Player Matchup

Merlin
Merlin
ArmuraX
Merlin
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
995 Elo+
Party 2
King Arthur
King Arthur
BLEEDING-CORPSES
King Arthur
Level 65
God Stats
28W - 28L
1,729 SR
Queue Stats
172W - 198L
1,255 Elo+
Party 1
Sylvanus
Sylvanus
bubbaBballin
Sylvanus
Level 88
God Stats
17W - 15L
1,500 SR
Queue Stats
621W - 612L
1,504 Elo+
Party 1
Jing Wei
Jing Wei
iTryEarth---
Jing Wei
Level 82
God Stats
8W - 9L
1,652 SR
Queue Stats
631W - 628L
1,508 Elo+
Party 1
Ravana
Ravana
plenary_patch2
Ravana
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 13L
1,500 Elo+
Party 2
Team Averages
Level 62
1,576 SR
1,353 Elo+

VS

Team Averages
Level 79
1,459 SR
1,433 Elo+
Kuzenbo
Kuzenbo
MarvePhugga69
Kuzenbo
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Kukulkan
Kukulkan
RIPwandamaximoff
Kukulkan
Level 39
God Stats
3W - 9L
1,293 SR
Queue Stats
302W - 288L
1,306 Elo+
Solo
Ix Chel
Ix Chel
ScrxbLord
Ix Chel
Level 74
God Stats
0W - 3L
1,200 SR
Queue Stats
19W - 27L
1,398 Elo+
Solo
Serqet
Serqet
i12bnu2
Serqet
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 20L
1,521 Elo+
Solo
Skadi
Skadi
tunafaced
Skadi
Level 87
God Stats
6W - 2L
1,801 SR
Queue Stats
92W - 80L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ArmuraX
Merlin
11
2 / 5 / 0
7,086
506
5,316
8,883
2,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
BLEEDING-CORPSES
King Arthur
12
3 / 0 / 2
7,561
540
6,523
7,598
5,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
bubbaBballin
Sylvanus
11
0 / 1 / 6
7,491
535
4,278
15,505
11,277
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
iTryEarth---
Jing Wei
13
3 / 1 / 3
7,638
546
4,943
10,652
4,529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 4 / 3
7,062
504
6,456
9,715
4,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
10
0 / 2 / 1
6,218
444
6,960
12,515
9,994
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

1
0 / 0 / 0
2,690
192
0
0
0
Ix Chel
ScrxbLord
Ix Chel
10
3 / 2 / 3
6,759
483
7,403
8,870
2,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
i12bnu2
Serqet
12
4 / 4 / 4
6,864
490
7,054
11,784
5,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Skadi
tunafaced
Skadi
11
3 / 2 / 0
6,553
468
14,182
9,043
3,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
18
9
Kills
10
11
Deaths
10
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
ArmuraX
Merlin
2
5
0
0.4
W
King Arthur
BLEEDING-CORPSES
King Arthur
3
0
2
4
L
Kuzenbo
0
2
1
0.25
L
0
0
0
0
L
Ix Chel
ScrxbLord
Ix Chel
3
2
3
2.25
W
Sylvanus
bubbaBballin
Sylvanus
0
1
6
3
L
Serqet
i12bnu2
Serqet
4
4
4
1.5
W
Jing Wei
iTryEarth---
Jing Wei
3
1
3
4.5
W
1
4
3
0.63
L
Skadi
tunafaced
Skadi
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,516
Damage
35,599
52,353
Taken
42,212
28,894
Mitigated
20,988
20,244
Healing
5,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
ArmuraX
Merlin
5,316
127
130
389
8,883
2,806
377
3,154
5,489
31,009
957
W
King Arthur
BLEEDING-CORPSES
King Arthur
6,523
1,159
0
2,392
7,598
5,839
670
1,184
6,414
0
48,294
L
Kuzenbo
6,960
2,656
0
1,108
12,515
9,994
0
2,326
9,996
31,652
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Ix Chel
ScrxbLord
Ix Chel
7,403
1,290
495
1,864
8,870
2,769
0
1,733
6,791
35,788
0
W
Sylvanus
bubbaBballin
Sylvanus
4,278
1,386
4,687
8,673
15,505
11,277
216
4,987
10,492
21,512
0
L
Serqet
i12bnu2
Serqet
7,054
1,545
0
500
11,784
5,116
0
3,163
8,396
0
42,114
W
Jing Wei
iTryEarth---
Jing Wei
4,943
3,222
0
2,518
10,652
4,529
597
1,639
9,013
0
60,496
W
6,456
1,977
0
1,455
9,715
4,443
1,162
3,399
6,316
0
44,339
L
Skadi
tunafaced
Skadi
14,182
4,895
0
1,250
9,043
3,109
0
1,656
7,173
0
51,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,838
Gold Earned
29,084
320
Minions Killed
229
0
Camps Cleared
0
1,307,100
Distance Traveled
1,042,179
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,086
506
61
4
0
257,456
0
W
King Arthur
7,561
540
74
5
0
301,054
0
L
Kuzenbo
6,218
444
41
3
0
276,635
2
L
Kukulkan
2,690
192
0
0
0
0
0
L
Ix Chel
6,759
483
58
4
0
230,959
0
W
Sylvanus
7,491
535
22
2
0
229,360
1
L
Serqet
6,864
490
56
4
0
281,220
2
W
Jing Wei
7,638
546
103
7
0
261,598
0
W
Ravana
7,062
504
60
4
0
257,632
0
L
Skadi
6,553
468
74
5
0
253,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role