Player Matchup

Geb
Geb
 
Geb
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Hotcussy
Sobek
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,556 Elo+
Party 1
Eset
Eset
MaziSinew
Eset
Level 118
God Stats
2W - 1L
1,724 SR
Queue Stats
51W - 40L
1,538 Elo+
Party 1
Artio
Artio
MaziSolis
Artio
Level 38
God Stats
1W - 2L
1,715 SR
Queue Stats
35W - 29L
1,530 Elo+
Party 1
Hachiman
Hachiman
Merakija
Hachiman
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 18L
1,669 Elo+
Party 1
Team Averages
Level 79
1,588 SR
1,559 Elo+

VS

Team Averages
Level 83
1,500 SR
1,532 Elo+
Sol
Sol
 
Sol
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charon
Charon
 
Charon
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Determinance
Neith
Level 117
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 35L
1,503 Elo+
Party 2
Lancelot
Lancelot
JKal-El
Lancelot
Level 53
God Stats
7W - 2L
1,500 SR
Queue Stats
102W - 82L
1,543 Elo+
Solo
Odin
Odin
stefigraaff
Odin
Level 35
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 15L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
1 / 0 / 1
6,071
607
2,706
8,502
4,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sobek
Hotcussy
Sobek
10
3 / 2 / 0
5,717
572
3,946
8,304
6,270
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Eset
10
0 / 2 / 0
5,449
545
2,436
5,483
1,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
MaziSolis
Artio
7
0 / 4 / 1
4,711
471
1,075
8,123
4,567
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
Merakija
Hachiman
9
0 / 2 / 1
4,683
468
1,713
6,036
2,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
3 / 1 / 4
6,911
691
6,537
4,678
1,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charon
 
Charon
8
0 / 0 / 3
5,272
527
1,081
1,837
1,071
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 0 / 2
6,056
606
2,633
3,494
1,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
JKal-El
Lancelot
12
5 / 0 / 0
6,393
639
3,511
6,887
2,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
1 / 3 / 2
5,726
573
4,597
7,879
4,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
4
Kills
10
10
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
0
1
1.5
W
Sol
 
Sol
3
1
4
5
W
Charon
 
Charon
0
0
3
1.5
W
1
0
2
2
L
Sobek
Hotcussy
Sobek
3
2
0
1.5
W
Lancelot
JKal-El
Lancelot
5
0
0
5
L
Eset
0
2
0
0
L
Artio
MaziSolis
Artio
0
4
1
0.13
L
Hachiman
Merakija
Hachiman
0
2
1
0.25
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,876
Damage
18,359
36,448
Taken
24,775
19,132
Mitigated
11,647
13,746
Healing
11,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
2,706
716
0
5,775
8,502
4,248
0
477
7,989
47,295
4,448
W
Sol
 
Sol
6,537
4,701
0
2,656
4,678
1,541
912
891
3,787
60,713
7,716
W
Charon
 
Charon
1,081
289
0
405
1,837
1,071
91
290
1,547
9,631
1,368
W
2,633
512
0
1,532
3,494
1,263
0
1,272
2,222
0
52,450
L
Sobek
Hotcussy
Sobek
3,946
545
0
3,068
8,304
6,270
0
0
7,720
24,630
0
W
Lancelot
JKal-El
Lancelot
3,511
680
0
4,559
6,887
2,937
0
2,427
4,384
0
45,540
L
Eset
2,436
185
0
1,399
5,483
1,862
0
105
5,378
40,338
492
L
Artio
MaziSolis
Artio
1,075
185
70
1,243
8,123
4,567
0
3,594
4,441
9,095
0
L
Hachiman
Merakija
Hachiman
1,713
875
0
2,191
6,036
2,185
0
3,303
2,733
0
27,097
W
4,597
849
0
2,264
7,879
4,835
0
4,713
2,766
0
31,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,631
Gold Earned
30,358
277
Minions Killed
356
0
Camps Cleared
0
1,028,180
Distance Traveled
961,722
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,071
607
102
10
0
250,324
0
W
Sol
6,911
691
125
13
0
194,041
0
W
Charon
5,272
527
11
1
0
133,444
0
W
Neith
6,056
606
85
9
0
206,313
4
L
Sobek
5,717
572
46
5
0
190,959
0
W
Lancelot
6,393
639
82
8
0
245,066
0
L
Eset
5,449
545
79
8
0
198,554
0
L
Artio
4,711
471
8
1
0
204,453
0
L
Hachiman
4,683
468
42
4
0
183,890
0
W
Odin
5,726
573
53
5
0
182,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role