Player Matchup

Sylvanus
Sylvanus
EthanKaiser1142
Sylvanus
Level 135
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 8L
1,500 Elo+
Party 1
Sol
Sol
Jaxx787
Sol
Level 29
God Stats
3W - 3L
1,444 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
RatedCarcass6
Ix Chel
Level 154
God Stats
2W - 3L
1,664 SR
Queue Stats
8W - 15L
1,500 Elo+
Party 1
Ravana
Ravana
SaberSimp
Ravana
Level 130
God Stats
3W - 1L
1,167 SR
Queue Stats
14W - 15L
1,484 Elo+
Party 1
Shiva
Shiva
TYBERIUS777
Shiva
Level 137
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 11L
1,484 Elo+
Party 1
Team Averages
Level 117
1,455 SR
1,494 Elo+

VS

Team Averages
Level 142
1,581 SR
1,583 Elo+
Merlin
Merlin
EdTony
Merlin
Level 145
God Stats
21W - 21L
1,849 SR
Queue Stats
406W - 400L
1,552 Elo+
Solo
Jing Wei
Jing Wei
KloudtheKiller
Jing Wei
Level 144
God Stats
329W - 301L
1,653 SR
Queue Stats
348W - 325L
1,618 Elo+
Solo
Tyr
Tyr
MadsMester
Tyr
Level 128
God Stats
3W - 6L
1,320 SR
Queue Stats
307W - 295L
1,490 Elo+
Solo
Bellona
Bellona
The_Gantai
Bellona
Level 141
God Stats
1W - 4L
1,581 SR
Queue Stats
55W - 41L
1,719 Elo+
Party 2
Bakasura
Bakasura
alejandrobg1234
Bakasura
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
167W - 131L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
10
0 / 0 / 3
5,337
890
1,502
2,403
1,548
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Sol
11
2 / 0 / 2
5,582
930
5,775
4,000
1,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ix Chel
12
2 / 0 / 1
5,792
965
3,990
2,200
907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
SaberSimp
Ravana
11
0 / 0 / 3
5,293
882
5,057
1,759
1,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 1 / 2
5,535
923
3,736
5,712
4,028
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
EdTony
Merlin
7
0 / 1 / 0
4,464
744
241
863
261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
11
0 / 0 / 1
5,510
918
2,793
4,598
1,690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 1 / 1
4,948
825
3,492
5,790
3,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bellona
The_Gantai
Bellona
10
1 / 1 / 0
5,344
891
1,976
7,360
7,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
10
0 / 2 / 0
4,868
811
1,236
5,704
2,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
5
Kills
1
1
Deaths
5
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
EdTony
Merlin
0
1
0
0
W
Sylvanus
0
0
3
1.5
W
Sol
2
0
2
3
L
Jing Wei
0
0
1
0.5
L
0
1
1
0.5
W
Ix Chel
2
0
1
2.5
W
Ravana
SaberSimp
Ravana
0
0
3
1.5
W
1
1
2
2
L
Bellona
The_Gantai
Bellona
1
1
0
1
L
Bakasura
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,060
Damage
9,738
16,074
Taken
24,315
8,975
Mitigated
15,226
7,045
Healing
5,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
EdTony
Merlin
241
0
0
0
863
261
0
490
373
529
35
W
Sylvanus
1,502
554
1,621
700
2,403
1,548
281
52
2,257
6,827
157
W
Sol
5,775
3,031
0
312
4,000
1,172
714
65
3,764
14,129
1,394
L
Jing Wei
2,793
1,836
0
1,314
4,598
1,690
104
1,587
3,011
0
20,000
L
3,492
642
0
1,760
5,790
3,400
0
2,254
3,536
0
9,078
W
Ix Chel
3,990
530
981
1,283
2,200
907
32
62
2,094
22,335
0
W
Ravana
SaberSimp
Ravana
5,057
1,106
0
92
1,759
1,320
0
0
1,676
0
14,655
W
3,736
568
622
1,434
5,712
4,028
0
40
5,529
0
10,513
L
Bellona
The_Gantai
Bellona
1,976
298
0
372
7,360
7,000
0
3,479
3,881
0
12,182
L
Bakasura
1,236
988
0
2,397
5,704
2,875
0
2,934
2,770
0
4,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,539
Gold Earned
25,134
139
Minions Killed
109
0
Camps Cleared
0
636,583
Distance Traveled
572,012
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,464
744
4
1
0
26,013
0
W
Sylvanus
5,337
890
12
2
0
109,565
0
W
Sol
5,582
930
30
5
0
120,454
0
L
Jing Wei
5,510
918
43
7
0
145,577
0
L
Tyr
4,948
825
16
3
0
144,040
0
W
Ix Chel
5,792
965
46
8
0
130,160
0
W
Ravana
5,293
882
36
6
0
134,858
0
W
Shiva
5,535
923
15
3
0
141,546
0
L
Bellona
5,344
891
32
5
0
131,317
0
L
Bakasura
4,868
811
14
2
0
125,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role