Player Matchup

Sylvanus
Sylvanus
Spikel21
Sylvanus
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,275 Elo+
Party 1
Ah Puch
Ah Puch
TheSpark184
Ah Puch
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,421 Elo+
Party 1
King Arthur
King Arthur
lightskinWarlord
King Arthur
Level 5
God Stats
1W - 4L
1,310 SR
Queue Stats
2W - 5L
1,421 Elo+
Party 1
Team Averages
Level 29
1,437 SR
1,372 Elo+

VS

Team Averages
Level 61
1,622 SR
1,685 Elo+
Neith
Neith
BigDaddyBeef35
Neith
Level 29
God Stats
12W - 12L
1,667 SR
Queue Stats
166W - 167L
1,654 Elo+
Party 2
Maui
Maui
FurballJonez
Maui
Level 88
God Stats
10W - 5L
1,671 SR
Queue Stats
244W - 245L
1,705 Elo+
Party 2
Discordia
Discordia
HairballSmith
Discordia
Level 65
God Stats
31W - 14L
1,528 SR
Queue Stats
142W - 143L
1,697 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Spikel21
Sylvanus
14
0 / 3 / 2
8,826
630
6,035
12,182
10,651
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ah Puch
TheSpark184
Ah Puch
13
0 / 3 / 2
8,848
632
7,782
10,556
4,887
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

King Arthur
lightskinWarlord
King Arthur
14
2 / 3 / 0
8,953
640
6,251
14,063
12,009
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 5
9,313
665
7,373
8,201
3,612
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 0 / 8
9,448
675
8,736
11,518
13,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
HairballSmith
Discordia
16
6 / 1 / 3
10,790
771
14,668
6,514
2,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
2
Kills
9
9
Deaths
2
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
W
1
0
8
5
W
Discordia
HairballSmith
Discordia
6
1
3
7.5
L
Sylvanus
Spikel21
Sylvanus
0
3
2
0.33
L
Ah Puch
TheSpark184
Ah Puch
0
3
2
0.33
L
King Arthur
lightskinWarlord
King Arthur
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,068
Damage
30,777
36,801
Taken
26,233
27,547
Mitigated
19,500
4,005
Healing
3,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,373
2,739
0
1,613
8,201
3,612
927
5,456
2,662
0
16,666
W
8,736
715
0
1,499
11,518
13,020
268
4,712
6,604
17,338
2,211
W
Discordia
HairballSmith
Discordia
14,668
257
0
200
6,514
2,868
75
2,934
3,492
56,051
728
L
Sylvanus
Spikel21
Sylvanus
6,035
1,220
1,504
1,363
12,182
10,651
0
7,958
3,998
19,572
2,052
L
Ah Puch
TheSpark184
Ah Puch
7,782
634
0
778
10,556
4,887
0
6,614
3,795
45,812
0
L
King Arthur
lightskinWarlord
King Arthur
6,251
1,225
0
360
14,063
12,009
0
7,186
6,323
0
20,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,627
Gold Earned
29,551
137
Minions Killed
187
0
Camps Cleared
0
737,048
Distance Traveled
803,851
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,313
665
49
4
0
264,003
0
W
Maui
9,448
675
32
2
0
276,590
1
W
Discordia
10,790
771
106
8
0
263,258
0
L
Sylvanus
8,826
630
41
3
0
249,192
0
L
Ah Puch
8,848
632
77
6
0
220,861
0
L
King Arthur
8,953
640
19
1
0
266,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role