Player Matchup

Anubis
Anubis
DoubleX427
Anubis
Level 135
God Stats
11W - 2L
1,500 SR
Queue Stats
64W - 81L
1,466 Elo+
Party 1
Xing Tian
Xing Tian
Malcenthet
Xing Tian
Level 129
God Stats
12W - 13L
1,502 SR
Queue Stats
117W - 117L
1,507 Elo+
Solo
Danzaburou
Danzaburou
deadlycam67
Danzaburou
Level 133
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 93L
1,435 Elo+
Party 1
Set
Set
deadlycam69
Set
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 54L
1,394 Elo+
Party 1
Lancelot
Lancelot
headhunterprooo
Lancelot
Level 128
God Stats
7W - 6L
1,517 SR
Queue Stats
418W - 388L
1,464 Elo+
Solo
Team Averages
Level 126
1,504 SR
1,453 Elo+

VS

Team Averages
Level 120
1,500 SR
1,455 Elo+
Sylvanus
Sylvanus
CranberryCloudz
Sylvanus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,331 Elo+
Party 2
King Arthur
King Arthur
Dr_Dom_
King Arthur
Level 117
God Stats
3W - 2L
1,500 SR
Queue Stats
93W - 74L
1,542 Elo+
Solo
Hachiman
Hachiman
Lechonk78
Hachiman
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,331 Elo+
Party 2
Ix Chel
Ix Chel
MoonKnight3295
Ix Chel
Level 154
God Stats
3W - 2L
1,500 SR
Queue Stats
228W - 218L
1,525 Elo+
Solo
Set
Set
infam0usdark
Set
Level 113
God Stats
10W - 15L
1,500 SR
Queue Stats
265W - 230L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DoubleX427
Anubis
18
8 / 2 / 3
11,467
637
16,732
11,829
6,396
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
Malcenthet
Xing Tian
13
0 / 1 / 6
7,343
408
3,400
9,787
8,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
deadlycam67
Danzaburou
19
5 / 1 / 1
10,993
611
11,689
13,480
6,087
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 4 / 3
9,547
530
9,559
20,864
22,271
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
16
3 / 1 / 5
9,170
509
12,285
15,765
8,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
1 / 1 / 0
7,582
421
6,154
14,415
15,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
Dr_Dom_
King Arthur
16
3 / 3 / 1
9,884
549
14,837
18,472
14,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
Lechonk78
Hachiman
13
0 / 4 / 1
7,920
440
5,830
9,717
4,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 4 / 0
9,245
514
8,018
11,415
3,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

13
2 / 6 / 2
7,855
436
6,281
20,426
9,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
18
Kills
9
9
Deaths
18
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
1
1
0
1
W
Anubis
DoubleX427
Anubis
8
2
3
4.75
L
King Arthur
Dr_Dom_
King Arthur
3
3
1
1.17
L
Hachiman
Lechonk78
Hachiman
0
4
1
0.13
W
Xing Tian
Malcenthet
Xing Tian
0
1
6
3
L
3
4
0
0.75
W
Danzaburou
deadlycam67
Danzaburou
5
1
1
5.5
W
2
4
3
0.88
W
Lancelot
3
1
5
5.5
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,665
Damage
41,120
71,725
Taken
74,445
51,751
Mitigated
47,717
29,707
Healing
14,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
6,154
2,892
547
4,222
14,415
15,714
0
2,998
11,149
28,001
0
W
Anubis
DoubleX427
Anubis
16,732
260
0
5,880
11,829
6,396
595
4,967
6,862
98,993
1,439
L
King Arthur
Dr_Dom_
King Arthur
14,837
2,060
0
3,912
18,472
14,673
0
2,289
16,097
0
90,013
L
Hachiman
Lechonk78
Hachiman
5,830
2,539
0
2,250
9,717
4,162
0
528
9,114
0
60,095
W
Xing Tian
Malcenthet
Xing Tian
3,400
91
402
1,927
9,787
8,860
84
2,228
7,559
14,775
0
L
8,018
441
456
2,253
11,415
3,300
0
6,609
4,772
73,420
0
W
Danzaburou
deadlycam67
Danzaburou
11,689
5,548
0
7,500
13,480
6,087
2,873
2,427
11,053
0
116,938
W
9,559
5,298
0
5,804
20,864
22,271
0
1,418
19,446
0
72,903
W
Lancelot
12,285
2,207
0
8,194
15,765
8,137
0
3,132
12,633
0
89,138
L
6,281
2,832
0
1,277
20,426
9,868
0
6,896
13,375
0
63,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,520
Gold Earned
42,486
601
Minions Killed
486
0
Camps Cleared
0
1,770,596
Distance Traveled
1,633,843
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,582
421
26
1
0
319,872
7
W
Anubis
11,467
637
148
8
0
351,026
2
L
King Arthur
9,884
549
133
7
0
329,875
8
L
Hachiman
7,920
440
104
6
0
317,950
0
W
Xing Tian
7,343
408
17
1
0
375,574
9
L
Ix Chel
9,245
514
132
7
0
313,060
2
W
Danzaburou
10,993
611
182
10
0
329,152
0
W
Set
9,547
530
129
7
0
278,596
0
W
Lancelot
9,170
509
125
7
0
436,248
2
L
Set
7,855
436
91
5
0
353,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role