Player Matchup

Nu Wa
Nu Wa
KYRConnor
Nu Wa
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,353 Elo+
Party 3
Thanatos
Thanatos
MasterBaiter88
Thanatos
Level 6
God Stats
2W - 1L
1,245 SR
Queue Stats
15W - 10L
1,394 Elo+
Party 4
Cliodhna
Cliodhna
Qwepzipper
Cliodhna
Level 157
God Stats
6W - 5L
1,347 SR
Queue Stats
15W - 10L
1,394 Elo+
Party 4
Danzaburou
Danzaburou
VoidDB
Danzaburou
Level 47
God Stats
46W - 39L
1,487 SR
Queue Stats
460W - 462L
1,423 Elo+
Solo
Ymir
Ymir
ZeKermitt
Ymir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,514 Elo+
Party 3
Team Averages
Level 55
1,416 SR
1,415 Elo+

VS

Team Averages
Level 71
1,499 SR
1,522 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Furgo_ow
Chaac
Level 64
God Stats
7W - 6L
1,500 SR
Queue Stats
706W - 686L
1,527 Elo+
Party 2
Agni
Agni
Valerianka
Agni
Level 45
God Stats
8W - 8L
1,716 SR
Queue Stats
12W - 13L
1,506 Elo+
Party 1
Loki
Loki
WildDrews
Loki
Level 80
God Stats
5W - 9L
1,521 SR
Queue Stats
21W - 24L
1,506 Elo+
Party 1
Fafnir
Fafnir
holakim
Fafnir
Level 40
God Stats
0W - 2L
1,259 SR
Queue Stats
186W - 197L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
KYRConnor
Nu Wa
11
1 / 3 / 4
7,472
534
4,445
5,870
1,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
16
5 / 1 / 2
9,064
647
6,247
11,491
4,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cliodhna
Qwepzipper
Cliodhna
14
1 / 0 / 5
9,048
646
10,596
10,618
8,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Danzaburou
VoidDB
Danzaburou
13
2 / 0 / 1
7,934
567
9,817
6,568
2,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
12
2 / 2 / 3
7,793
557
6,490
9,800
8,019
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
0 / 2 / 1
6,197
443
3,684
10,118
3,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Chaac
Furgo_ow
Chaac
14
0 / 2 / 0
7,191
514
2,185
13,037
8,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
3 / 3 / 2
7,176
513
4,467
6,838
2,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Loki
12
3 / 1 / 2
6,800
486
6,063
11,296
3,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Fafnir
holakim
Fafnir
9
0 / 3 / 2
6,262
447
2,865
13,254
14,158
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
11
Kills
6
6
Deaths
11
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
2
1
0.25
L
Chaac
Furgo_ow
Chaac
0
2
0
0
W
Nu Wa
KYRConnor
Nu Wa
1
3
4
1
W
Thanatos
5
1
2
6
W
Cliodhna
Qwepzipper
Cliodhna
1
0
5
3.5
L
3
3
2
1.33
W
Danzaburou
VoidDB
Danzaburou
2
0
1
2.5
L
Loki
3
1
2
4
W
Ymir
2
2
3
1.75
L
Fafnir
holakim
Fafnir
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,595
Damage
19,264
44,347
Taken
54,543
26,232
Mitigated
31,924
22,231
Healing
9,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
3,684
2,984
0
1,826
10,118
3,838
0
2,075
7,995
0
44,083
L
Chaac
Furgo_ow
Chaac
2,185
150
0
3,905
13,037
8,122
0
232
12,178
0
53,793
W
Nu Wa
KYRConnor
Nu Wa
4,445
780
0
990
5,870
1,852
431
2,495
3,375
35,887
1,874
W
Thanatos
6,247
1,047
0
11,586
11,491
4,916
0
848
10,643
0
81,654
W
Cliodhna
Qwepzipper
Cliodhna
10,596
1,689
0
4,194
10,618
8,537
648
1,475
9,143
0
72,565
L
4,467
621
0
730
6,838
2,060
0
2,084
4,512
36,381
678
W
Danzaburou
VoidDB
Danzaburou
9,817
6,090
0
4,052
6,568
2,908
851
1,254
5,314
0
68,512
L
Loki
6,063
1,809
0
1,746
11,296
3,746
0
2,098
8,922
0
55,225
W
Ymir
6,490
2,316
0
1,409
9,800
8,019
264
2,466
7,334
27,510
0
L
Fafnir
holakim
Fafnir
2,865
789
0
1,702
13,254
14,158
0
3,935
9,145
14,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,311
Gold Earned
33,626
441
Minions Killed
342
0
Camps Cleared
0
1,405,406
Distance Traveled
1,386,195
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,197
443
82
6
0
261,208
1
L
Chaac
7,191
514
95
7
0
258,437
0
W
Nu Wa
7,472
534
64
5
0
263,008
0
W
Thanatos
9,064
647
109
8
0
315,482
2
W
Cliodhna
9,048
646
123
9
0
287,662
0
L
Agni
7,176
513
74
5
0
285,133
0
W
Danzaburou
7,934
567
109
8
0
272,284
0
L
Loki
6,800
486
75
5
0
309,608
0
W
Ymir
7,793
557
36
3
0
266,970
0
L
Fafnir
6,262
447
16
1
0
271,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role