Player Matchup

Athena
Athena
 
Athena
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
AjaxTW1696
Nemesis
Level 109
God Stats
0W - 2L
1,327 SR
Queue Stats
0W - 4L
1,163 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ObscureMorgoth7
Morgan Le Fay
Level 122
God Stats
6W - 8L
1,500 SR
Queue Stats
21W - 29L
1,500 Elo+
Party 2
Ishtar
Ishtar
SkarthTTV
Ishtar
Level 159
God Stats
1W - 3L
1,678 SR
Queue Stats
30W - 40L
1,477 Elo+
Party 2
Chang'e
Chang'e
Zetto7
Chang'e
Level 158
God Stats
2W - 3L
1,464 SR
Queue Stats
22W - 31L
1,404 Elo+
Party 2
Team Averages
Level 140
1,494 SR
1,409 Elo+

VS

Team Averages
Level 134
1,644 SR
1,657 Elo+
Ravana
Ravana
 
Ravana
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
CrimsonWynter
Anubis
Level 123
God Stats
1W - 0L
1,285 SR
Queue Stats
12W - 7L
1,595 Elo+
Party 1
Cerberus
Cerberus
HotdogSwallower
Cerberus
Level 146
God Stats
1W - 0L
1,826 SR
Queue Stats
7W - 4L
1,760 Elo+
Party 3
Anhur
Anhur
TheMajesticHippo
Anhur
Level 124
God Stats
1W - 0L
1,715 SR
Queue Stats
3W - 3L
1,760 Elo+
Party 3
Achilles
Achilles
lpDragunovlp
Achilles
Level 120
God Stats
14W - 16L
1,893 SR
Queue Stats
318W - 276L
1,671 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
10
1 / 1 / 3
5,926
539
2,450
9,317
5,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nemesis
AjaxTW1696
Nemesis
10
2 / 3 / 0
5,394
490
1,786
8,211
3,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
ObscureMorgoth7
Morgan Le Fay
11
1 / 2 / 0
6,355
578
3,251
7,498
2,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
SkarthTTV
Ishtar
9
1 / 3 / 1
5,174
470
2,499
8,027
2,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Zetto7
Chang'e
11
0 / 2 / 0
6,564
597
3,288
7,582
2,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
6 / 1 / 2
6,792
617
7,596
5,171
2,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
2 / 1 / 3
7,564
688
3,003
6,713
3,400
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cerberus
11
1 / 0 / 1
6,474
589
3,099
8,273
5,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 2 / 3
5,834
530
3,408
5,457
1,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
lpDragunovlp
Achilles
10
2 / 1 / 4
5,297
482
6,965
6,646
4,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
5
Kills
11
11
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
1
1
3
2.5
W
Ravana
 
Ravana
6
1
2
7
L
Nemesis
AjaxTW1696
Nemesis
2
3
0
0.67
W
2
1
3
3.5
W
Cerberus
1
0
1
1.5
L
Morgan Le Fay
ObscureMorgoth7
Morgan Le Fay
1
2
0
0.5
L
Ishtar
SkarthTTV
Ishtar
1
3
1
0.5
W
0
2
3
0.75
L
Chang'e
Zetto7
Chang'e
0
2
0
0
W
Achilles
lpDragunovlp
Achilles
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,274
Damage
24,071
40,635
Taken
32,260
16,096
Mitigated
17,871
9,014
Healing
13,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
2,450
916
0
2,838
9,317
5,465
0
0
9,024
16,466
574
W
Ravana
 
Ravana
7,596
2,552
0
3,082
5,171
2,321
0
505
4,666
0
49,225
L
Nemesis
AjaxTW1696
Nemesis
1,786
316
0
603
8,211
3,073
0
706
7,338
0
31,398
W
3,003
112
0
3,092
6,713
3,400
673
3,143
3,570
70,982
1,130
W
Cerberus
3,099
110
0
3,465
8,273
5,713
0
2,663
5,141
46,965
626
L
Morgan Le Fay
ObscureMorgoth7
Morgan Le Fay
3,251
144
0
1,421
7,498
2,348
0
2,204
5,212
46,930
0
L
Ishtar
SkarthTTV
Ishtar
2,499
1,243
0
1,002
8,027
2,250
138
0
7,771
0
30,983
W
3,408
2,252
0
1,763
5,457
1,811
80
816
4,641
0
39,134
L
Chang'e
Zetto7
Chang'e
3,288
135
0
3,150
7,582
2,960
0
2,679
4,499
47,895
1,393
W
Achilles
lpDragunovlp
Achilles
6,965
1,164
0
1,679
6,646
4,626
0
1,186
5,460
0
21,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,413
Gold Earned
31,961
309
Minions Killed
401
0
Camps Cleared
0
1,053,361
Distance Traveled
1,081,911
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,926
539
18
2
0
224,732
3
W
Ravana
6,792
617
81
7
0
245,327
3
L
Nemesis
5,394
490
52
5
0
249,145
0
W
Anubis
7,564
688
136
12
0
204,476
1
W
Cerberus
6,474
589
101
9
0
205,245
3
L
Morgan Le Fay
6,355
578
94
9
0
212,490
3
L
Ishtar
5,174
470
52
5
0
180,963
0
W
Anhur
5,834
530
65
6
0
194,784
1
L
Chang'e
6,564
597
93
8
0
186,031
2
W
Achilles
5,297
482
18
2
0
232,079
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role