Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Echo6032
Medusa
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,520 Elo+
Party 1
Bellona
Bellona
K2OBuddha
Bellona
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,437 Elo+
Solo
Scylla
Scylla
ScylaSamedi
Scylla
Level 27
God Stats
2W - 3L
1,583 SR
Queue Stats
6W - 6L
1,604 Elo+
Party 1
Anubis
Anubis
W0kK
Anubis
Level 126
God Stats
3W - 4L
1,500 SR
Queue Stats
91W - 78L
1,454 Elo+
Party 1
Team Averages
Level 79
1,517 SR
1,503 Elo+

VS

Team Averages
Level 102
1,490 SR
1,569 Elo+
Achilles
Achilles
 
Achilles
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
ForeverRAT
King Arthur
Level 58
God Stats
122W - 135L
1,540 SR
Queue Stats
133W - 149L
1,528 Elo+
Party 2
Freya
Freya
NIER ExTincTioN
Freya
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
142W - 139L
1,795 Elo+
Solo
Merlin
Merlin
Partisan82
Merlin
Level 47
God Stats
8W - 14L
1,499 SR
Queue Stats
204W - 208L
1,512 Elo+
Party 2
Erlang Shen
Erlang Shen
RageofAfrica
Erlang Shen
Level 126
God Stats
5W - 8L
1,411 SR
Queue Stats
201W - 218L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
11
2 / 3 / 0
6,290
449
6,833
15,163
11,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
Echo6032
Medusa
12
3 / 3 / 3
7,053
504
11,894
9,589
3,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
K2OBuddha
Bellona
13
1 / 1 / 1
7,337
524
5,123
9,211
7,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
11
0 / 0 / 5
6,589
471
3,466
4,514
1,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
W0kK
Anubis
11
5 / 2 / 4
7,461
533
9,919
8,510
6,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
1 / 4 / 2
6,488
463
3,607
13,854
11,828
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

King Arthur
ForeverRAT
King Arthur
14
3 / 1 / 2
8,131
581
6,513
8,683
6,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 4 / 3
6,823
487
4,811
12,103
4,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Merlin
Partisan82
Merlin
12
1 / 2 / 4
7,369
526
3,739
6,226
1,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Erlang Shen
RageofAfrica
Erlang Shen
12
4 / 0 / 3
7,240
517
12,097
16,325
8,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
23
11
Kills
9
9
Deaths
11
13
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
2
3
0
0.67
W
Achilles
 
Achilles
1
4
2
0.5
L
Medusa
Echo6032
Medusa
3
3
3
1.5
W
King Arthur
ForeverRAT
King Arthur
3
1
2
4
L
Bellona
K2OBuddha
Bellona
1
1
1
1.5
W
0
4
3
0.38
W
Merlin
Partisan82
Merlin
1
2
4
1.5
W
Erlang Shen
RageofAfrica
Erlang Shen
4
0
3
5.5
L
Scylla
0
0
5
2.5
L
Anubis
W0kK
Anubis
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,235
Damage
30,767
46,987
Taken
57,191
31,738
Mitigated
32,988
9,604
Healing
17,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
6,833
4,293
0
3,339
15,163
11,540
0
1,689
13,474
0
55,112
W
Achilles
 
Achilles
3,607
1,150
0
3,494
13,854
11,828
0
3,627
10,227
0
22,082
L
Medusa
Echo6032
Medusa
11,894
3,805
0
532
9,589
3,956
0
2,184
7,405
0
50,297
W
King Arthur
ForeverRAT
King Arthur
6,513
605
0
1,452
8,683
6,899
0
1,429
7,254
0
62,489
L
Bellona
K2OBuddha
Bellona
5,123
2,001
0
1,605
9,211
7,913
711
646
8,565
0
53,415
W
4,811
1,353
0
4,566
12,103
4,109
0
3,099
9,004
52,187
7,133
W
Merlin
Partisan82
Merlin
3,739
306
0
2,054
6,226
1,886
0
2,254
3,972
51,086
423
W
Erlang Shen
RageofAfrica
Erlang Shen
12,097
7,667
0
5,482
16,325
8,266
0
2,771
13,554
0
60,245
L
Scylla
3,466
614
0
1,361
4,514
1,670
0
1,812
2,702
39,577
388
L
Anubis
W0kK
Anubis
9,919
469
0
2,767
8,510
6,659
0
2,037
6,473
26,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,730
Gold Earned
36,051
328
Minions Killed
405
0
Camps Cleared
0
1,398,112
Distance Traveled
1,380,754
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,290
449
70
5
0
310,578
0
W
Achilles
6,488
463
27
2
0
274,064
2
L
Medusa
7,053
504
67
5
0
266,882
0
W
King Arthur
8,131
581
118
8
0
269,201
3
L
Bellona
7,337
524
96
7
0
286,104
0
W
Freya
6,823
487
92
7
0
240,862
2
W
Merlin
7,369
526
82
6
0
271,465
2
W
Erlang Shen
7,240
517
86
6
0
325,162
5
L
Scylla
6,589
471
61
4
0
263,695
2
L
Anubis
7,461
533
34
2
0
270,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role