Player Matchup

Ao Kuang
Ao Kuang
HavelPP
Ao Kuang
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 27L
1,775 Elo+
Party 2
Sol
Sol
Nvnvh
Sol
Level 38
God Stats
2W - 0L
1,598 SR
Queue Stats
24W - 15L
1,677 Elo+
Party 2
Surtr
Surtr
SquallyCandy75
Surtr
Level 52
God Stats
1W - 1L
1,254 SR
Queue Stats
25W - 13L
1,937 Elo+
Party 2
Team Averages
Level 72
1,451 SR
1,796 Elo+

VS

Team Averages
Level 59
1,539 SR
1,468 Elo+
Fenrir
Fenrir
DrSmirkmirk
Fenrir
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,517 Elo+
Party 1
Danzaburou
Danzaburou
TTV_Guero916
Danzaburou
Level 69
God Stats
0W - 2L
1,276 SR
Queue Stats
0W - 2L
1,235 Elo+
Party 1
Baron Samedi
Baron Samedi
mawser
Baron Samedi
Level 47
God Stats
7W - 3L
1,841 SR
Queue Stats
257W - 244L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
HavelPP
Ao Kuang
17
11 / 1 / 5
11,807
843
16,144
16,246
16,352
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Sol
Nvnvh
Sol
17
4 / 1 / 10
11,127
795
8,947
8,098
3,508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 4 / 12
9,923
709
12,887
17,085
16,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
2 / 9 / 2
9,137
653
5,324
18,822
15,417
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
TTV_Guero916
Danzaburou
16
2 / 2 / 3
10,275
734
11,504
10,700
5,050
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
mawser
Baron Samedi
15
2 / 5 / 4
9,982
713
13,517
15,338
7,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
16
Kills
6
6
Deaths
16
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
9
2
0.33
W
Ao Kuang
HavelPP
Ao Kuang
11
1
5
13.5
W
Sol
Nvnvh
Sol
4
1
10
9
W
1
4
12
1.75
L
Danzaburou
TTV_Guero916
Danzaburou
2
2
3
1.75
L
Baron Samedi
mawser
Baron Samedi
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,978
Damage
30,345
41,429
Taken
44,860
35,874
Mitigated
27,923
13,466
Healing
8,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,324
1,714
0
1,673
18,822
15,417
0
9,178
9,069
0
14,214
W
Ao Kuang
HavelPP
Ao Kuang
16,144
3,384
0
5,314
16,246
16,352
1,057
4,101
12,143
33,797
6,948
W
Sol
Nvnvh
Sol
8,947
2,813
0
3,845
8,098
3,508
1,584
2,997
5,091
44,263
0
W
12,887
4,966
0
4,307
17,085
16,014
0
5,801
11,281
295
41,017
L
Danzaburou
TTV_Guero916
Danzaburou
11,504
4,362
0
1,915
10,700
5,050
42
5,675
4,784
0
39,387
L
Baron Samedi
mawser
Baron Samedi
13,517
670
1,498
3,075
15,338
7,456
0
8,902
5,877
51,603
1,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,857
Gold Earned
29,394
179
Minions Killed
172
0
Camps Cleared
0
740,864
Distance Traveled
711,045
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,137
653
16
1
0
223,704
0
W
Ao Kuang
11,807
843
44
3
0
256,395
3
W
Sol
11,127
795
86
6
0
242,424
0
W
Surtr
9,923
709
49
4
0
242,045
0
L
Danzaburou
10,275
734
73
5
0
252,093
0
L
Baron Samedi
9,982
713
83
6
0
235,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role