Player Matchup

Maman Brigitte
Maman Brigitte
Silver V
Dexvin
Maman Brigitte
Silver V
Level 203
God Stats
21W - 15L
1,930 SR
Queue Stats
600W - 642L
1,025 MMR
Solo
Ix Chel
Ix Chel
Silver I
Feeder BaBin
Ix Chel
Silver I
Level 187
God Stats
3W - 4L
1,496 SR
Queue Stats
127W - 140L
1,168 MMR
Solo
Charybdis
Charybdis
Bronze I
Frostystarts
Charybdis
Bronze I
Level 109
God Stats
1W - 1L
1,285 SR
Queue Stats
12W - 35L
996 MMR
Party 1
Osiris
Osiris
Silver V
K0X Kommando
Osiris
Silver V
Level 120
God Stats
2W - 3L
1,404 SR
Queue Stats
18W - 38L
881 MMR
Party 1
Arachne
Arachne
Silver V
lavanchh4
Arachne
Silver V
Level 119
God Stats
3W - 2L
1,500 SR
Queue Stats
48W - 65L
1,004 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 148
1,523 SR
1,015 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 93
1,364 SR
1,014 MMR
Kuzenbo
Kuzenbo
Silver III
GreasyPOTPIE
Kuzenbo
Silver III
Level 63
God Stats
1W - 5L
1,175 SR
Queue Stats
116W - 139L
905 MMR
Solo
Izanami
Izanami
Silver V
PrinceDps
Izanami
Silver V
Level 86
God Stats
3W - 12L
1,267 SR
Queue Stats
133W - 163L
997 MMR
Solo
Cerberus
Cerberus
Bronze I
SwanGDragon
Cerberus
Bronze I
Level 60
God Stats
0W - 4L
1,500 SR
Queue Stats
14W - 41L
1,006 MMR
Solo
Pele
Pele
Silver V
YT_Wrath_Melody
Pele
Silver V
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
177W - 204L
1,154 MMR
Solo
Nu Wa
Nu Wa
Bronze I
thirstgfc
Nu Wa
Bronze I
Level 148
God Stats
87W - 60L
1,380 SR
Queue Stats
267W - 289L
1,010 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
Dexvin
Maman Brigitte
15
0 / 3 / 3
8,735
514
7,435
15,267
5,582
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ix Chel
Feeder BaBin
Ix Chel
14
0 / 0 / 4
8,592
505
6,348
13,881
6,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Charybdis
Frostystarts
Charybdis
18
3 / 1 / 1
10,710
630
12,867
14,523
6,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
15
3 / 3 / 2
9,644
567
11,350
18,851
15,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Arachne
lavanchh4
Arachne
16
4 / 2 / 1
9,012
530
5,393
14,148
5,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
RatatoskrKing ArthurHun Batz

VS

Bans
Bake KujiraAo KuangThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
GreasyPOTPIE
Kuzenbo
13
1 / 4 / 2
7,929
466
12,907
16,466
16,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
PrinceDps
Izanami
13
1 / 3 / 0
7,711
454
6,346
12,649
3,994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
SwanGDragon
Cerberus
13
1 / 1 / 1
7,862
462
2,997
12,652
12,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
4 / 1 / 1
9,436
555
7,948
14,356
6,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
thirstgfc
Nu Wa
15
1 / 1 / 3
9,173
540
12,376
6,187
2,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
15
10
Kills
8
9
Deaths
10
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Maman Brigitte
Dexvin
Maman Brigitte
0
3
3
0.5
W
Ix Chel
Feeder BaBin
Ix Chel
0
0
4
2
W
Charybdis
Frostystarts
Charybdis
3
1
1
3.5
L
Kuzenbo
GreasyPOTPIE
Kuzenbo
1
4
2
0.5
W
Osiris
3
3
2
1.33
L
Izanami
PrinceDps
Izanami
1
3
0
0.33
L
Cerberus
SwanGDragon
Cerberus
1
1
1
1.5
L
4
1
1
4.5
W
Arachne
lavanchh4
Arachne
4
2
1
2.25
L
Nu Wa
thirstgfc
Nu Wa
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,393
Damage
42,574
76,670
Taken
62,310
39,717
Mitigated
41,609
32,962
Healing
12,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maman Brigitte
Dexvin
Maman Brigitte
7,435
261
0
5,828
15,267
5,582
221
5,001
9,891
88,473
1,554
W
Ix Chel
Feeder BaBin
Ix Chel
6,348
869
3,289
7,611
13,881
6,672
0
5,170
8,340
59,608
3,113
W
Charybdis
Frostystarts
Charybdis
12,867
6,377
0
9,772
14,523
6,084
562
3,355
11,042
0
105,968
L
Kuzenbo
GreasyPOTPIE
Kuzenbo
12,907
3,460
0
2,889
16,466
16,278
292
3,808
11,717
45,954
2,352
W
Osiris
11,350
4,101
0
3,145
18,851
15,423
124
9,310
8,589
298
71,175
L
Izanami
PrinceDps
Izanami
6,346
4,664
0
3,031
12,649
3,994
0
625
11,867
0
59,297
L
Cerberus
SwanGDragon
Cerberus
2,997
109
157
3,302
12,652
12,049
376
1,988
10,616
30,140
0
L
7,948
713
0
1,974
14,356
6,970
0
3,282
10,932
0
101,403
W
Arachne
lavanchh4
Arachne
5,393
3,497
0
3,317
14,148
5,956
9
3,922
9,970
0
66,886
L
Nu Wa
thirstgfc
Nu Wa
12,376
3,457
0
957
6,187
2,318
953
3,968
2,219
71,303
764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,693
Gold Earned
42,111
609
Minions Killed
482
0
Camps Cleared
0
1,678,141
Distance Traveled
1,589,302
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maman Brigitte
8,735
514
144
8
0
331,358
0
W
Ix Chel
8,592
505
92
5
0
351,670
9
W
Charybdis
10,710
630
161
9
0
291,734
9
L
Kuzenbo
7,929
466
65
4
0
309,103
4
W
Osiris
9,644
567
122
7
0
312,978
2
L
Izanami
7,711
454
90
5
0
263,837
3
L
Cerberus
7,862
462
60
4
0
312,492
1
L
Pele
9,436
555
146
9
0
388,417
3
W
Arachne
9,012
530
90
5
0
390,401
1
L
Nu Wa
9,173
540
121
7
0
315,453
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role