Player Matchup

Lancelot
Lancelot
Silver III
 
Lancelot
Silver III
Level 235
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ix Chel
Ix Chel
Bronze III
Proton
Ix Chel
Bronze III
Level 141
God Stats
3W - 2L
1,281 SR
Queue Stats
39W - 29L
1,499 MMR
Party 3
Zeus
Zeus
Gold V
SeekNDestroy-ice
Zeus
Gold V
Level 190
God Stats
3W - 2L
1,500 SR
Queue Stats
336W - 339L
1,474 MMR
Solo
Bacchus
Bacchus
Bronze III
heaterbeater
Bacchus
Bronze III
Level 125
God Stats
6W - 5L
1,744 SR
Queue Stats
84W - 86L
1,454 MMR
Party 3
Artemis
Artemis
Silver I
nia21111
Artemis
Silver I
Level 155
God Stats
64W - 63L
1,612 SR
Queue Stats
358W - 392L
1,480 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 169
1,527 SR
1,481 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 121
1,551 SR
1,476 MMR
Achilles
Achilles
Gold V
A1_domin8tor
Achilles
Gold V
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,476 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Silver I
MrBalloonHands47
Morgan Le Fay
Silver I
Level 63
God Stats
3W - 1L
1,500 SR
Queue Stats
70W - 60L
1,486 MMR
Solo
Ne Zha
Ne Zha
Gold IV
Pringles4878
Ne Zha
Gold IV
Level 156
God Stats
6W - 4L
1,651 SR
Queue Stats
563W - 578L
1,486 MMR
Solo
Ishtar
Ishtar
Silver III
siroddfire
Ishtar
Silver III
Level 156
God Stats
9W - 6L
1,535 SR
Queue Stats
16W - 16L
1,454 MMR
Party 1
Ares
Ares
Silver I
xOmen eZ
Ares
Silver I
Level 128
God Stats
6W - 4L
1,569 SR
Queue Stats
20W - 22L
1,479 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
20
12 / 1 / 4
12,118
606
15,262
16,774
9,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ix Chel
Proton
Ix Chel
20
8 / 0 / 2
13,169
658
15,936
12,201
8,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
2 / 3 / 6
10,829
541
13,174
13,631
5,898
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bacchus
heaterbeater
Bacchus
14
1 / 0 / 5
8,968
448
5,676
14,471
16,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Artemis
nia21111
Artemis
18
1 / 4 / 0
10,738
537
7,954
12,633
4,710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bans
ThanatosAo KuangBake KujiraGeb

VS

Bans
HachimanThorBellonaRatatoskr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
A1_domin8tor
Achilles
16
0 / 7 / 0
9,400
470
6,699
21,163
23,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
MrBalloonHands47
Morgan Le Fay
17
3 / 6 / 2
10,201
510
11,837
14,710
7,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
11
1 / 2 / 2
7,681
384
3,588
10,077
4,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
siroddfire
Ishtar
18
2 / 6 / 3
10,806
540
9,947
17,142
8,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
15
2 / 3 / 2
9,026
451
7,275
17,868
20,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
24
Kills
8
8
Deaths
24
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
12
1
4
14
L
Achilles
A1_domin8tor
Achilles
0
7
0
0
L
Morgan Le Fay
MrBalloonHands47
Morgan Le Fay
3
6
2
0.67
L
Ne Zha
1
2
2
1
W
Ix Chel
Proton
Ix Chel
8
0
2
9
W
2
3
6
1.67
W
Bacchus
heaterbeater
Bacchus
1
0
5
3.5
W
Artemis
nia21111
Artemis
1
4
0
0.25
L
Ishtar
siroddfire
Ishtar
2
6
3
0.58
L
Ares
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,002
Damage
39,346
69,710
Taken
80,960
44,145
Mitigated
64,738
24,983
Healing
14,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
15,262
3,067
0
6,688
16,774
9,038
0
5,408
11,312
0
113,481
L
Achilles
A1_domin8tor
Achilles
6,699
665
0
5,776
21,163
23,567
0
14,010
7,153
3,115
62,017
L
Morgan Le Fay
MrBalloonHands47
Morgan Le Fay
11,837
254
0
1,939
14,710
7,161
0
7,511
7,199
80,176
932
L
Ne Zha
3,588
774
0
1,274
10,077
4,880
0
2,733
7,344
0
41,880
W
Ix Chel
Proton
Ix Chel
15,936
3,196
648
6,397
12,201
8,428
878
500
10,717
115,814
605
W
13,174
902
0
4,962
13,631
5,898
244
6,576
7,055
106,730
1,022
W
Bacchus
heaterbeater
Bacchus
5,676
710
0
3,353
14,471
16,071
238
4,709
9,762
28,162
0
W
Artemis
nia21111
Artemis
7,954
4,252
0
2,935
12,633
4,710
1,325
2,825
9,808
0
84,991
L
Ishtar
siroddfire
Ishtar
9,947
5,770
0
3,621
17,142
8,380
1,064
2,264
14,878
0
97,084
L
Ares
7,275
305
0
2,051
17,868
20,750
0
7,882
9,986
38,329
1,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,822
Gold Earned
47,114
661
Minions Killed
532
0
Camps Cleared
0
1,981,732
Distance Traveled
1,691,923
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
12,118
606
141
7
0
498,947
2
L
Achilles
9,400
470
106
5
0
331,515
0
L
Morgan Le Fay
10,201
510
128
6
0
366,431
2
L
Ne Zha
7,681
384
76
4
0
259,702
0
W
Ix Chel
13,169
658
172
9
0
400,219
6
W
Zeus
10,829
541
177
9
0
352,484
2
W
Bacchus
8,968
448
17
1
0
404,940
5
W
Artemis
10,738
537
154
8
0
325,142
1
L
Ishtar
10,806
540
171
9
0
343,571
7
L
Ares
9,026
451
51
3
0
390,704
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role