Player Matchup

Thanatos
Thanatos
Gxo2012
Thanatos
Level 89
God Stats
2W - 4L
1,450 SR
Queue Stats
23W - 24L
1,456 Elo+
Party 2
Kuzenbo
Kuzenbo
Polosente0
Kuzenbo
Level 116
God Stats
2W - 3L
1,249 SR
Queue Stats
22W - 25L
1,440 Elo+
Party 2
Arachne
Arachne
TPuNisHEr7693
Arachne
Level 65
God Stats
26W - 21L
1,481 SR
Queue Stats
26W - 24L
1,465 Elo+
Solo
Medusa
Medusa
TudDam
Medusa
Level 118
God Stats
21W - 24L
1,476 SR
Queue Stats
181W - 189L
1,526 Elo+
Solo
Yu Huang
Yu Huang
Venum_Gaming_Sx
Yu Huang
Level 131
God Stats
4W - 7L
1,460 SR
Queue Stats
254W - 259L
1,418 Elo+
Solo
Team Averages
Level 104
1,423 SR
1,461 Elo+

VS

Team Averages
Level 56
1,512 SR
1,488 Elo+
Sobek
Sobek
Jene15
Sobek
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 25L
1,290 Elo+
Solo
Agni
Agni
cakedestructor
Agni
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
cfqwemn
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Mulan
Mulan
lSprutl
Mulan
Level 64
God Stats
1W - 4L
1,478 SR
Queue Stats
6W - 9L
1,614 Elo+
Solo
Nu Wa
Nu Wa
mega_organdie30
Nu Wa
Level 124
God Stats
736W - 657L
1,583 SR
Queue Stats
2,154W - 2,275L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Gxo2012
Thanatos
11
0 / 2 / 5
5,838
1,168
1,464
3,981
1,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
Polosente0
Kuzenbo
11
2 / 0 / 6
6,411
1,282
4,508
7,536
8,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
11
2 / 1 / 6
6,401
1,280
3,619
5,241
2,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
TudDam
Medusa
11
3 / 0 / 5
6,797
1,359
7,845
5,370
2,259
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yu Huang
11
2 / 0 / 3
6,455
1,291
3,128
810
351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

402

VS

Team 2 Tickets

328

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Jene15
Sobek
10
0 / 2 / 3
5,957
1,191
2,160
6,871
6,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 4 / 0
5,726
1,145
4,534
4,129
1,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
cfqwemn
Neith
10
0 / 2 / 3
5,501
1,100
2,755
2,875
1,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
lSprutl
Mulan
10
1 / 1 / 2
5,825
1,165
3,952
6,368
6,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
1 / 0 / 2
5,989
1,198
5,776
2,000
782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
9
Kills
3
3
Deaths
9
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Gxo2012
Thanatos
0
2
5
1.25
L
Sobek
Jene15
Sobek
0
2
3
0.75
W
Kuzenbo
Polosente0
Kuzenbo
2
0
6
5
W
Arachne
2
1
6
5
W
Medusa
TudDam
Medusa
3
0
5
5.5
W
Yu Huang
2
0
3
3.5
L
1
4
0
0.25
L
Neith
cfqwemn
Neith
0
2
3
0.75
L
Mulan
lSprutl
Mulan
1
1
2
2
L
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,564
Damage
19,177
22,938
Taken
22,243
15,325
Mitigated
16,311
3,896
Healing
1,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Gxo2012
Thanatos
1,464
253
0
2,235
3,981
1,635
0
2,421
1,519
0
9,712
L
Sobek
Jene15
Sobek
2,160
295
0
731
6,871
6,712
0
2,969
3,771
8,800
0
W
Kuzenbo
Polosente0
Kuzenbo
4,508
1,687
0
375
7,536
8,568
0
4,119
3,266
8,820
2,301
W
Arachne
3,619
2,885
0
1,088
5,241
2,512
0
3,152
2,051
0
10,824
W
Medusa
TudDam
Medusa
7,845
3,790
0
0
5,370
2,259
0
2,186
3,057
0
16,363
W
Yu Huang
3,128
116
0
198
810
351
0
592
218
24,196
0
L
4,534
838
0
0
4,129
1,450
0
1,185
2,822
12,433
0
L
Neith
cfqwemn
Neith
2,755
1,290
0
196
2,875
1,064
0
350
2,451
0
5,967
L
Mulan
lSprutl
Mulan
3,952
618
50
309
6,368
6,303
0
1,821
4,464
0
8,382
L
5,776
1,448
0
58
2,000
782
0
242
1,713
20,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,902
Gold Earned
28,998
112
Minions Killed
95
5
Camps Cleared
3
532,122
Distance Traveled
354,435
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
5,838
1,168
17
3
1
106,222
0
L
Sobek
5,957
1,191
12
2
0
79,178
0
W
Kuzenbo
6,411
1,282
9
2
0
118,217
0
W
Arachne
6,401
1,280
18
4
1
99,900
0
W
Medusa
6,797
1,359
19
4
2
117,447
0
W
Yu Huang
6,455
1,291
49
10
1
90,336
0
L
Agni
5,726
1,145
21
4
0
53,911
0
L
Neith
5,501
1,100
12
2
1
53,299
0
L
Mulan
5,825
1,165
17
3
1
82,741
0
L
Nu Wa
5,989
1,198
33
7
1
85,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role