Player Matchup

Charybdis
Charybdis
FireStorm6667
Charybdis
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 12L
1,529 Elo+
Party 3
Cthulhu
Cthulhu
ROCKFiiRE
Cthulhu
Level 79
God Stats
10W - 9L
1,580 SR
Queue Stats
325W - 321L
1,465 Elo+
Solo
Artio
Artio
TheVaultKid01
Artio
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 21L
1,533 Elo+
Party 3
Tiamat
Tiamat
iinfiniitii
Tiamat
Level 107
God Stats
3W - 3L
1,774 SR
Queue Stats
398W - 386L
1,418 Elo+
Solo
Thanatos
Thanatos
phoneinacup
Thanatos
Level 77
God Stats
7W - 8L
1,734 SR
Queue Stats
17W - 18L
1,503 Elo+
Party 3
Team Averages
Level 81
1,618 SR
1,490 Elo+

VS

Team Averages
Level 60
1,489 SR
1,465 Elo+
Gilgamesh
Gilgamesh
Boster_Smash16
Gilgamesh
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,323 Elo+
Solo
Danzaburou
Danzaburou
Christian20033
Danzaburou
Level 85
God Stats
16W - 13L
1,487 SR
Queue Stats
58W - 42L
1,593 Elo+
Party 1
Thoth
Thoth
TWITCH_2DAKOTAZ
Thoth
Level 62
God Stats
8W - 10L
1,831 SR
Queue Stats
168W - 177L
1,498 Elo+
Party 2
Kuzenbo
Kuzenbo
pitudo2002
Kuzenbo
Level 50
God Stats
1W - 3L
1,154 SR
Queue Stats
73W - 69L
1,443 Elo+
Party 1
Thor
Thor
temp-374754
Thor
Level 41
God Stats
1W - 4L
1,472 SR
Queue Stats
261W - 250L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FireStorm6667
Charybdis
10
0 / 0 / 0
5,711
571
2,963
3,329
1,169
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
ROCKFiiRE
Cthulhu
10
0 / 2 / 0
5,622
562
5,070
8,389
5,974
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 0 / 2
5,284
528
3,140
6,286
3,898
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
9
0 / 0 / 1
5,151
515
5,531
4,018
1,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
phoneinacup
Thanatos
9
3 / 2 / 0
5,084
508
3,850
9,002
2,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Boster_Smash16
Gilgamesh
10
2 / 0 / 0
5,832
583
4,356
9,124
7,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
Christian20033
Danzaburou
9
0 / 0 / 0
4,907
491
2,388
3,771
1,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 3 / 1
4,457
446
1,697
5,995
1,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
pitudo2002
Kuzenbo
7
0 / 0 / 0
4,739
474
3,153
7,147
4,891
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 0 / 1
5,129
513
3,378
9,608
4,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
3
Kills
3
4
Deaths
3
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Boster_Smash16
Gilgamesh
2
0
0
2
L
Danzaburou
Christian20033
Danzaburou
0
0
0
0
W
Charybdis
FireStorm6667
Charybdis
0
0
0
0
W
Cthulhu
ROCKFiiRE
Cthulhu
0
2
0
0
L
0
3
1
0.17
W
0
0
2
1
W
Tiamat
0
0
1
0.5
W
Thanatos
phoneinacup
Thanatos
3
2
0
1.5
L
Kuzenbo
pitudo2002
Kuzenbo
0
0
0
0
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,554
Damage
14,972
31,024
Taken
35,645
15,950
Mitigated
19,435
13,449
Healing
8,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Boster_Smash16
Gilgamesh
4,356
1,497
0
1,051
9,124
7,350
0
4,664
4,454
0
31,067
L
Danzaburou
Christian20033
Danzaburou
2,388
722
0
1,573
3,771
1,303
0
559
3,212
0
33,692
W
Charybdis
FireStorm6667
Charybdis
2,963
1,888
0
1,374
3,329
1,169
63
203
3,126
0
50,936
W
Cthulhu
ROCKFiiRE
Cthulhu
5,070
366
0
2,499
8,389
5,974
0
0
7,893
34,710
2,254
L
1,697
0
0
410
5,995
1,633
0
3,057
2,520
21,274
0
W
3,140
207
1,283
2,123
6,286
3,898
0
1,824
4,462
16,353
2,482
W
Tiamat
5,531
381
0
1,336
4,018
1,922
0
1,210
2,734
28,901
1,046
W
Thanatos
phoneinacup
Thanatos
3,850
535
0
4,834
9,002
2,987
0
1,613
7,345
0
30,973
L
Kuzenbo
pitudo2002
Kuzenbo
3,153
1,358
0
2,147
7,147
4,891
0
1,967
5,082
11,831
0
L
3,378
1,317
0
3,522
9,608
4,258
0
1,780
7,664
0
36,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,852
Gold Earned
25,064
312
Minions Killed
221
0
Camps Cleared
0
974,915
Distance Traveled
1,007,553
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,832
583
51
5
0
191,882
0
L
Danzaburou
4,907
491
76
8
0
187,283
0
W
Charybdis
5,711
571
113
11
0
172,920
0
W
Cthulhu
5,622
562
63
6
0
198,837
0
L
Thoth
4,457
446
32
3
0
198,954
0
W
Artio
5,284
528
32
3
0
209,112
1
W
Tiamat
5,151
515
52
5
0
198,749
0
W
Thanatos
5,084
508
52
5
0
195,297
1
L
Kuzenbo
4,739
474
3
0
0
208,370
6
L
Thor
5,129
513
59
6
0
221,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role