Player Matchup

Ares
Ares
LetSmiteDIe
Ares
Level 48
God Stats
16W - 14L
1,677 SR
Queue Stats
424W - 386L
1,524 Elo+
Solo
Susano
Susano
PneumaticLime1
Susano
Level 47
God Stats
2W - 5L
1,495 SR
Queue Stats
71W - 73L
1,516 Elo+
Solo
Sol
Sol
RockTrap120
Sol
Level 122
God Stats
8W - 3L
1,812 SR
Queue Stats
228W - 247L
1,510 Elo+
Solo
Bellona
Bellona
WatermelonChamoy
Bellona
Level 75
God Stats
34W - 27L
1,594 SR
Queue Stats
662W - 640L
1,504 Elo+
Party 2
Neith
Neith
rockerx111
Neith
Level 60
God Stats
6W - 10L
1,466 SR
Queue Stats
161W - 156L
1,435 Elo+
Party 2
Team Averages
Level 70
1,609 SR
1,498 Elo+

VS

Team Averages
Level 101
1,543 SR
1,508 Elo+
Geb
Geb
Franqsinatra
Geb
Level 107
God Stats
1W - 5L
1,488 SR
Queue Stats
92W - 97L
1,480 Elo+
Party 1
Artemis
Artemis
Taze Merc
Artemis
Level 103
God Stats
5W - 2L
1,509 SR
Queue Stats
58W - 58L
1,526 Elo+
Party 1
Xing Tian
Xing Tian
Taze Spiral
Xing Tian
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Osiris
Osiris
ronald1202
Osiris
Level 83
God Stats
3W - 2L
1,500 SR
Queue Stats
161W - 135L
1,520 Elo+
Party 3
Ra
Ra
ronito1108
Ra
Level 121
God Stats
28W - 32L
1,718 SR
Queue Stats
218W - 209L
1,513 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 1
3,224
645
1,822
4,170
3,105
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

5
0 / 1 / 0
3,048
610
734
4,109
1,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

1
0 / 0 / 0
1,010
202
0
0
0
4
0 / 2 / 0
3,004
601
1,801
6,230
4,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
5
1 / 2 / 0
3,350
670
2,776
3,491
1,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 1
3,506
701
899
4,015
2,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
Taze Merc
Artemis
5
1 / 1 / 0
3,376
675
1,922
2,932
814
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Xing Tian
Taze Spiral
Xing Tian
5
0 / 0 / 2
3,443
689
1,516
4,969
2,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Osiris
ronald1202
Osiris
8
3 / 0 / 0
4,401
880
3,831
3,982
2,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

7
0 / 0 / 1
3,730
746
1,303
678
182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
9
1
Kills
5
5
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
L
0
0
1
0.5
L
0
1
0
0
L
0
0
0
0
W
Artemis
Taze Merc
Artemis
1
1
0
1
W
Xing Tian
Taze Spiral
Xing Tian
0
0
2
1
L
0
2
0
0
L
Neith
1
2
0
0.5
W
Osiris
ronald1202
Osiris
3
0
0
3
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,133
Damage
9,471
18,000
Taken
16,576
9,692
Mitigated
8,320
5,734
Healing
3,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
899
66
0
250
4,015
2,268
0
187
3,828
14,541
985
L
1,822
117
0
1,454
4,170
3,105
0
1,559
2,565
10,949
276
L
734
38
0
1,454
4,109
1,190
0
300
3,759
0
12,582
L
0
0
0
0
0
0
0
0
0
0
0
W
Artemis
Taze Merc
Artemis
1,922
658
0
645
2,932
814
0
776
2,156
0
14,772
W
Xing Tian
Taze Spiral
Xing Tian
1,516
231
118
985
4,969
2,518
0
774
4,195
10,223
0
L
1,801
869
0
1,652
6,230
4,290
0
0
5,899
0
10,669
L
Neith
2,776
1,521
0
1,174
3,491
1,107
0
1,731
1,692
0
11,275
W
Osiris
ronald1202
Osiris
3,831
1,896
0
1,196
3,982
2,538
0
0
3,982
0
27,223
W
1,303
41
204
276
678
182
0
0
678
18,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,636
Gold Earned
18,456
79
Minions Killed
149
0
Camps Cleared
0
456,127
Distance Traveled
553,731
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
3,506
701
28
6
0
119,921
0
L
Ares
3,224
645
13
3
0
114,279
0
L
Susano
3,048
610
32
6
0
115,476
0
L
Sol
1,010
202
0
0
0
0
0
W
Artemis
3,376
675
22
4
0
93,725
0
W
Xing Tian
3,443
689
14
3
0
114,578
0
L
Bellona
3,004
601
17
3
0
124,494
0
L
Neith
3,350
670
17
3
0
101,878
0
W
Osiris
4,401
880
47
9
0
103,385
0
W
Ra
3,730
746
38
8
0
122,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role