Player Matchup

Ra
Ra
AM1NE1993
Ra
Level 100
God Stats
1W - 7L
1,327 SR
Queue Stats
34W - 41L
1,287 Elo+
Solo
Arachne
Arachne
Ipølse
Arachne
Level 89
God Stats
4W - 5L
1,448 SR
Queue Stats
43W - 35L
1,529 Elo+
Solo
Hachiman
Hachiman
Jubaloop
Hachiman
Level 82
God Stats
19W - 16L
1,593 SR
Queue Stats
254W - 236L
1,523 Elo+
Party 1
Bellona
Bellona
SamayoOkami
Bellona
Level 45
God Stats
15W - 16L
1,522 SR
Queue Stats
52W - 60L
1,444 Elo+
Party 1
Charon
Charon
xBlackFabzxx
Charon
Level 125
God Stats
3W - 1L
1,844 SR
Queue Stats
281W - 279L
1,429 Elo+
Solo
Team Averages
Level 88
1,547 SR
1,442 Elo+

VS

Team Averages
Level 80
1,554 SR
1,475 Elo+
Sol
Sol
 
Sol
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
 
Charon
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Espefjert
Danzaburou
Level 87
God Stats
31W - 18L
1,670 SR
Queue Stats
43W - 37L
1,633 Elo+
Solo
Erlang Shen
Erlang Shen
Hasbullas_Dad
Erlang Shen
Level 88
God Stats
4W - 0L
1,500 SR
Queue Stats
196W - 197L
1,409 Elo+
Solo
Poseidon
Poseidon
big-boss-boy16
Poseidon
Level 74
God Stats
18W - 21L
1,601 SR
Queue Stats
25W - 32L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
6,511
465
5,076
11,959
4,390
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Arachne
Ipølse
Arachne
11
3 / 4 / 1
6,693
478
4,855
12,473
5,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hachiman
Jubaloop
Hachiman
12
0 / 4 / 0
6,780
484
5,112
10,229
4,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
SamayoOkami
Bellona
13
2 / 5 / 0
8,070
576
8,659
16,002
14,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charon
11
0 / 2 / 0
6,693
478
3,786
11,437
8,570
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
7 / 2 / 0
9,714
694
13,444
13,525
4,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon
 
Charon
13
2 / 0 / 6
8,344
596
4,166
9,526
6,547
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
Espefjert
Danzaburou
14
6 / 0 / 3
8,234
588
11,424
8,205
3,588
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Erlang Shen
Hasbullas_Dad
Erlang Shen
14
3 / 1 / 4
8,128
581
5,370
10,598
5,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Poseidon
12
2 / 3 / 3
7,397
528
8,575
8,154
2,775
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
6
Kills
20
20
Deaths
6
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
2
0
3.5
W
Charon
 
Charon
2
0
6
5
L
1
5
1
0.3
W
Danzaburou
Espefjert
Danzaburou
6
0
3
7.5
W
Erlang Shen
Hasbullas_Dad
Erlang Shen
3
1
4
5
L
Arachne
Ipølse
Arachne
3
4
1
0.88
L
Hachiman
Jubaloop
Hachiman
0
4
0
0
L
Bellona
SamayoOkami
Bellona
2
5
0
0.4
W
Poseidon
2
3
3
1.17
L
Charon
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,488
Damage
42,979
62,100
Taken
50,008
36,918
Mitigated
23,659
13,679
Healing
22,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,444
4,686
0
8,002
13,525
4,985
424
0
12,695
71,580
7,249
W
Charon
 
Charon
4,166
767
2,074
3,501
9,526
6,547
568
2,454
6,986
26,018
1,260
L
5,076
1,043
206
1,996
11,959
4,390
557
5,939
6,020
40,440
625
W
Danzaburou
Espefjert
Danzaburou
11,424
4,810
0
3,165
8,205
3,588
768
1,530
6,675
0
62,724
W
Erlang Shen
Hasbullas_Dad
Erlang Shen
5,370
2,880
0
3,643
10,598
5,764
0
1,507
8,972
0
70,177
L
Arachne
Ipølse
Arachne
4,855
2,811
0
3,490
12,473
5,141
265
4,619
7,854
0
38,445
L
Hachiman
Jubaloop
Hachiman
5,112
2,698
0
2,170
10,229
4,123
0
697
9,532
0
54,230
L
Bellona
SamayoOkami
Bellona
8,659
3,021
0
3,487
16,002
14,694
0
11,116
4,886
0
46,844
W
Poseidon
8,575
1,848
0
2,406
8,154
2,775
0
3,025
5,060
59,444
0
L
Charon
3,786
546
0
2,330
11,437
8,570
0
3,207
8,230
28,119
1,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,747
Gold Earned
41,817
313
Minions Killed
443
0
Camps Cleared
0
1,260,078
Distance Traveled
1,372,714
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,714
694
132
9
0
224,632
2
W
Charon
8,344
596
54
4
0
275,345
4
L
Ra
6,511
465
63
5
0
237,707
0
W
Danzaburou
8,234
588
77
6
0
269,114
0
W
Erlang Shen
8,128
581
101
7
0
320,965
0
L
Arachne
6,693
478
52
4
0
245,898
0
L
Hachiman
6,780
484
93
7
0
231,152
1
L
Bellona
8,070
576
72
5
0
260,155
0
W
Poseidon
7,397
528
79
6
0
282,658
1
L
Charon
6,693
478
33
2
0
285,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role