Player Matchup

Osiris
Osiris
Gold I
 
Osiris
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Platinum I
AldoT186
Mercury
Platinum I
Level 161
God Stats
7W - 3L
1,780 SR
Queue Stats
275W - 255L
1,959 MMR
Solo
Agni
Agni
Platinum V
Heartsight
Agni
Platinum V
Level 157
God Stats
2W - 4L
1,734 SR
Queue Stats
172W - 153L
1,802 MMR
Solo
Erlang Shen
Erlang Shen
Gold I
righteouslegend
Erlang Shen
Gold I
Level 154
God Stats
1W - 5L
1,500 SR
Queue Stats
246W - 232L
1,890 MMR
Solo
Charybdis
Charybdis
Platinum IV
zZzarodzZz
Charybdis
Platinum IV
Level 151
God Stats
6W - 7L
1,425 SR
Queue Stats
284W - 267L
1,815 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 156
1,588 SR
1,793 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 163
1,661 SR
1,848 MMR
Thor
Thor
Platinum V
Acipere
Thor
Platinum V
Level 215
God Stats
3W - 3L
1,725 SR
Queue Stats
60W - 50L
1,980 MMR
Solo
Thoth
Thoth
Platinum III
Hardpoints
Thoth
Platinum III
Level 189
God Stats
3W - 5L
1,718 SR
Queue Stats
104W - 102L
1,879 MMR
Solo
Horus
Horus
Gold V
Mangekyo203
Horus
Gold V
Level 151
God Stats
11W - 11L
1,858 SR
Queue Stats
105W - 102L
1,684 MMR
Solo
Hou Yi
Hou Yi
Platinum I
PerilousPeps
Hou Yi
Platinum I
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 148L
1,906 MMR
Solo
Tyr
Tyr
Platinum III
Veloz247
Tyr
Platinum III
Level 109
God Stats
62W - 72L
1,505 SR
Queue Stats
610W - 582L
1,791 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
6 / 2 / 8
10,705
595
9,602
16,426
21,595
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mercury
AldoT186
Mercury
19
5 / 1 / 7
10,758
598
6,970
11,142
5,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
5 / 0 / 11
10,852
603
12,955
7,248
2,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
righteouslegend
Erlang Shen
17
1 / 1 / 5
10,685
594
13,931
17,057
21,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
zZzarodzZz
Charybdis
18
5 / 4 / 4
11,520
640
12,463
14,398
5,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
Bake KujiraSusanoThanatos

VS

Bans
AthenaAphroditeMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Acipere
Thor
15
3 / 6 / 1
8,863
492
7,004
16,861
7,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thoth
14
0 / 4 / 1
8,308
462
6,978
8,720
3,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
1 / 5 / 4
8,250
458
5,733
18,468
12,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hou Yi
16
2 / 6 / 3
9,756
542
8,449
15,738
6,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
2 / 1 / 0
11,038
613
8,156
16,945
18,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
17
22
Kills
8
8
Deaths
22
35
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
6
2
8
5
L
Thor
Acipere
Thor
3
6
1
0.58
W
Mercury
AldoT186
Mercury
5
1
7
8.5
L
Thoth
0
4
1
0.13
W
5
0
11
10.5
L
1
5
4
0.6
L
Hou Yi
2
6
3
0.58
L
2
1
0
2
W
Erlang Shen
righteouslegend
Erlang Shen
1
1
5
3.5
W
Charybdis
zZzarodzZz
Charybdis
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,921
Damage
36,320
66,271
Taken
76,732
57,481
Mitigated
47,961
11,432
Healing
17,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
9,602
1,985
0
1,693
16,426
21,595
1,338
1,391
15,035
1,648
43,062
L
Thor
Acipere
Thor
7,004
1,981
0
1,569
16,861
7,931
0
2,935
13,823
25
64,705
W
Mercury
AldoT186
Mercury
6,970
2,823
0
388
11,142
5,604
1,956
1,131
10,011
0
112,271
L
Thoth
6,978
511
0
500
8,720
3,185
0
3,752
4,968
80,359
0
W
12,955
1,380
0
420
7,248
2,928
1,440
2,884
4,364
86,131
0
L
5,733
3,453
1,073
4,223
18,468
12,139
0
4,841
13,573
0
18,031
L
Hou Yi
8,449
4,307
0
3,206
15,738
6,494
0
1,634
14,050
0
72,256
L
8,156
1,050
0
7,084
16,945
18,212
0
403
15,214
321
99,239
W
Erlang Shen
righteouslegend
Erlang Shen
13,931
6,229
0
5,548
17,057
21,869
0
1,872
15,185
0
83,604
W
Charybdis
zZzarodzZz
Charybdis
12,463
6,745
0
3,383
14,398
5,485
2,239
515
13,883
0
97,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,520
Gold Earned
46,215
631
Minions Killed
575
0
Camps Cleared
0
1,983,959
Distance Traveled
1,768,961
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,705
595
53
3
0
393,207
2
L
Thor
8,863
492
92
5
0
391,560
1
W
Mercury
10,758
598
151
8
0
502,470
0
L
Thoth
8,308
462
147
8
0
335,358
3
W
Agni
10,852
603
134
7
0
406,378
5
L
Horus
8,250
458
19
1
0
370,103
2
L
Hou Yi
9,756
542
136
8
0
294,656
2
L
Tyr
11,038
613
181
10
0
377,284
2
W
Erlang Shen
10,685
594
133
7
0
356,468
4
W
Charybdis
11,520
640
160
9
0
325,436
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role