Player Matchup

Mulan
Mulan
DeathBat40
Mulan
Level 25
God Stats
3W - 3L
1,500 SR
Queue Stats
26W - 25L
1,779 Elo+
Party 2
Zeus
Zeus
Nihgward
Zeus
Level 56
God Stats
2W - 8L
1,500 SR
Queue Stats
29W - 32L
1,779 Elo+
Party 2
Arachne
Arachne
iiAmBaby
Arachne
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,779 Elo+
Party 2
Team Averages
Level 50
1,500 SR
1,779 Elo+

VS

Team Averages
Level 72
1,515 SR
1,515 Elo+
Baron Samedi
Baron Samedi
Monty Rome
Baron Samedi
Level 44
God Stats
8W - 2L
1,540 SR
Queue Stats
31W - 28L
1,480 Elo+
Party 1
Anhur
Anhur
SocialDaws
Anhur
Level 104
God Stats
2W - 2L
1,358 SR
Queue Stats
27W - 15L
1,571 Elo+
Party 1
Ymir
Ymir
orizs
Ymir
Level 69
God Stats
2W - 0L
1,647 SR
Queue Stats
25W - 23L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
15
1 / 4 / 1
10,469
582
7,958
17,407
19,500
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zeus
18
1 / 5 / 1
11,684
649
17,808
11,809
5,979
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
iiAmBaby
Arachne
17
0 / 2 / 2
11,057
614
7,262
15,082
8,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Monty Rome
Baron Samedi
18
2 / 1 / 6
12,461
692
8,419
8,153
5,059
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Anhur
19
7 / 1 / 4
13,434
746
20,250
13,917
6,519
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
orizs
Ymir
18
2 / 0 / 9
12,208
678
7,328
21,573
24,905
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
2
Kills
11
11
Deaths
2
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Mulan
1
4
1
0.38
W
Baron Samedi
Monty Rome
Baron Samedi
2
1
6
5
L
Zeus
1
5
1
0.3
W
Anhur
7
1
4
9
L
Arachne
iiAmBaby
Arachne
0
2
2
0.5
W
Ymir
orizs
Ymir
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,028
Damage
35,997
44,298
Taken
43,643
34,400
Mitigated
36,483
6,261
Healing
14,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
7,958
560
439
932
17,407
19,500
0
7,726
9,652
0
27,900
W
Baron Samedi
Monty Rome
Baron Samedi
8,419
608
1,645
2,951
8,153
5,059
270
4,578
3,575
50,821
1,061
L
Zeus
17,808
1,045
0
81
11,809
5,979
0
3,987
7,745
57,354
1,955
W
Anhur
20,250
12,195
0
6,413
13,917
6,519
2,273
5,122
8,791
0
78,022
L
Arachne
iiAmBaby
Arachne
7,262
4,744
362
4,447
15,082
8,921
0
3,463
11,571
0
54,584
W
Ymir
orizs
Ymir
7,328
1,811
72
3,352
21,573
24,905
559
8,123
13,442
36,419
2,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,210
Gold Earned
38,103
195
Minions Killed
275
0
Camps Cleared
0
891,566
Distance Traveled
963,681
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
10,469
582
41
2
0
242,264
6
W
Baron Samedi
12,461
692
103
6
0
322,175
0
L
Zeus
11,684
649
91
5
0
281,483
0
W
Anhur
13,434
746
104
6
0
308,244
0
L
Arachne
11,057
614
63
4
0
367,819
1
W
Ymir
12,208
678
68
4
0
333,262
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role