Player Matchup

Mercury
Mercury
ChummyKarma8343
Mercury
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 19L
1,878 Elo+
Solo
Chang'e
Chang'e
MumToucher
Chang'e
Level 38
God Stats
8W - 7L
1,510 SR
Queue Stats
142W - 133L
1,406 Elo+
Solo
Anubis
Anubis
RustKiller22
Anubis
Level 87
God Stats
4W - 0L
1,500 SR
Queue Stats
63W - 63L
1,570 Elo+
Solo
Bacchus
Bacchus
xEshoIe
Bacchus
Level 108
God Stats
7W - 2L
1,870 SR
Queue Stats
27W - 16L
1,533 Elo+
Party 2
Danzaburou
Danzaburou
x_DeMoLiTiOn
Danzaburou
Level 49
God Stats
21W - 8L
1,447 SR
Queue Stats
43W - 29L
1,500 Elo+
Party 2
Team Averages
Level 72
1,565 SR
1,578 Elo+

VS

Team Averages
Level 58
1,572 SR
1,513 Elo+
Hercules
Hercules
DC-beastJoe202
Hercules
Level 66
God Stats
2W - 1L
1,782 SR
Queue Stats
84W - 95L
1,494 Elo+
Solo
Tiamat
Tiamat
Super_Sonic_13
Tiamat
Level 83
God Stats
7W - 5L
1,477 SR
Queue Stats
13W - 10L
1,529 Elo+
Party 1
Danzaburou
Danzaburou
SurgingSoul
Danzaburou
Level 26
God Stats
6W - 5L
1,485 SR
Queue Stats
7W - 5L
1,529 Elo+
Party 1
Charon
Charon
TTP tank
Charon
Level 62
God Stats
3W - 4L
1,381 SR
Queue Stats
73W - 72L
1,505 Elo+
Solo
Serqet
Serqet
goku1207006
Serqet
Level 55
God Stats
9W - 9L
1,734 SR
Queue Stats
243W - 212L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 5
7,246
518
3,282
9,010
3,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
MumToucher
Chang'e
11
2 / 1 / 4
6,926
495
7,009
8,682
3,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
13
2 / 3 / 0
7,951
568
4,732
7,490
3,393
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bacchus
xEshoIe
Bacchus
11
5 / 0 / 5
7,755
554
6,739
11,198
10,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
x_DeMoLiTiOn
Danzaburou
12
2 / 0 / 7
7,529
538
7,671
6,912
2,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
2 / 3 / 0
6,885
492
4,081
11,292
8,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 0 / 1
7,068
505
5,790
6,950
4,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
SurgingSoul
Danzaburou
13
2 / 1 / 0
7,100
507
4,946
9,364
3,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charon
TTP tank
Charon
10
0 / 4 / 1
6,279
449
6,466
12,002
8,663
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
8
0 / 4 / 2
5,500
393
3,837
10,703
4,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
12
Kills
4
4
Deaths
12
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
0
5
3.5
L
Hercules
2
3
0
0.67
W
Chang'e
MumToucher
Chang'e
2
1
4
4
W
Anubis
2
3
0
0.67
L
0
0
1
0.5
L
Danzaburou
SurgingSoul
Danzaburou
2
1
0
2
L
Charon
TTP tank
Charon
0
4
1
0.13
L
Serqet
0
4
2
0.25
W
Bacchus
xEshoIe
Bacchus
5
0
5
7.5
W
Danzaburou
x_DeMoLiTiOn
Danzaburou
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,433
Damage
25,120
43,292
Taken
50,311
24,142
Mitigated
29,552
12,035
Healing
15,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,282
1,873
0
838
9,010
3,951
0
2,217
6,511
0
67,802
L
Hercules
4,081
1,985
0
3,841
11,292
8,597
0
5,166
6,064
0
41,155
W
Chang'e
MumToucher
Chang'e
7,009
724
897
3,295
8,682
3,112
0
2,154
6,279
41,798
810
W
Anubis
4,732
372
0
2,592
7,490
3,393
32
0
7,249
52,023
1,267
L
5,790
259
0
2,693
6,950
4,555
0
1,669
5,193
63,489
726
L
Danzaburou
SurgingSoul
Danzaburou
4,946
1,838
0
4,059
9,364
3,595
0
1,109
8,247
0
50,755
L
Charon
TTP tank
Charon
6,466
815
0
1,951
12,002
8,663
13
4,005
7,961
27,544
0
L
Serqet
3,837
735
0
3,390
10,703
4,142
0
5,098
5,391
0
20,935
W
Bacchus
xEshoIe
Bacchus
6,739
1,121
0
1,818
11,198
10,718
93
5,756
5,298
25,253
4,651
W
Danzaburou
x_DeMoLiTiOn
Danzaburou
7,671
4,540
0
2,595
6,912
2,968
1,005
1,972
4,940
0
54,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,407
Gold Earned
32,832
422
Minions Killed
321
0
Camps Cleared
0
1,358,721
Distance Traveled
1,329,421
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,246
518
126
9
0
338,748
0
L
Hercules
6,885
492
64
5
0
253,102
0
W
Chang'e
6,926
495
73
5
0
257,502
1
W
Anubis
7,951
568
94
7
0
209,977
0
L
Tiamat
7,068
505
116
8
0
275,573
4
L
Danzaburou
7,100
507
88
6
0
240,912
0
L
Charon
6,279
449
23
2
0
276,444
2
L
Serqet
5,500
393
30
2
0
283,390
2
W
Bacchus
7,755
554
43
3
0
289,191
6
W
Danzaburou
7,529
538
86
6
0
263,303
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role