Player Matchup

Mercury
Mercury
 
Mercury
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Dar-Man__
Bacchus
Level 128
God Stats
2W - 3L
1,254 SR
Queue Stats
21W - 22L
1,461 Elo+
Solo
Discordia
Discordia
Matsu-Moto04
Discordia
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Charybdis
Charybdis
SheCallsMeFel
Charybdis
Level 45
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 18L
1,050 Elo+
Party 1
Shiva
Shiva
TROJAN_JR_81606
Shiva
Level 101
God Stats
1W - 0L
1,316 SR
Queue Stats
57W - 60L
1,384 Elo+
Party 1
Team Averages
Level 92
1,414 SR
1,379 Elo+

VS

Team Averages
Level 99
1,461 SR
1,410 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
 
Tyr
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DoomBringer1201
Ymir
Level 157
God Stats
9W - 10L
1,294 SR
Queue Stats
365W - 366L
1,314 Elo+
Solo
Danzaburou
Danzaburou
emmaa017
Danzaburou
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,269 Elo+
Solo
Ao Kuang
Ao Kuang
wasssaHD
Ao Kuang
Level 86
God Stats
11W - 15L
1,512 SR
Queue Stats
20W - 20L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
2 / 0 / 1
4,156
693
1,190
3,466
1,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Dar-Man__
Bacchus
6
0 / 0 / 1
3,465
578
1,714
3,878
3,580
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Discordia
Matsu-Moto04
Discordia
6
1 / 0 / 1
3,632
605
768
1,724
434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
SheCallsMeFel
Charybdis
5
1 / 2 / 0
3,475
579
2,170
4,070
1,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
2 / 0 / 1
4,524
754
2,545
4,259
2,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
6
0 / 2 / 0
3,389
565
624
2,814
1,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tyr
 
Tyr
3
0 / 2 / 0
2,958
493
853
2,561
1,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
1 / 1 / 1
3,808
635
3,487
5,762
3,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
emmaa017
Danzaburou
6
1 / 0 / 0
3,631
605
1,989
3,064
905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
wasssaHD
Ao Kuang
5
0 / 1 / 0
3,272
545
361
3,134
1,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
6
Kills
2
2
Deaths
6
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
0
1
2.5
L
Baron Samedi
 
Baron Samedi
0
2
0
0
L
Tyr
 
Tyr
0
2
0
0
W
Bacchus
Dar-Man__
Bacchus
0
0
1
0.5
L
1
1
1
1.5
W
Discordia
Matsu-Moto04
Discordia
1
0
1
1.5
W
Charybdis
SheCallsMeFel
Charybdis
1
2
0
0.5
W
2
0
1
2.5
L
Danzaburou
emmaa017
Danzaburou
1
0
0
1
L
Ao Kuang
wasssaHD
Ao Kuang
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,387
Damage
7,314
17,397
Taken
17,335
8,622
Mitigated
7,859
3,978
Healing
4,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
1,190
454
0
641
3,466
1,252
0
104
3,362
0
26,947
L
Baron Samedi
 
Baron Samedi
624
40
0
684
2,814
1,269
0
622
2,192
14,403
0
L
Tyr
 
Tyr
853
162
0
415
2,561
1,479
0
0
2,384
0
5,241
W
Bacchus
Dar-Man__
Bacchus
1,714
179
0
1,915
3,878
3,580
0
1,214
2,664
12,432
0
L
3,487
1,421
0
1,612
5,762
3,119
0
1,000
4,685
15,440
486
W
Discordia
Matsu-Moto04
Discordia
768
61
0
0
1,724
434
0
666
1,058
10,734
0
W
Charybdis
SheCallsMeFel
Charybdis
2,170
1,524
0
0
4,070
1,103
0
1,124
2,946
0
12,262
W
2,545
971
0
1,422
4,259
2,253
0
1,121
3,138
0
22,817
L
Danzaburou
emmaa017
Danzaburou
1,989
634
0
1,285
3,064
905
0
714
2,350
0
17,156
L
Ao Kuang
wasssaHD
Ao Kuang
361
63
0
332
3,134
1,087
0
146
2,950
11,584
584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,252
Gold Earned
17,058
153
Minions Killed
108
0
Camps Cleared
0
572,608
Distance Traveled
511,536
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
4,156
693
51
9
0
133,760
2
L
Baron Samedi
3,389
565
24
4
0
108,945
0
L
Tyr
2,958
493
7
1
0
86,238
0
W
Bacchus
3,465
578
13
2
0
119,955
0
L
Ymir
3,808
635
20
3
0
96,232
0
W
Discordia
3,632
605
20
3
0
110,628
0
W
Charybdis
3,475
579
28
5
0
113,743
0
W
Shiva
4,524
754
41
7
0
94,522
0
L
Danzaburou
3,631
605
26
4
0
110,563
0
L
Ao Kuang
3,272
545
31
5
0
109,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role