Player Matchup

Ymir
Ymir
Gold II
 
Ymir
Gold II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold II
KingIords
Tsukuyomi
Gold II
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 75L
1,780 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold V
PassiveMid
Morgan Le Fay
Gold V
Level 58
God Stats
11W - 7L
1,670 SR
Queue Stats
82W - 63L
1,756 MMR
Party 2
Nemesis
Nemesis
Gold III
PunkVegita
Nemesis
Gold III
Level 173
God Stats
1W - 2L
1,836 SR
Queue Stats
16W - 10L
1,820 MMR
Solo
Anhur
Anhur
Gold III
ƒuckmachine
Anhur
Gold III
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 29L
1,820 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 131
1,601 SR
1,735 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 160
1,618 SR
1,741 MMR
Sol
Sol
Gold III
 
Sol
Gold III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Gold I
Dannyi2
Xbalanque
Gold I
Level 158
God Stats
8W - 5L
1,709 SR
Queue Stats
62W - 47L
1,820 MMR
Party 1
Bellona
Bellona
Platinum IV
Dåedalus
Bellona
Platinum IV
Level 163
God Stats
22W - 13L
1,593 SR
Queue Stats
157W - 124L
1,788 MMR
Solo
Hun Batz
Hun Batz
Gold III
ProfitTaker
Hun Batz
Gold III
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
118W - 115L
1,777 MMR
Solo
Charon
Charon
Platinum V
eddieRF8
Charon
Platinum V
Level 175
God Stats
6W - 2L
1,788 SR
Queue Stats
64W - 48L
1,820 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
1 / 4 / 4
8,686
457
4,268
20,011
21,082
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
KingIords
Tsukuyomi
11
1 / 5 / 2
8,044
423
9,542
16,530
10,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Morgan Le Fay
PassiveMid
Morgan Le Fay
17
6 / 4 / 4
10,455
550
15,815
12,297
6,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Nemesis
PunkVegita
Nemesis
15
4 / 5 / 5
9,316
490
9,895
20,859
9,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
2 / 4 / 2
9,045
476
11,888
18,107
8,447
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
VamanaAresAthenaMaman Brigitte

VS

Bans
CamazotzBake KujiraThanatosThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
9 / 2 / 1
13,687
720
15,281
11,904
4,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xbalanque
Dannyi2
Xbalanque
18
0 / 3 / 6
11,506
606
10,127
13,597
5,212
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
Dåedalus
Bellona
17
4 / 2 / 7
11,947
629
13,470
21,858
28,141
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
ProfitTaker
Hun Batz
18
3 / 4 / 2
11,527
607
4,748
16,040
6,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
eddieRF8
Charon
16
6 / 3 / 6
11,856
624
14,439
17,104
11,500
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
44
14
Kills
22
22
Deaths
14
17
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
4
4
0.75
W
Sol
 
Sol
9
2
1
4.75
W
Xbalanque
Dannyi2
Xbalanque
0
3
6
1
W
Bellona
Dåedalus
Bellona
4
2
7
3.75
L
Tsukuyomi
KingIords
Tsukuyomi
1
5
2
0.4
L
Morgan Le Fay
PassiveMid
Morgan Le Fay
6
4
4
2
W
Hun Batz
ProfitTaker
Hun Batz
3
4
2
1
L
Nemesis
PunkVegita
Nemesis
4
5
5
1.3
W
Charon
eddieRF8
Charon
6
3
6
3
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,408
Damage
58,065
87,804
Taken
80,503
55,544
Mitigated
56,473
16,487
Healing
21,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,268
1,232
0
2,120
20,011
21,082
0
7,136
12,774
21,338
0
W
Sol
 
Sol
15,281
9,013
0
4,411
11,904
4,809
10,052
4,046
7,773
131,471
0
W
Xbalanque
Dannyi2
Xbalanque
10,127
4,816
0
4,763
13,597
5,212
791
3,094
10,503
0
109,829
W
Bellona
Dåedalus
Bellona
13,470
3,272
0
6,423
21,858
28,141
2,169
2,633
17,879
90
72,895
L
Tsukuyomi
KingIords
Tsukuyomi
9,542
2,187
0
5,571
16,530
10,083
27
2,441
13,136
0
47,067
L
Morgan Le Fay
PassiveMid
Morgan Le Fay
15,815
868
0
1,491
12,297
6,074
378
4,951
7,258
94,262
0
W
Hun Batz
ProfitTaker
Hun Batz
4,748
864
0
1,925
16,040
6,811
3,926
5,432
10,525
0
85,334
L
Nemesis
PunkVegita
Nemesis
9,895
4,216
0
2,903
20,859
9,858
533
7,089
13,601
0
70,978
W
Charon
eddieRF8
Charon
14,439
2,701
725
3,359
17,104
11,500
70
6,411
10,693
45,763
2,818
L
11,888
6,697
0
4,402
18,107
8,447
483
7,720
10,286
0
89,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,546
Gold Earned
60,523
483
Minions Killed
620
0
Camps Cleared
0
1,794,474
Distance Traveled
1,886,186
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,686
457
20
1
0
387,151
7
W
Sol
13,687
720
188
10
0
454,173
0
W
Xbalanque
11,506
606
162
9
0
332,571
3
W
Bellona
11,947
629
107
6
0
368,462
0
L
Tsukuyomi
8,044
423
81
4
0
284,063
3
L
Morgan Le Fay
10,455
550
148
8
0
373,376
3
W
Hun Batz
11,527
607
122
6
0
361,927
0
L
Nemesis
9,316
490
99
5
0
408,341
1
W
Charon
11,856
624
41
2
0
369,053
5
L
Anhur
9,045
476
135
7
0
341,543
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role