Player Matchup

Sylvanus
Sylvanus
Bantacr7
Sylvanus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,343 Elo+
Solo
Tsukuyomi
Tsukuyomi
DamirrShiva13
Tsukuyomi
Level 21
God Stats
3W - 3L
1,216 SR
Queue Stats
126W - 142L
1,376 Elo+
Party 1
Da Ji
Da Ji
Haronwar_82
Da Ji
Level 105
God Stats
3W - 0L
1,715 SR
Queue Stats
69W - 63L
1,523 Elo+
Solo
Rama
Rama
RonaldGAD
Rama
Level 108
God Stats
5W - 1L
1,207 SR
Queue Stats
244W - 256L
1,355 Elo+
Party 1
Vulcan
Vulcan
shaony
Vulcan
Level 148
God Stats
13W - 12L
1,715 SR
Queue Stats
636W - 657L
1,490 Elo+
Solo
Team Averages
Level 90
1,471 SR
1,417 Elo+

VS

Team Averages
Level 116
1,500 SR
1,463 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
EnmaAİ
Raijin
Level 72
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 60L
1,351 Elo+
Solo
Serqet
Serqet
Lican14
Serqet
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 82L
1,549 Elo+
Solo
Lancelot
Lancelot
MephistoXII
Lancelot
Level 98
God Stats
0W - 3L
1,500 SR
Queue Stats
174W - 161L
1,498 Elo+
Solo
Terra
Terra
iordanel21
Terra
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
674W - 712L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bantacr7
Sylvanus
14
1 / 1 / 16
8,378
838
3,608
8,090
4,326
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
DamirrShiva13
Tsukuyomi
16
6 / 1 / 12
9,275
928
6,758
7,267
2,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

14
6 / 4 / 8
8,928
893
8,765
8,862
5,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
14
3 / 0 / 12
8,421
842
7,248
3,987
1,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Vulcan
shaony
Vulcan
15
4 / 1 / 14
8,890
889
11,974
5,756
2,741
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
6
0 / 1 / 0
5,546
555
515
1,588
700
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Raijin
EnmaAİ
Raijin
17
3 / 3 / 1
8,764
876
10,262
8,681
3,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Serqet
Lican14
Serqet
14
2 / 5 / 3
7,552
755
3,122
9,535
6,899
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Lancelot
MephistoXII
Lancelot
13
0 / 3 / 6
7,406
741
4,425
7,659
3,402
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Terra
8
0 / 8 / 3
6,114
611
4,332
15,686
12,989
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
18
20
Kills
5
7
Deaths
20
62
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
0
1
0
0
W
Sylvanus
Bantacr7
Sylvanus
1
1
16
9
W
Tsukuyomi
DamirrShiva13
Tsukuyomi
6
1
12
12
L
Raijin
EnmaAİ
Raijin
3
3
1
1.17
W
6
4
8
2.5
L
Serqet
Lican14
Serqet
2
5
3
0.7
L
Lancelot
MephistoXII
Lancelot
0
3
6
1
W
Rama
3
0
12
9
L
Terra
0
8
3
0.19
W
Vulcan
shaony
Vulcan
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,353
Damage
22,656
33,962
Taken
43,149
17,193
Mitigated
27,602
15,598
Healing
6,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
515
109
495
405
1,588
700
0
822
766
688
0
W
Sylvanus
Bantacr7
Sylvanus
3,608
1,468
4,798
3,507
8,090
4,326
1,579
5,105
2,985
11,939
0
W
Tsukuyomi
DamirrShiva13
Tsukuyomi
6,758
1,867
1,002
1,940
7,267
2,934
845
1,763
5,116
0
16,192
L
Raijin
EnmaAİ
Raijin
10,262
1,032
313
1,792
8,681
3,612
0
3,423
5,258
36,406
0
W
8,765
1,759
724
680
8,862
5,433
1,151
2,381
6,201
0
14,664
L
Serqet
Lican14
Serqet
3,122
513
468
967
9,535
6,899
0
3,106
6,429
0
6,496
L
Lancelot
MephistoXII
Lancelot
4,425
254
251
200
7,659
3,402
0
1,712
5,947
0
12,705
W
Rama
7,248
6,424
0
1,233
3,987
1,759
3,201
2,781
1,206
0
16,856
L
Terra
4,332
974
1,094
995
15,686
12,989
0
6,038
9,648
6,415
517
W
Vulcan
shaony
Vulcan
11,974
3,723
969
745
5,756
2,741
634
2,562
3,194
26,914
1,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,892
Gold Earned
35,382
110
Minions Killed
100
0
Camps Cleared
0
880,455
Distance Traveled
802,468
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,546
555
0
0
0
178,839
0
W
Sylvanus
8,378
838
15
2
0
143,820
0
W
Tsukuyomi
9,275
928
14
1
0
208,418
0
L
Raijin
8,764
876
69
7
0
151,316
0
W
Da Ji
8,928
893
15
2
0
170,606
0
L
Serqet
7,552
755
8
1
0
172,604
0
L
Lancelot
7,406
741
22
2
0
179,742
0
W
Rama
8,421
842
29
3
0
129,846
0
L
Terra
6,114
611
1
0
0
119,967
0
W
Vulcan
8,890
889
37
4
0
227,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role