Player Matchup

Hachiman
Hachiman
KIROツ
Hachiman
Level 82
God Stats
10W - 8L
1,572 SR
Queue Stats
234W - 231L
1,463 Elo+
Party 2
Bastet
Bastet
KitsuneFujin
Bastet
Level 129
God Stats
30W - 27L
1,454 SR
Queue Stats
87W - 78L
1,721 Elo+
Party 1
Ares
Ares
RayanTwelve
Ares
Level 73
God Stats
7W - 14L
1,495 SR
Queue Stats
302W - 280L
1,488 Elo+
Party 2
Discordia
Discordia
WTFMZFKA
Discordia
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 68L
1,674 Elo+
Party 1
Surtr
Surtr
WillyTybur
Surtr
Level 89
God Stats
10W - 6L
1,500 SR
Queue Stats
439W - 425L
1,540 Elo+
Solo
Team Averages
Level 99
1,504 SR
1,577 Elo+

VS

Team Averages
Level 72
1,442 SR
1,316 Elo+
Ares
Ares
 
Ares
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
BlackLuana
Baron Samedi
Level 69
God Stats
7W - 8L
1,612 SR
Queue Stats
276W - 259L
1,534 Elo+
Party 3
Fenrir
Fenrir
Cantrolope
Fenrir
Level 37
God Stats
0W - 3L
1,097 SR
Queue Stats
0W - 7L
936 Elo+
Solo
Achilles
Achilles
RyuLeRyu
Achilles
Level 67
God Stats
2W - 2L
1,500 SR
Queue Stats
12W - 23L
1,351 Elo+
Party 3
Izanami
Izanami
ViGCyberHiro
Izanami
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,258 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
KIROツ
Hachiman
14
4 / 3 / 1
8,408
561
8,234
11,730
4,486
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bastet
13
0 / 3 / 7
7,228
482
5,853
11,781
5,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
1 / 3 / 4
7,235
482
7,714
14,426
12,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Discordia
WTFMZFKA
Discordia
14
7 / 3 / 1
8,514
568
11,622
10,822
4,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Surtr
14
3 / 1 / 0
8,674
578
12,034
19,675
14,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
3 / 3 / 3
7,771
518
9,600
14,820
14,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
BlackLuana
Baron Samedi
13
2 / 5 / 3
8,258
551
7,019
11,270
6,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
Cantrolope
Fenrir
14
4 / 1 / 3
7,980
532
5,329
11,031
5,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
RyuLeRyu
Achilles
13
1 / 4 / 0
6,998
467
8,787
16,756
13,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
ViGCyberHiro
Izanami
15
3 / 2 / 5
8,277
552
12,074
10,711
4,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
27
15
Kills
13
13
Deaths
15
13
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
3
3
3
1.5
L
Baron Samedi
BlackLuana
Baron Samedi
2
5
3
0.7
L
Fenrir
Cantrolope
Fenrir
4
1
3
5.5
W
Hachiman
KIROツ
Hachiman
4
3
1
1.5
W
Bastet
0
3
7
1.17
W
1
3
4
1
L
Achilles
RyuLeRyu
Achilles
1
4
0
0.25
L
Izanami
ViGCyberHiro
Izanami
3
2
5
2.75
W
Discordia
WTFMZFKA
Discordia
7
3
1
2.5
W
Surtr
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,457
Damage
42,809
68,434
Taken
64,588
40,736
Mitigated
44,307
21,717
Healing
15,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
9,600
747
0
3,521
14,820
14,016
63
5,135
9,592
20,260
0
L
Baron Samedi
BlackLuana
Baron Samedi
7,019
767
298
2,611
11,270
6,309
0
7,894
3,376
49,415
2,817
L
Fenrir
Cantrolope
Fenrir
5,329
721
0
2,246
11,031
5,891
0
2,738
8,248
0
56,743
W
Hachiman
KIROツ
Hachiman
8,234
5,317
0
4,828
11,730
4,486
0
3,251
8,435
0
70,152
W
Bastet
5,853
1,126
0
2,696
11,781
5,249
195
3,329
8,452
0
51,331
W
7,714
231
0
3,679
14,426
12,500
0
3,372
10,935
29,739
0
L
Achilles
RyuLeRyu
Achilles
8,787
2,171
0
3,916
16,756
13,095
0
1,758
14,122
0
51,099
L
Izanami
ViGCyberHiro
Izanami
12,074
8,250
0
3,226
10,711
4,996
557
2,729
7,842
0
91,375
W
Discordia
WTFMZFKA
Discordia
11,622
1,157
0
3,358
10,822
4,263
0
5,770
5,052
59,211
0
W
Surtr
12,034
3,950
0
7,156
19,675
14,238
0
712
17,937
2,843
69,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,059
Gold Earned
39,284
412
Minions Killed
412
0
Camps Cleared
0
1,515,579
Distance Traveled
1,486,175
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,771
518
12
1
0
298,651
5
L
Baron Samedi
8,258
551
104
7
0
284,688
10
L
Fenrir
7,980
532
86
6
0
353,929
0
W
Hachiman
8,408
561
97
6
0
277,975
0
W
Bastet
7,228
482
79
5
0
332,750
3
W
Ares
7,235
482
36
2
0
311,457
4
L
Achilles
6,998
467
70
5
0
282,151
0
L
Izanami
8,277
552
140
9
0
266,756
3
W
Discordia
8,514
568
89
6
0
295,907
2
W
Surtr
8,674
578
111
7
0
297,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role