Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Hacodchopp
Bakasura
Level 129
God Stats
3W - 2L
1,555 SR
Queue Stats
11W - 12L
1,539 Elo+
Solo
Neith
Neith
OldSchool4321
Neith
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 7L
1,329 Elo+
Party 3
Baron Samedi
Baron Samedi
TacticalNewt
Baron Samedi
Level 129
God Stats
4W - 3L
1,696 SR
Queue Stats
30W - 23L
1,448 Elo+
Party 3
Surtr
Surtr
deLuxables
Surtr
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 8L
1,500 Elo+
Party 3
Team Averages
Level 83
1,550 SR
1,463 Elo+

VS

Team Averages
Level 84
1,419 SR
1,523 Elo+
Bellona
Bellona
CheetoFingers33
Bellona
Level 117
God Stats
2W - 2L
1,500 SR
Queue Stats
55W - 51L
1,500 Elo+
Party 2
Artemis
Artemis
Datboikhl
Artemis
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 85L
1,527 Elo+
Party 1
Fafnir
Fafnir
IMyXyMI
Fafnir
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 146L
1,560 Elo+
Party 1
Ah Puch
Ah Puch
Konos45
Ah Puch
Level 85
God Stats
0W - 4L
1,095 SR
Queue Stats
119W - 106L
1,531 Elo+
Party 1
Loki
Loki
Sloddayadaughta
Loki
Level 125
God Stats
0W - 4L
1,500 SR
Queue Stats
72W - 65L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
15
2 / 2 / 1
8,688
543
8,793
8,395
3,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Hacodchopp
Bakasura
18
9 / 0 / 0
9,862
616
11,722
19,732
11,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 2 / 5
8,089
506
10,955
9,251
3,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
TacticalNewt
Baron Samedi
13
1 / 2 / 5
8,226
514
6,437
13,989
12,254
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Surtr
14
0 / 0 / 3
8,501
531
7,872
12,322
13,232
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 1
7,788
487
6,576
15,339
18,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
Datboikhl
Artemis
12
1 / 3 / 2
7,393
462
8,246
10,392
4,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
IMyXyMI
Fafnir
11
0 / 3 / 4
7,157
447
5,451
17,207
18,325
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
Konos45
Ah Puch
14
4 / 3 / 1
8,607
538
10,702
12,205
4,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
1 / 2 / 1
7,713
482
5,029
12,911
4,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
13
Kills
6
6
Deaths
13
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
2
2
1
1.25
L
0
2
1
0.25
L
Artemis
Datboikhl
Artemis
1
3
2
0.67
W
Bakasura
Hacodchopp
Bakasura
9
0
0
9
L
Fafnir
IMyXyMI
Fafnir
0
3
4
0.67
L
Ah Puch
Konos45
Ah Puch
4
3
1
1.5
W
1
2
5
1.75
L
1
2
1
0.75
W
Baron Samedi
TacticalNewt
Baron Samedi
1
2
5
1.75
W
Surtr
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,779
Damage
36,004
63,689
Taken
68,054
44,143
Mitigated
50,835
23,094
Healing
20,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
8,793
722
0
1,140
8,395
3,610
441
4,130
4,265
62,546
846
L
6,576
1,379
0
3,135
15,339
18,108
0
941
12,791
1,664
58,176
L
Artemis
Datboikhl
Artemis
8,246
1,531
0
2,910
10,392
4,507
0
3,224
6,877
0
63,172
W
Bakasura
Hacodchopp
Bakasura
11,722
7,357
0
9,816
19,732
11,110
629
4,788
14,944
0
81,825
L
Fafnir
IMyXyMI
Fafnir
5,451
1,620
0
3,584
17,207
18,325
16
3,063
13,352
16,700
0
L
Ah Puch
Konos45
Ah Puch
10,702
258
0
4,424
12,205
4,933
594
4,640
6,855
61,399
197
W
10,955
4,588
0
2,918
9,251
3,937
1,521
2,683
6,568
0
59,833
L
5,029
1,339
0
5,978
12,911
4,962
0
3,614
8,778
0
71,773
W
Baron Samedi
TacticalNewt
Baron Samedi
6,437
599
779
4,922
13,989
12,254
525
3,862
10,127
32,001
2,393
W
Surtr
7,872
3,726
0
3,519
12,322
13,232
492
943
11,379
1,798
57,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,366
Gold Earned
38,658
505
Minions Killed
458
0
Camps Cleared
0
1,562,011
Distance Traveled
1,551,233
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,688
543
114
7
0
304,464
2
L
Bellona
7,788
487
109
7
0
292,426
4
L
Artemis
7,393
462
105
7
0
287,031
0
W
Bakasura
9,862
616
149
9
0
380,891
2
L
Fafnir
7,157
447
16
1
0
305,122
4
L
Ah Puch
8,607
538
114
7
0
310,811
2
W
Neith
8,089
506
117
7
0
285,578
0
L
Loki
7,713
482
114
7
0
355,843
0
W
Baron Samedi
8,226
514
31
2
0
318,164
2
W
Surtr
8,501
531
94
6
0
272,914
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role