Player Matchup

Geb
Geb
KAY117
Geb
Level 161
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 32L
1,500 Elo+
Solo
Achilles
Achilles
Thaidakar
Achilles
Level 47
God Stats
11W - 7L
1,598 SR
Queue Stats
41W - 41L
1,584 Elo+
Party 1
Da Ji
Da Ji
ZafixXKX
Da Ji
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 64L
1,540 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
akadellak
Morgan Le Fay
Level 64
God Stats
2W - 6L
1,156 SR
Queue Stats
31W - 40L
1,370 Elo+
Solo
Hou Yi
Hou Yi
loonaticarmy
Hou Yi
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 99L
1,474 Elo+
Party 1
Team Averages
Level 109
1,451 SR
1,493 Elo+

VS

Team Averages
Level 140
1,476 SR
1,489 Elo+
Chernobog
Chernobog
 
Chernobog
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
 
Yemoja
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
ThelLaw
Gilgamesh
Level 150
God Stats
6W - 5L
1,670 SR
Queue Stats
100W - 93L
1,446 Elo+
Solo
Hera
Hera
perony
Hera
Level 128
God Stats
4W - 3L
1,208 SR
Queue Stats
339W - 322L
1,488 Elo+
Solo
Erlang Shen
Erlang Shen
yunus54637
Erlang Shen
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
107W - 96L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
KAY117
Geb
8
0 / 4 / 0
5,991
399
4,912
11,696
7,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
Thaidakar
Achilles
13
1 / 5 / 0
7,681
512
6,013
14,644
10,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Da Ji
ZafixXKX
Da Ji
13
2 / 5 / 0
6,886
459
4,508
15,237
6,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Morgan Le Fay
akadellak
Morgan Le Fay
12
0 / 5 / 1
6,718
448
4,606
11,535
4,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
11
0 / 7 / 0
6,604
440
4,146
11,466
4,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
17
7 / 0 / 6
10,638
709
13,450
9,219
3,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
 
Yemoja
13
2 / 0 / 10
8,645
576
2,559
6,780
5,142
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gilgamesh
ThelLaw
Gilgamesh
16
6 / 0 / 2
10,114
674
11,405
12,454
11,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hera
perony
Hera
15
3 / 2 / 5
9,146
610
6,155
6,791
2,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
yunus54637
Erlang Shen
16
8 / 1 / 3
9,509
634
9,889
14,171
8,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
52
3
Kills
26
26
Deaths
3
1
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
7
0
6
10
W
Yemoja
 
Yemoja
2
0
10
7
L
Geb
KAY117
Geb
0
4
0
0
L
Achilles
Thaidakar
Achilles
1
5
0
0.2
W
Gilgamesh
ThelLaw
Gilgamesh
6
0
2
7
L
Da Ji
ZafixXKX
Da Ji
2
5
0
0.4
L
Morgan Le Fay
akadellak
Morgan Le Fay
0
5
1
0.1
L
Hou Yi
0
7
0
0
W
Hera
perony
Hera
3
2
5
2.75
W
Erlang Shen
yunus54637
Erlang Shen
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,185
Damage
43,458
64,578
Taken
49,415
34,115
Mitigated
31,535
12,221
Healing
18,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
13,450
9,719
0
3,038
9,219
3,827
4,477
1,661
7,345
0
100,845
W
Yemoja
 
Yemoja
2,559
681
4,807
2,273
6,780
5,142
526
3,191
3,589
14,225
0
L
Geb
KAY117
Geb
4,912
536
0
2,244
11,696
7,838
0
1,870
9,779
17,199
0
L
Achilles
Thaidakar
Achilles
6,013
1,973
0
2,190
14,644
10,407
0
221
13,371
43
46,828
W
Gilgamesh
ThelLaw
Gilgamesh
11,405
3,504
0
4,122
12,454
11,215
831
1,089
10,599
0
69,250
L
Da Ji
ZafixXKX
Da Ji
4,508
1,359
0
5,512
15,237
6,594
0
1,308
13,679
0
59,920
L
Morgan Le Fay
akadellak
Morgan Le Fay
4,606
461
0
1,438
11,535
4,930
0
3,844
7,349
49,097
0
L
Hou Yi
4,146
1,865
0
837
11,466
4,346
0
771
10,695
0
40,540
W
Hera
perony
Hera
6,155
897
0
1,300
6,791
2,609
990
2,696
4,046
67,007
597
W
Erlang Shen
yunus54637
Erlang Shen
9,889
6,875
0
2,725
14,171
8,742
1,514
1,874
12,178
0
79,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,880
Gold Earned
48,052
382
Minions Killed
540
0
Camps Cleared
0
1,378,853
Distance Traveled
1,462,400
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
10,638
709
162
11
0
294,569
0
W
Yemoja
8,645
576
29
2
0
282,530
4
L
Geb
5,991
399
22
1
0
293,798
8
L
Achilles
7,681
512
96
6
0
278,879
0
W
Gilgamesh
10,114
674
119
8
0
277,916
2
L
Da Ji
6,886
459
100
7
0
296,988
0
L
Morgan Le Fay
6,718
448
95
6
0
264,530
0
L
Hou Yi
6,604
440
69
5
0
244,658
0
W
Hera
9,146
610
118
8
0
268,476
2
W
Erlang Shen
9,509
634
112
7
0
338,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role