Player Matchup

Nike
Nike
 
Nike
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Dragonborn5897
Cernunnos
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 32L
1,410 Elo+
Party 3
Merlin
Merlin
Tennieva
Merlin
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,364 Elo+
Party 1
Horus
Horus
TiltDid
Horus
Level 25
God Stats
1W - 2L
1,523 SR
Queue Stats
6W - 11L
1,421 Elo+
Party 1
Kali
Kali
rainbowkitty7
Kali
Level 83
God Stats
25W - 16L
1,506 SR
Queue Stats
39W - 33L
1,421 Elo+
Party 3
Team Averages
Level 77
1,506 SR
1,423 Elo+

VS

Team Averages
Level 90
1,378 SR
1,561 Elo+
Xing Tian
Xing Tian
GlockPrince270
Xing Tian
Level 98
God Stats
4W - 6L
1,121 SR
Queue Stats
81W - 65L
1,477 Elo+
Party 2
Jing Wei
Jing Wei
MechaSharkGundam
Jing Wei
Level 112
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 38L
1,496 Elo+
Party 2
Odin
Odin
MobileLegendsGuy
Odin
Level 27
God Stats
4W - 4L
1,271 SR
Queue Stats
27W - 20L
1,500 Elo+
Party 2
Lancelot
Lancelot
XbrandonisvibinX
Lancelot
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 74L
1,702 Elo+
Solo
Chang'e
Chang'e
Yariel_507
Chang'e
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
16W - 16L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
9
2 / 5 / 0
5,636
564
4,446
9,710
7,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
Dragonborn5897
Cernunnos
9
0 / 3 / 1
5,011
501
4,730
8,483
3,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Tennieva
Merlin
8
0 / 1 / 0
4,494
449
3,185
4,128
1,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
TiltDid
Horus
7
1 / 2 / 0
4,325
433
3,913
7,449
4,907
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

9
0 / 0 / 1
4,730
473
2,495
9,036
3,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
GlockPrince270
Xing Tian
9
1 / 1 / 2
4,866
487
4,653
9,203
6,401
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 0 / 2
5,634
563
2,783
4,414
1,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
3 / 2 / 2
6,236
624
5,961
8,372
8,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
5 / 0 / 3
6,180
618
3,367
5,477
2,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
Yariel_507
Chang'e
11
0 / 0 / 1
5,552
555
5,832
8,100
2,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
11
11
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
2
5
0
0.4
L
Cernunnos
Dragonborn5897
Cernunnos
0
3
1
0.17
W
Xing Tian
GlockPrince270
Xing Tian
1
1
2
2
W
2
0
2
3
W
3
2
2
2
L
Merlin
Tennieva
Merlin
0
1
0
0
L
Horus
TiltDid
Horus
1
2
0
0.5
W
5
0
3
6.5
W
Chang'e
Yariel_507
Chang'e
0
0
1
0.5
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,769
Damage
22,596
38,806
Taken
35,566
21,161
Mitigated
21,342
9,237
Healing
9,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
4,446
500
0
2,952
9,710
7,887
0
0
9,076
1,223
33,914
L
Cernunnos
Dragonborn5897
Cernunnos
4,730
2,184
0
2,126
8,483
3,496
0
4,032
4,451
0
38,219
W
Xing Tian
GlockPrince270
Xing Tian
4,653
459
80
1,380
9,203
6,401
0
587
8,616
23,406
3,467
W
2,783
1,790
0
1,169
4,414
1,524
456
1,085
3,329
0
30,712
W
5,961
1,568
0
1,582
8,372
8,044
0
238
7,403
0
36,650
L
Merlin
Tennieva
Merlin
3,185
300
0
790
4,128
1,456
0
2,339
1,789
23,192
419
L
Horus
TiltDid
Horus
3,913
2,129
296
1,090
7,449
4,907
0
2,853
4,596
0
17,926
W
3,367
787
0
696
5,477
2,746
0
117
5,316
0
35,557
W
Chang'e
Yariel_507
Chang'e
5,832
816
160
4,694
8,100
2,627
0
1,401
6,699
44,505
1,337
L
2,495
1,266
0
1,983
9,036
3,415
0
735
8,260
0
33,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,196
Gold Earned
28,468
243
Minions Killed
278
0
Camps Cleared
0
935,811
Distance Traveled
1,015,532
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
5,636
564
56
6
0
171,502
0
L
Cernunnos
5,011
501
62
6
0
168,358
0
W
Xing Tian
4,866
487
35
4
0
184,861
4
W
Jing Wei
5,634
563
53
5
0
187,009
0
W
Odin
6,236
624
59
6
0
204,947
0
L
Merlin
4,494
449
45
5
0
191,714
0
L
Horus
4,325
433
23
2
0
191,813
3
W
Lancelot
6,180
618
62
6
0
234,320
0
W
Chang'e
5,552
555
69
7
0
204,395
2
L
Kali
4,730
473
57
6
0
212,424
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role