Player Matchup

Horus
Horus
RunescapeKen
Horus
Level 25
God Stats
2W - 0L
1,801 SR
Queue Stats
5W - 1L
1,764 Elo+
Party 4
Agni
Agni
Stuu94
Agni
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,703 Elo+
Party 3
Ix Chel
Ix Chel
TheCmtgod
Ix Chel
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,784 Elo+
Party 4
Raijin
Raijin
XDeathsRequiemX
Raijin
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 42L
1,517 Elo+
Solo
Arachne
Arachne
biigcj
Arachne
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,703 Elo+
Party 3
Team Averages
Level 105
1,560 SR
1,694 Elo+

VS

Team Averages
Level 95
1,472 SR
1,527 Elo+
Medusa
Medusa
Apnea14
Medusa
Level 88
God Stats
14W - 12L
1,530 SR
Queue Stats
56W - 57L
1,572 Elo+
Solo
Ganesha
Ganesha
CPack-
Ganesha
Level 114
God Stats
0W - 2L
1,299 SR
Queue Stats
26W - 30L
1,495 Elo+
Party 2
Shiva
Shiva
DARKsage750
Shiva
Level 108
God Stats
2W - 4L
1,532 SR
Queue Stats
34W - 40L
1,444 Elo+
Party 2
Ravana
Ravana
Vilidrict
Ravana
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
317W - 256L
1,567 Elo+
Party 1
Anubis
Anubis
magnetictreason
Anubis
Level 46
God Stats
1W - 7L
1,500 SR
Queue Stats
283W - 245L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 2
5,780
578
2,451
3,416
1,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Agni
Stuu94
Agni
9
0 / 0 / 1
5,017
502
1,417
4,026
1,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ix Chel
TheCmtgod
Ix Chel
9
2 / 0 / 2
5,328
533
5,836
3,232
1,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 0 / 0
5,811
581
2,493
5,972
1,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
biigcj
Arachne
9
1 / 1 / 0
4,828
483
1,846
6,122
2,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Apnea14
Medusa
3
0 / 1 / 0
3,560
356
382
2,131
553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ganesha
CPack-
Ganesha
7
0 / 0 / 0
4,577
458
755
6,004
4,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 1 / 1
5,741
574
3,213
5,717
3,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Mystical Earring

Mystical Earring

+15
Mp 5

Ravana
Vilidrict
Ravana
9
1 / 2 / 0
5,438
544
2,762
4,780
2,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 1 / 1
6,091
609
2,696
7,477
3,410
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
5
Kills
1
1
Deaths
5
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
Apnea14
Medusa
0
1
0
0
L
Ganesha
CPack-
Ganesha
0
0
0
0
L
0
1
1
0.5
W
2
0
2
3
W
Agni
Stuu94
Agni
0
0
1
0.5
W
Ix Chel
TheCmtgod
Ix Chel
2
0
2
3
L
Ravana
Vilidrict
Ravana
1
2
0
0.5
W
0
0
0
0
W
Arachne
biigcj
Arachne
1
1
0
1
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,043
Damage
9,808
22,768
Taken
26,109
7,742
Mitigated
13,340
7,024
Healing
8,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Apnea14
Medusa
382
51
0
851
2,131
553
0
961
1,170
0
5,198
L
Ganesha
CPack-
Ganesha
755
0
0
1,146
6,004
4,183
0
3,406
2,598
14,624
0
L
3,213
314
0
1,693
5,717
3,091
0
963
4,754
102
40,748
W
2,451
1,266
186
1,237
3,416
1,714
498
187
3,229
62
16,576
W
Agni
Stuu94
Agni
1,417
137
0
1,592
4,026
1,007
0
219
3,530
27,934
0
W
Ix Chel
TheCmtgod
Ix Chel
5,836
1,568
258
877
3,232
1,086
888
320
2,912
35,470
0
L
Ravana
Vilidrict
Ravana
2,762
988
0
579
4,780
2,103
0
1,743
3,037
0
39,826
W
2,493
194
0
1,393
5,972
1,767
0
2,246
3,726
46,457
626
W
Arachne
biigcj
Arachne
1,846
1,679
209
1,272
6,122
2,168
0
552
5,294
0
22,913
L
2,696
83
0
4,212
7,477
3,410
0
2,692
4,785
58,443
2,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,764
Gold Earned
25,407
273
Minions Killed
275
0
Camps Cleared
0
938,534
Distance Traveled
812,763
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
3,560
356
7
1
0
36,088
0
L
Ganesha
4,577
458
12
1
0
134,596
0
L
Shiva
5,741
574
80
8
0
210,830
0
W
Horus
5,780
578
23
2
0
211,037
2
W
Agni
5,017
502
55
6
0
168,089
2
W
Ix Chel
5,328
533
61
6
0
167,005
0
L
Ravana
5,438
544
70
7
0
232,443
0
W
Raijin
5,811
581
91
9
0
178,115
1
W
Arachne
4,828
483
43
4
0
214,288
0
L
Anubis
6,091
609
106
11
0
198,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role