Player Matchup

Ne Zha
Ne Zha
AdminOfMemePage
Ne Zha
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 17L
1,602 Elo+
Party 1
Atlas
Atlas
Ralundr
Atlas
Level 209
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 70L
1,508 Elo+
Party 1
Medusa
Medusa
brandocurdy
Medusa
Level 101
God Stats
5W - 1L
1,765 SR
Queue Stats
9W - 10L
1,649 Elo+
Party 1
Surtr
Surtr
skullface889
Surtr
Level 165
God Stats
6W - 4L
1,709 SR
Queue Stats
60W - 57L
1,488 Elo+
Party 1
Ra
Ra
xAchelous
Ra
Level 145
God Stats
3W - 4L
1,703 SR
Queue Stats
40W - 43L
1,446 Elo+
Party 1
Team Averages
Level 153
1,635 SR
1,539 Elo+

VS

Team Averages
Level 136
1,410 SR
1,593 Elo+
Nike
Nike
BasilicanPuma
Nike
Level 128
God Stats
0W - 4L
1,229 SR
Queue Stats
101W - 101L
1,565 Elo+
Party 2
Jing Wei
Jing Wei
Booknight
Jing Wei
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 41L
1,716 Elo+
Solo
Ra
Ra
ManePapitas
Ra
Level 182
God Stats
2W - 3L
1,272 SR
Queue Stats
155W - 149L
1,562 Elo+
Party 2
Mercury
Mercury
SugusDeUwU
Mercury
Level 129
God Stats
1W - 4L
1,500 SR
Queue Stats
136W - 134L
1,523 Elo+
Party 2
Sylvanus
Sylvanus
TheVCRgamer
Sylvanus
Level 101
God Stats
1W - 2L
1,548 SR
Queue Stats
165W - 150L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 1
6,799
680
6,922
8,419
3,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
Ralundr
Atlas
9
2 / 0 / 6
6,113
611
4,574
6,477
4,623
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
11
2 / 1 / 4
6,552
655
5,271
5,443
2,161
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

12
0 / 0 / 1
6,873
687
3,854
8,336
5,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
0 / 0 / 3
6,241
624
2,330
3,038
1,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
5,665
567
5,888
8,038
5,850
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
Booknight
Jing Wei
10
0 / 3 / 1
5,664
566
3,476
7,712
2,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 0 / 0
5,696
570
2,467
2,476
857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
SugusDeUwU
Mercury
10
1 / 3 / 0
5,518
552
1,820
8,703
3,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
TheVCRgamer
Sylvanus
9
0 / 4 / 1
5,490
549
2,461
9,378
5,806
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
11
Kills
1
1
Deaths
11
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
7
0
1
7.5
L
0
1
0
0
L
Jing Wei
Booknight
Jing Wei
0
3
1
0.17
L
0
0
0
0
W
Atlas
Ralundr
Atlas
2
0
6
5
L
Mercury
SugusDeUwU
Mercury
1
3
0
0.33
L
Sylvanus
TheVCRgamer
Sylvanus
0
4
1
0.13
W
Medusa
2
1
4
4
W
0
0
1
0.5
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,951
Damage
16,112
31,713
Taken
36,307
16,853
Mitigated
18,465
11,960
Healing
7,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,922
3,264
0
4,346
8,419
3,324
0
1,373
6,882
0
47,115
L
5,888
1,091
0
2,077
8,038
5,850
0
577
6,810
5,149
41,322
L
Jing Wei
Booknight
Jing Wei
3,476
2,210
0
1,751
7,712
2,598
0
900
6,812
0
43,294
L
2,467
0
336
938
2,476
857
0
561
1,915
43,041
0
W
Atlas
Ralundr
Atlas
4,574
1,270
0
1,649
6,477
4,623
140
1,680
4,745
17,019
4,353
L
Mercury
SugusDeUwU
Mercury
1,820
759
0
772
8,703
3,354
0
1,713
6,926
0
41,321
L
Sylvanus
TheVCRgamer
Sylvanus
2,461
561
155
1,550
9,378
5,806
0
2,659
6,719
14,029
1,379
W
Medusa
5,271
2,838
0
1,817
5,443
2,161
591
572
4,871
0
42,385
W
3,854
1,852
0
2,028
8,336
5,577
2
791
7,545
700
51,950
W
2,330
305
720
1,400
3,038
1,168
0
1,321
1,576
50,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,578
Gold Earned
28,033
375
Minions Killed
373
0
Camps Cleared
0
1,118,967
Distance Traveled
1,116,980
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,799
680
75
8
0
250,239
0
L
Nike
5,665
567
89
9
0
213,770
1
L
Jing Wei
5,664
566
83
8
0
195,137
1
L
Ra
5,696
570
93
9
0
239,608
1
W
Atlas
6,113
611
29
3
0
226,713
0
L
Mercury
5,518
552
68
7
0
266,595
2
L
Sylvanus
5,490
549
40
4
0
201,870
0
W
Medusa
6,552
655
74
7
0
204,117
0
W
Surtr
6,873
687
93
9
0
191,744
0
W
Ra
6,241
624
104
10
0
246,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role