Player Matchup

Thanatos
Thanatos
BeastOso7
Thanatos
Level 126
God Stats
8W - 8L
1,490 SR
Queue Stats
34W - 31L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
FreakyMushyPeas
Zhong Kui
Level 80
God Stats
2W - 1L
1,500 SR
Queue Stats
70W - 60L
1,492 Elo+
Party 1
Amaterasu
Amaterasu
ImaRageQuit-
Amaterasu
Level 149
God Stats
6W - 2L
1,500 SR
Queue Stats
89W - 90L
1,551 Elo+
Solo
Ares
Ares
NinJaPleB
Ares
Level 143
God Stats
3W - 1L
1,500 SR
Queue Stats
111W - 110L
1,262 Elo+
Party 1
Medusa
Medusa
Racso1762
Medusa
Level 102
God Stats
6W - 4L
1,625 SR
Queue Stats
42W - 49L
1,453 Elo+
Solo
Team Averages
Level 120
1,523 SR
1,452 Elo+

VS

Team Averages
Level 126
1,529 SR
1,389 Elo+
Nemesis
Nemesis
Goldjdog
Nemesis
Level 42
God Stats
1W - 3L
1,250 SR
Queue Stats
44W - 40L
1,299 Elo+
Solo
Xing Tian
Xing Tian
SquirmyLion2705
Xing Tian
Level 144
God Stats
0W - 2L
1,893 SR
Queue Stats
182W - 158L
1,509 Elo+
Solo
Apollo
Apollo
Stealth Dan
Apollo
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,340 Elo+
Solo
Nike
Nike
ThiseFFinGuy
Nike
Level 194
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 112L
1,334 Elo+
Solo
Nu Wa
Nu Wa
hellhound345
Nu Wa
Level 103
God Stats
2W - 3L
1,500 SR
Queue Stats
108W - 111L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BeastOso7
Thanatos
14
3 / 0 / 0
8,158
583
4,289
14,082
6,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
FreakyMushyPeas
Zhong Kui
12
1 / 0 / 1
7,280
520
4,768
6,243
4,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
ImaRageQuit-
Amaterasu
14
1 / 0 / 0
8,507
608
7,961
20,832
15,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ares
11
1 / 1 / 2
7,266
519
4,978
9,210
7,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
Racso1762
Medusa
13
1 / 0 / 4
7,816
558
7,356
7,736
3,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Goldjdog
Nemesis
13
1 / 1 / 0
6,550
468
4,016
12,945
9,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xing Tian
SquirmyLion2705
Xing Tian
9
0 / 0 / 1
5,839
417
2,517
8,261
5,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Apollo
11
0 / 5 / 0
6,770
484
4,101
10,985
3,861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
0 / 1 / 0
7,325
523
14,257
15,321
13,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 0 / 1
6,025
430
5,699
4,291
1,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
7
Kills
1
1
Deaths
7
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thanatos
BeastOso7
Thanatos
3
0
0
3
W
Zhong Kui
FreakyMushyPeas
Zhong Kui
1
0
1
1.5
L
Nemesis
Goldjdog
Nemesis
1
1
0
1
W
Amaterasu
ImaRageQuit-
Amaterasu
1
0
0
1
W
Ares
1
1
2
2
W
Medusa
Racso1762
Medusa
1
0
4
3
L
Xing Tian
SquirmyLion2705
Xing Tian
0
0
1
0.5
L
Apollo
0
5
0
0
L
0
1
0
0
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,352
Damage
30,590
58,103
Taken
51,803
38,066
Mitigated
33,536
30,044
Healing
10,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
BeastOso7
Thanatos
4,289
1,012
0
11,125
14,082
6,763
143
843
13,239
0
69,543
W
Zhong Kui
FreakyMushyPeas
Zhong Kui
4,768
437
0
2,725
6,243
4,871
155
2,331
3,912
51,569
0
L
Nemesis
Goldjdog
Nemesis
4,016
1,381
0
1,702
12,945
9,042
0
2,885
10,060
0
57,936
W
Amaterasu
ImaRageQuit-
Amaterasu
7,961
5,129
0
12,039
20,832
15,559
0
466
18,788
0
66,994
W
Ares
4,978
340
224
1,918
9,210
7,720
208
2,928
6,282
37,271
2,001
W
Medusa
Racso1762
Medusa
7,356
2,177
0
2,013
7,736
3,153
2,868
1,648
6,088
0
64,141
L
Xing Tian
SquirmyLion2705
Xing Tian
2,517
443
0
1,952
8,261
5,482
0
3,456
4,805
13,354
0
L
Apollo
4,101
2,220
0
1,730
10,985
3,861
0
1,449
9,536
0
47,415
L
14,257
2,372
0
4,483
15,321
13,765
0
0
15,321
0
65,449
L
5,699
2,732
0
250
4,291
1,386
0
1,914
2,377
36,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,027
Gold Earned
32,509
474
Minions Killed
358
0
Camps Cleared
0
1,397,771
Distance Traveled
1,273,901
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,158
583
102
7
0
332,452
0
W
Zhong Kui
7,280
520
102
7
0
271,290
2
L
Nemesis
6,550
468
88
6
0
293,392
0
W
Amaterasu
8,507
608
123
9
0
269,825
0
W
Ares
7,266
519
51
4
0
287,480
2
W
Medusa
7,816
558
96
7
0
236,724
0
L
Xing Tian
5,839
417
19
1
0
234,362
2
L
Apollo
6,770
484
72
5
0
237,366
0
L
Nike
7,325
523
116
8
0
273,384
2
L
Nu Wa
6,025
430
63
5
0
235,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role