Player Matchup

Anhur
Anhur
Silver IV
 
Anhur
Silver IV
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Bronze I
E7K_NaThan
Hercules
Bronze I
Level 48
God Stats
1W - 2L
1,274 SR
Queue Stats
54W - 74L
866 MMR
Party 1
Bastet
Bastet
Silver IV
Stårlight
Bastet
Silver IV
Level 233
God Stats
6W - 6L
1,272 SR
Queue Stats
460W - 477L
938 MMR
Solo
Izanami
Izanami
Silver V
killerisi
Izanami
Silver V
Level 139
God Stats
2W - 6L
1,332 SR
Queue Stats
8W - 13L
1,318 MMR
Solo
Agni
Agni
Silver IV
lomdelop
Agni
Silver IV
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 58L
867 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 112
1,376 SR
1,098 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 122
1,467 SR
979 MMR
Anubis
Anubis
Silver II
DeathFox112
Anubis
Silver II
Level 125
God Stats
28W - 27L
1,462 SR
Queue Stats
87W - 94L
965 MMR
Solo
Chiron
Chiron
Silver III
Kamikaze-_Rogue
Chiron
Silver III
Level 125
God Stats
3W - 6L
1,265 SR
Queue Stats
333W - 385L
829 MMR
Solo
Odin
Odin
Bronze I
Morgoth_Gungnir6
Odin
Bronze I
Level 89
God Stats
3W - 3L
1,234 SR
Queue Stats
235W - 372L
439 MMR
Solo
Pele
Pele
Silver I
ScrubGod4180
Pele
Silver I
Level 127
God Stats
2W - 1L
1,878 SR
Queue Stats
38W - 42L
1,345 MMR
Solo
Amaterasu
Amaterasu
Silver I
Stroode
Amaterasu
Silver I
Level 146
God Stats
11W - 5L
1,495 SR
Queue Stats
121W - 110L
1,318 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
0 / 0 / 0
4,595
460
230
4,374
1,885
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hercules
E7K_NaThan
Hercules
9
0 / 2 / 0
4,896
490
3,156
7,531
3,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
Stårlight
Bastet
10
0 / 0 / 1
5,211
521
2,752
6,446
2,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
killerisi
Izanami
9
1 / 1 / 0
5,630
563
2,143
6,164
1,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
8
1 / 3 / 0
5,098
510
2,621
5,210
1,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bans
Maman BrigitteAo KuangKukulkan

VS

Bans
Bake KujiraAthenaIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
1 / 1 / 0
5,189
519
2,342
3,966
1,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

10
1 / 0 / 2
5,833
583
3,286
4,032
1,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
0 / 0 / 1
4,532
453
2,328
3,777
2,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
3 / 1 / 2
5,684
568
3,625
7,891
2,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
Stroode
Amaterasu
12
1 / 0 / 1
6,463
646
4,126
8,523
6,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
2
Kills
6
6
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
0
0
0
W
Anubis
1
1
0
1
L
Hercules
E7K_NaThan
Hercules
0
2
0
0
W
1
0
2
2
W
0
0
1
0.5
W
3
1
2
4
W
Amaterasu
Stroode
Amaterasu
1
0
1
1.5
L
Bastet
Stårlight
Bastet
0
0
1
0.5
L
Izanami
killerisi
Izanami
1
1
0
1
L
Agni
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,902
Damage
15,707
29,725
Taken
28,189
11,698
Mitigated
13,884
9,818
Healing
13,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
230
157
0
1,061
4,374
1,885
0
675
3,623
0
13,056
W
Anubis
2,342
0
170
1,516
3,966
1,736
0
0
3,966
36,418
0
L
Hercules
E7K_NaThan
Hercules
3,156
1,251
0
2,568
7,531
3,925
0
0
7,531
0
29,853
W
3,286
590
170
2,122
4,032
1,195
0
596
3,300
0
39,035
W
2,328
268
0
1,251
3,777
2,307
0
0
3,777
0
21,420
W
3,625
1,292
0
4,062
7,891
2,482
129
663
7,066
0
44,334
W
Amaterasu
Stroode
Amaterasu
4,126
2,342
0
4,585
8,523
6,164
0
571
7,338
0
48,923
L
Bastet
Stårlight
Bastet
2,752
891
0
2,660
6,446
2,620
0
0
6,446
0
42,840
L
Izanami
killerisi
Izanami
2,143
1,303
0
1,789
6,164
1,771
557
1,667
4,301
0
48,787
L
Agni
2,621
181
0
1,740
5,210
1,497
0
0
5,210
22,237
978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,430
Gold Earned
27,701
284
Minions Killed
312
0
Camps Cleared
0
985,260
Distance Traveled
1,021,137
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,595
460
18
2
0
181,242
1
W
Anubis
5,189
519
57
6
0
151,205
2
L
Hercules
4,896
490
58
6
0
189,715
0
W
Chiron
5,833
583
74
7
0
174,984
2
W
Odin
4,532
453
31
3
0
242,197
4
W
Pele
5,684
568
65
7
0
245,165
4
W
Amaterasu
6,463
646
85
9
0
207,586
0
L
Bastet
5,211
521
72
7
0
237,137
1
L
Izanami
5,630
563
87
9
0
178,544
0
L
Agni
5,098
510
49
5
0
198,622
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role