Player Matchup

Olorun
Olorun
BovineBrutalizer
Olorun
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 18L
1,529 Elo+
Party 1
Cthulhu
Cthulhu
ChubbyCupcake
Cthulhu
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
17W - 17L
1,529 Elo+
Party 1
Loki
Loki
Keroes2000
Loki
Level 109
God Stats
20W - 17L
1,720 SR
Queue Stats
197W - 173L
1,501 Elo+
Party 3
Rama
Rama
SaionBEIBY
Rama
Level 42
God Stats
1W - 6L
1,153 SR
Queue Stats
328W - 303L
1,537 Elo+
Solo
Chang'e
Chang'e
xCoach95
Chang'e
Level 42
God Stats
8W - 9L
1,589 SR
Queue Stats
156W - 134L
1,515 Elo+
Party 3
Team Averages
Level 73
1,492 SR
1,522 Elo+

VS

Team Averages
Level 76
1,516 SR
1,566 Elo+
He Bo
He Bo
CorbyJr
He Bo
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 1L
1,744 Elo+
Party 4
Anubis
Anubis
DoNotReviveMe
Anubis
Level 110
God Stats
7W - 8L
1,827 SR
Queue Stats
210W - 222L
1,520 Elo+
Party 2
Sylvanus
Sylvanus
Lunchbox728
Sylvanus
Level 102
God Stats
16W - 16L
1,252 SR
Queue Stats
158W - 173L
1,379 Elo+
Party 2
Serqet
Serqet
Transponding
Serqet
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 0L
1,744 Elo+
Party 4
Izanami
Izanami
saggisaq
Izanami
Level 39
God Stats
4W - 2L
1,500 SR
Queue Stats
149W - 174L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 2
7,354
525
9,925
9,449
2,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
10
1 / 3 / 3
6,632
474
5,628
11,645
7,152
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
7 / 5 / 1
8,706
622
9,063
14,531
5,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 3 / 0
6,843
489
2,005
9,470
3,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
xCoach95
Chang'e
11
1 / 5 / 2
6,725
480
4,307
14,288
8,601
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
CorbyJr
He Bo
14
5 / 4 / 1
8,623
616
9,604
9,727
3,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 3 / 3
7,550
539
5,864
8,404
4,719
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sylvanus
Lunchbox728
Sylvanus
13
3 / 1 / 7
8,208
586
6,562
11,093
8,159
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Serqet
15
8 / 2 / 8
9,492
678
12,931
14,141
6,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
saggisaq
Izanami
15
2 / 1 / 2
8,545
610
6,876
10,419
4,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
41
11
Kills
20
20
Deaths
11
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
L
Cthulhu
1
3
3
0.83
W
He Bo
CorbyJr
He Bo
5
4
1
1.38
W
2
3
3
1.17
L
7
5
1
1.5
W
Sylvanus
Lunchbox728
Sylvanus
3
1
7
6.5
L
0
3
0
0
W
Serqet
8
2
8
6
W
Izanami
saggisaq
Izanami
2
1
2
3
L
Chang'e
xCoach95
Chang'e
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,928
Damage
41,837
59,383
Taken
53,784
27,489
Mitigated
27,411
17,192
Healing
22,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,925
4,046
40
2,399
9,449
2,775
638
3,761
5,332
50,743
6,928
L
Cthulhu
5,628
459
1,253
1,164
11,645
7,152
0
5,412
6,092
17,264
0
W
He Bo
CorbyJr
He Bo
9,604
500
0
3,064
9,727
3,451
0
3,504
6,223
62,251
0
W
5,864
334
0
2,159
8,404
4,719
20
4,377
4,027
59,121
0
L
9,063
2,920
0
5,149
14,531
5,817
0
4,228
10,011
0
77,753
W
Sylvanus
Lunchbox728
Sylvanus
6,562
1,652
4,327
5,479
11,093
8,159
0
4,987
6,106
19,451
0
L
2,005
1,818
0
1,843
9,470
3,144
0
1,036
8,434
0
56,992
W
Serqet
12,931
3,636
0
4,129
14,141
6,514
0
4,958
9,183
0
59,732
W
Izanami
saggisaq
Izanami
6,876
4,731
0
3,832
10,419
4,568
874
1,242
9,177
0
89,551
L
Chang'e
xCoach95
Chang'e
4,307
311
57
5,287
14,288
8,601
0
7,593
6,695
38,995
1,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,260
Gold Earned
42,418
400
Minions Killed
467
0
Camps Cleared
0
1,318,175
Distance Traveled
1,390,824
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,354
525
83
6
0
237,897
0
L
Cthulhu
6,632
474
38
3
0
284,569
0
W
He Bo
8,623
616
101
7
0
250,463
0
W
Anubis
7,550
539
109
8
0
261,496
0
L
Loki
8,706
622
114
8
0
288,220
0
W
Sylvanus
8,208
586
28
2
0
276,240
4
L
Rama
6,843
489
117
8
0
254,435
4
W
Serqet
9,492
678
82
6
0
343,340
0
W
Izanami
8,545
610
147
11
0
259,285
0
L
Chang'e
6,725
480
48
3
0
253,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role