Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Oath_keeper0509
Ishtar
Level 146
God Stats
6W - 1L
1,500 SR
Queue Stats
230W - 221L
1,468 Elo+
Solo
Ix Chel
Ix Chel
PooleboiCarti
Ix Chel
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,555 Elo+
Party 2
Shiva
Shiva
Slowbo
Shiva
Level 157
God Stats
3W - 2L
1,297 SR
Queue Stats
309W - 266L
1,668 Elo+
Solo
Xing Tian
Xing Tian
vHxpnotic_slapz
Xing Tian
Level 112
God Stats
1W - 0L
1,886 SR
Queue Stats
9W - 9L
1,752 Elo+
Party 2
Team Averages
Level 121
1,537 SR
1,589 Elo+

VS

Team Averages
Level 113
1,453 SR
1,474 Elo+
Bacchus
Bacchus
Duhty Dan
Bacchus
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 29L
1,451 Elo+
Solo
Nu Wa
Nu Wa
KingOfEnigma
Nu Wa
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,417 Elo+
Party 1
Bellona
Bellona
Wraiilth
Bellona
Level 92
God Stats
1W - 7L
1,302 SR
Queue Stats
455W - 452L
1,509 Elo+
Solo
Hachiman
Hachiman
gman0128
Hachiman
Level 146
God Stats
6W - 9L
1,462 SR
Queue Stats
470W - 411L
1,548 Elo+
Solo
Thanatos
Thanatos
littytiiitty
Thanatos
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
3 / 1 / 1
5,763
576
4,626
9,330
3,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

11
1 / 2 / 2
5,822
582
6,216
6,720
2,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ix Chel
11
1 / 0 / 1
6,553
655
6,107
5,313
1,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
Slowbo
Shiva
12
2 / 0 / 2
7,198
720
4,009
6,807
5,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Xing Tian
vHxpnotic_slapz
Xing Tian
9
0 / 0 / 2
5,556
556
2,862
8,783
7,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Duhty Dan
Bacchus
9
0 / 2 / 1
4,894
489
3,723
9,054
7,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
0 / 2 / 1
5,401
540
3,092
5,758
2,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Wraiilth
Bellona
3
0 / 1 / 0
3,737
374
692
1,736
962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
gman0128
Hachiman
10
0 / 1 / 2
5,139
514
5,383
7,637
2,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
littytiiitty
Thanatos
10
2 / 1 / 0
5,319
532
4,157
9,252
3,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
7
Kills
2
3
Deaths
7
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
3
1
1
3.5
L
Bacchus
Duhty Dan
Bacchus
0
2
1
0.25
L
0
2
1
0.25
W
1
2
2
1
W
Ix Chel
1
0
1
1.5
W
Shiva
Slowbo
Shiva
2
0
2
3
L
Bellona
Wraiilth
Bellona
0
1
0
0
L
Hachiman
gman0128
Hachiman
0
1
2
1
L
Thanatos
littytiiitty
Thanatos
2
1
0
2
W
Xing Tian
vHxpnotic_slapz
Xing Tian
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,820
Damage
17,047
36,953
Taken
33,437
20,432
Mitigated
17,041
13,192
Healing
12,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
4,626
622
0
6,046
9,330
3,204
11
1,428
7,902
37,303
2,702
L
Bacchus
Duhty Dan
Bacchus
3,723
301
201
2,405
9,054
7,162
0
3,980
5,032
14,982
0
L
3,092
428
0
706
5,758
2,142
0
4,583
841
38,349
2,123
W
6,216
3,452
0
1,640
6,720
2,730
416
1,276
5,444
0
52,195
W
Ix Chel
6,107
526
32
1,382
5,313
1,878
71
1,393
3,920
46,849
1,130
W
Shiva
Slowbo
Shiva
4,009
915
574
1,854
6,807
5,228
130
755
6,052
3,589
42,593
L
Bellona
Wraiilth
Bellona
692
308
0
607
1,736
962
0
0
1,604
0
5,966
L
Hachiman
gman0128
Hachiman
5,383
2,839
0
2,910
7,637
2,778
0
2,452
5,185
0
45,877
L
Thanatos
littytiiitty
Thanatos
4,157
1,015
0
5,587
9,252
3,997
0
2,744
6,207
0
35,575
W
Xing Tian
vHxpnotic_slapz
Xing Tian
2,862
306
0
1,664
8,783
7,392
182
1,871
6,912
16,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,892
Gold Earned
24,490
334
Minions Killed
230
0
Camps Cleared
0
1,058,337
Distance Traveled
826,544
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
5,763
576
67
7
0
246,265
0
L
Bacchus
4,894
489
29
3
0
205,237
0
L
Nu Wa
5,401
540
66
7
0
184,200
0
W
Ishtar
5,822
582
69
7
0
185,707
0
W
Ix Chel
6,553
655
93
9
0
202,831
0
W
Shiva
7,198
720
86
9
0
210,237
0
L
Bellona
3,737
374
13
1
0
33,436
0
L
Hachiman
5,139
514
66
7
0
179,751
0
L
Thanatos
5,319
532
56
6
0
223,920
0
W
Xing Tian
5,556
556
19
2
0
213,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role