Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
BarryBroderick
Kuzenbo
Level 159
God Stats
4W - 6L
1,697 SR
Queue Stats
175W - 153L
1,666 Elo+
Solo
Ares
Ares
Lordz_Of_Truth
Ares
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 15L
1,548 Elo+
Solo
Kali
Kali
Mrmordor69
Kali
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 27L
1,350 Elo+
Solo
Merlin
Merlin
jacquisey
Merlin
Level 120
God Stats
13W - 6L
1,515 SR
Queue Stats
246W - 229L
1,569 Elo+
Solo
Team Averages
Level 141
1,543 SR
1,526 Elo+

VS

Team Averages
Level 148
1,462 SR
1,491 Elo+
Horus
Horus
 
Horus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Arzuros
Tiamat
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
216W - 210L
1,393 Elo+
Solo
Ne Zha
Ne Zha
TomTheBulwark
Ne Zha
Level 163
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 30L
1,619 Elo+
Solo
Izanami
Izanami
koko112
Izanami
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 94L
1,400 Elo+
Solo
Freya
Freya
thekillerP189
Freya
Level 119
God Stats
1W - 1L
1,310 SR
Queue Stats
82W - 68L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
10
1 / 2 / 1
5,920
538
4,494
5,564
1,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 0 / 0
6,246
568
5,877
7,213
8,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 2 / 1
4,905
446
2,183
7,448
4,268
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 2 / 1
5,523
502
2,615
10,479
5,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Merlin
jacquisey
Merlin
10
0 / 4 / 0
5,381
489
2,536
6,992
2,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
2 / 0 / 3
5,812
528
4,010
8,423
5,976
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiamat
Arzuros
Tiamat
12
2 / 0 / 1
6,437
585
3,956
4,961
3,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
6 / 2 / 3
6,747
613
6,752
10,726
4,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
koko112
Izanami
11
0 / 1 / 0
6,493
590
4,221
7,474
2,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 0 / 3
6,263
569
2,653
4,933
1,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
2
Kills
10
10
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
1
2
1
0.75
W
Horus
 
Horus
2
0
3
3.5
W
Tiamat
Arzuros
Tiamat
2
0
1
2.5
L
1
0
0
1
L
0
2
1
0.25
L
0
2
1
0.25
W
6
2
3
3.75
L
Merlin
jacquisey
Merlin
0
4
0
0
W
Izanami
koko112
Izanami
0
1
0
0
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,705
Damage
21,592
37,696
Taken
36,517
22,095
Mitigated
18,100
8,535
Healing
12,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
4,494
1,989
0
2,127
5,564
1,729
0
367
5,121
0
41,828
W
Horus
 
Horus
4,010
2,377
471
3,742
8,423
5,976
260
2,287
6,092
0
16,535
W
Tiamat
Arzuros
Tiamat
3,956
680
0
1,437
4,961
3,329
632
1,297
3,664
42,979
792
L
5,877
1,539
0
2,382
7,213
8,535
21
0
7,213
40,560
3,148
L
2,183
226
0
1,604
7,448
4,268
0
1,504
5,714
11,856
0
L
2,615
1,492
0
1,672
10,479
5,152
0
526
9,913
0
44,512
W
6,752
1,842
0
4,052
10,726
4,079
0
1,080
9,626
0
49,300
L
Merlin
jacquisey
Merlin
2,536
267
0
750
6,992
2,411
0
3,727
3,265
37,135
699
W
Izanami
koko112
Izanami
4,221
3,095
0
1,749
7,474
2,831
0
4,608
2,556
0
54,793
W
2,653
829
0
1,175
4,933
1,885
238
573
4,360
38,823
1,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,975
Gold Earned
31,752
319
Minions Killed
365
0
Camps Cleared
0
979,677
Distance Traveled
1,082,380
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
5,920
538
78
7
0
199,578
2
W
Horus
5,812
528
17
2
0
222,902
4
W
Tiamat
6,437
585
98
9
0
226,309
0
L
Kuzenbo
6,246
568
81
7
0
216,855
4
L
Ares
4,905
446
10
1
0
150,430
2
L
Kali
5,523
502
80
7
0
239,638
0
W
Ne Zha
6,747
613
66
6
0
244,506
0
L
Merlin
5,381
489
70
6
0
173,176
0
W
Izanami
6,493
590
100
9
0
188,922
0
W
Freya
6,263
569
84
8
0
199,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role