Player Matchup

Hachiman
Hachiman
AstroNebula4
Hachiman
Level 109
God Stats
11W - 6L
1,693 SR
Queue Stats
78W - 74L
1,585 Elo+
Party 3
Ares
Ares
GebGamer47
Ares
Level 34
God Stats
12W - 3L
1,500 SR
Queue Stats
71W - 52L
1,500 Elo+
Solo
Surtr
Surtr
euaggh
Surtr
Level 8
God Stats
1W - 3L
1,343 SR
Queue Stats
62W - 66L
1,291 Elo+
Party 3
Hun Batz
Hun Batz
mrquackvevo
Hun Batz
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 101L
1,360 Elo+
Party 3
Ra
Ra
qpqqppqqppq
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 54
1,507 SR
1,447 Elo+

VS

Team Averages
Level 57
1,565 SR
1,631 Elo+
Thoth
Thoth
CallinAdrean
Thoth
Level 67
God Stats
39W - 34L
1,429 SR
Queue Stats
94W - 76L
1,577 Elo+
Party 2
Vamana
Vamana
Calvatron11
Vamana
Level 86
God Stats
1W - 0L
1,728 SR
Queue Stats
54W - 38L
1,832 Elo+
Party 2
Sol
Sol
ForceRizer
Sol
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,434 Elo+
Party 1
Horus
Horus
GhostOfLife2
Horus
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 35L
1,482 Elo+
Party 1
Kuzenbo
Kuzenbo
friendlyfart
Kuzenbo
Level 28
God Stats
4W - 0L
1,671 SR
Queue Stats
33W - 21L
1,832 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AstroNebula4
Hachiman
11
2 / 3 / 4
6,813
524
9,394
6,911
2,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
4 / 3 / 1
7,203
554
6,120
12,409
10,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Surtr
euaggh
Surtr
9
0 / 3 / 0
5,295
407
3,498
11,525
5,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Hun Batz
mrquackvevo
Hun Batz
12
0 / 2 / 2
6,238
480
2,409
11,327
5,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 10 / 0
5,260
405
1,994
9,197
2,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 7
8,040
618
7,984
6,448
2,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
14
3 / 0 / 1
8,387
645
10,048
8,880
9,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
3 / 2 / 3
7,519
578
6,576
8,807
3,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

9
1 / 1 / 5
6,305
485
3,518
8,955
7,755
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kuzenbo
friendlyfart
Kuzenbo
10
8 / 2 / 5
7,172
552
6,331
9,349
9,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
6
Kills
21
21
Deaths
6
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hachiman
AstroNebula4
Hachiman
2
3
4
1.33
W
6
1
7
9.5
W
Vamana
3
0
1
3.5
W
3
2
3
2.25
L
4
3
1
1.5
W
1
1
5
3.5
L
Surtr
euaggh
Surtr
0
3
0
0
W
Kuzenbo
friendlyfart
Kuzenbo
8
2
5
5.25
L
Hun Batz
mrquackvevo
Hun Batz
0
2
2
0.5
L
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,415
Damage
34,457
51,369
Taken
42,439
26,475
Mitigated
31,367
12,196
Healing
12,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
AstroNebula4
Hachiman
9,394
5,341
0
2,226
6,911
2,483
470
3,731
3,180
0
55,337
W
7,984
217
0
1,834
6,448
2,158
477
600
5,848
49,239
889
W
Vamana
10,048
5,033
0
2,136
8,880
9,168
248
1,285
6,958
0
71,688
W
6,576
2,815
0
3,128
8,807
3,087
296
1,499
7,308
44,072
11,340
L
6,120
709
0
3,547
12,409
10,160
263
5,369
6,989
21,558
4,796
W
3,518
1,820
1,090
2,343
8,955
7,755
285
2,116
6,839
0
11,455
L
Surtr
euaggh
Surtr
3,498
1,308
0
4,877
11,525
5,775
0
1,844
8,978
270
21,066
W
Kuzenbo
friendlyfart
Kuzenbo
6,331
2,022
0
2,166
9,349
9,199
0
2,265
6,985
18,070
2,766
L
Hun Batz
mrquackvevo
Hun Batz
2,409
662
0
1,476
11,327
5,396
0
3,945
7,280
0
52,229
L
1,994
641
48
22
9,197
2,661
0
4,929
4,127
16,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,809
Gold Earned
37,423
251
Minions Killed
315
0
Camps Cleared
0
1,185,226
Distance Traveled
1,253,643
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,813
524
84
6
0
222,968
1
W
Thoth
8,040
618
67
5
0
263,961
0
W
Vamana
8,387
645
121
9
0
238,871
0
W
Sol
7,519
578
84
6
0
224,746
0
L
Ares
7,203
554
31
2
0
246,467
0
W
Horus
6,305
485
15
1
0
267,786
4
L
Surtr
5,295
407
30
2
0
256,896
2
W
Kuzenbo
7,172
552
28
2
0
258,279
0
L
Hun Batz
6,238
480
81
6
0
263,737
0
L
Ra
5,260
405
25
2
0
195,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role