Player Matchup

Nemesis
Nemesis
KillerKold
Nemesis
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,540 Elo+
Party 1
Charon
Charon
SleepyHouse
Charon
Level 67
God Stats
2W - 2L
1,475 SR
Queue Stats
7W - 11L
1,426 Elo+
Party 1
Rama
Rama
TaxthePour
Rama
Level 97
God Stats
0W - 2L
1,285 SR
Queue Stats
30W - 31L
1,549 Elo+
Party 1
Olorun
Olorun
ixKNOW1xi
Olorun
Level 96
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 43L
1,582 Elo+
Solo
Kuzenbo
Kuzenbo
yungflo
Kuzenbo
Level 28
God Stats
1W - 1L
1,702 SR
Queue Stats
11W - 17L
1,460 Elo+
Party 1
Team Averages
Level 71
1,492 SR
1,512 Elo+

VS

Team Averages
Level 108
1,495 SR
1,479 Elo+
Nemesis
Nemesis
Locoburrito321
Nemesis
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 15L
1,232 Elo+
Party 3
Athena
Athena
Millwaukee222
Athena
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 24L
1,541 Elo+
Party 2
Skadi
Skadi
The_Bros_Gamer
Skadi
Level 139
God Stats
1W - 1L
1,489 SR
Queue Stats
14W - 15L
1,232 Elo+
Party 3
Nox
Nox
jonnysteg
Nox
Level 142
God Stats
1W - 0L
1,290 SR
Queue Stats
23W - 21L
1,635 Elo+
Party 2
Hercules
Hercules
yiffityyiff
Hercules
Level 72
God Stats
2W - 2L
1,698 SR
Queue Stats
17W - 14L
1,753 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
KillerKold
Nemesis
11
1 / 2 / 0
6,045
432
2,946
11,449
4,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
10
0 / 1 / 2
6,407
458
5,177
8,738
8,012
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
1 / 4 / 0
7,329
524
5,634
12,640
4,658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
ixKNOW1xi
Olorun
12
0 / 1 / 0
6,463
462
6,080
7,785
3,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kuzenbo
yungflo
Kuzenbo
13
0 / 2 / 0
6,991
499
6,967
17,517
13,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 3
7,614
544
7,620
9,160
4,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 1 / 3
7,170
512
3,561
11,088
8,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
5 / 1 / 0
8,090
578
8,334
8,340
3,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

12
0 / 0 / 2
6,934
495
5,149
6,364
2,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
yiffityyiff
Hercules
15
1 / 0 / 1
9,102
650
8,849
9,766
7,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
2
Kills
10
10
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nemesis
KillerKold
Nemesis
1
2
0
0.5
W
3
0
3
4.5
W
1
1
3
2.5
L
Charon
0
1
2
1
L
1
4
0
0.25
W
5
1
0
5
L
Olorun
ixKNOW1xi
Olorun
0
1
0
0
W
0
0
2
1
W
Hercules
yiffityyiff
Hercules
1
0
1
1.5
L
Kuzenbo
yungflo
Kuzenbo
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,804
Damage
33,513
58,129
Taken
44,718
34,601
Mitigated
25,882
19,425
Healing
10,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
KillerKold
Nemesis
2,946
782
0
2,281
11,449
4,767
0
726
10,672
0
51,539
W
7,620
3,729
0
925
9,160
4,007
0
701
8,459
0
70,070
W
3,561
1,345
0
2,164
11,088
8,730
0
5,888
5,200
21,262
1,706
L
Charon
5,177
1,483
217
2,942
8,738
8,012
0
3,633
5,105
23,649
0
L
5,634
4,405
0
3,672
12,640
4,658
0
862
11,778
0
64,810
W
8,334
3,993
0
2,083
8,340
3,307
593
1,825
6,453
0
57,014
L
Olorun
ixKNOW1xi
Olorun
6,080
3,011
96
2,769
7,785
3,639
0
3,259
4,526
55,026
0
W
5,149
483
0
469
6,364
2,743
0
4,312
2,052
53,906
457
W
Hercules
yiffityyiff
Hercules
8,849
4,376
0
5,104
9,766
7,095
0
5,081
4,330
0
80,406
L
Kuzenbo
yungflo
Kuzenbo
6,967
2,825
0
7,448
17,517
13,525
0
0
16,751
51,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,235
Gold Earned
38,910
427
Minions Killed
465
0
Camps Cleared
0
1,312,886
Distance Traveled
1,399,061
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,045
432
81
6
0
312,827
2
W
Nemesis
7,614
544
102
7
0
329,254
0
W
Athena
7,170
512
25
2
0
301,549
0
L
Charon
6,407
458
26
2
0
269,334
4
L
Rama
7,329
524
118
8
0
238,749
3
W
Skadi
8,090
578
92
7
0
236,804
0
L
Olorun
6,463
462
97
7
0
236,053
0
W
Nox
6,934
495
85
6
0
276,556
0
W
Hercules
9,102
650
161
12
0
254,898
0
L
Kuzenbo
6,991
499
105
8
0
255,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role