Player Matchup

Hun Batz
Hun Batz
ELVER69D
Hun Batz
Level 86
God Stats
5W - 3L
1,645 SR
Queue Stats
171W - 183L
1,511 Elo+
Party 1
Bellona
Bellona
Elempotrador01
Bellona
Level 52
God Stats
6W - 6L
1,504 SR
Queue Stats
79W - 91L
1,513 Elo+
Party 1
Yemoja
Yemoja
Mayk0ll
Yemoja
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
56W - 73L
1,485 Elo+
Party 1
Kukulkan
Kukulkan
dprFKx
Kukulkan
Level 26
God Stats
19W - 19L
1,744 SR
Queue Stats
22W - 26L
1,645 Elo+
Party 1
Bake Kujira
Bake Kujira
fields757575
Bake Kujira
Level 56
God Stats
2W - 1L
1,287 SR
Queue Stats
7W - 12L
1,298 Elo+
Solo
Team Averages
Level 61
1,536 SR
1,490 Elo+

VS

Team Averages
Level 43
1,540 SR
1,370 Elo+
Nu Wa
Nu Wa
JOΔNNE
Nu Wa
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,179 Elo+
Solo
Maui
Maui
MyNamesChrispy
Maui
Level 8
God Stats
3W - 2L
1,699 SR
Queue Stats
6W - 6L
1,464 Elo+
Party 2
Tiamat
Tiamat
Sasori004
Tiamat
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,446 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Svuzyh
Tsukuyomi
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 2
Surtr
Surtr
Zaforeac
Surtr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,260 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ELVER69D
Hun Batz
15
9 / 1 / 10
10,899
1,362
22,123
11,537
7,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
5 / 0 / 12
9,605
1,201
12,958
9,277
7,470
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Yemoja
Mayk0ll
Yemoja
15
0 / 0 / 18
8,794
1,099
2,562
7,518
4,074
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Kukulkan
dprFKx
Kukulkan
16
6 / 1 / 8
10,278
1,285
12,389
6,762
3,402
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bake Kujira
fields757575
Bake Kujira
15
0 / 3 / 17
9,102
1,138
12,177
11,679
13,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

330

VS

Team 2 Tickets

186

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
JOΔNNE
Nu Wa
13
0 / 2 / 3
7,643
955
3,484
3,717
1,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 2 / 5
9,443
1,180
2,981
15,628
17,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tiamat
Sasori004
Tiamat
14
2 / 3 / 2
8,814
1,102
13,282
12,502
8,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tsukuyomi
Svuzyh
Tsukuyomi
14
3 / 6 / 2
9,378
1,172
12,815
13,945
6,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
Zaforeac
Surtr
13
0 / 7 / 3
8,067
1,008
12,040
20,401
15,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
20
20
Kills
5
5
Deaths
20
65
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
ELVER69D
Hun Batz
9
1
10
14
W
5
0
12
11
L
Nu Wa
JOΔNNE
Nu Wa
0
2
3
0.75
W
Yemoja
Mayk0ll
Yemoja
0
0
18
9
L
0
2
5
1.25
L
Tiamat
Sasori004
Tiamat
2
3
2
1
L
Tsukuyomi
Svuzyh
Tsukuyomi
3
6
2
0.67
L
Surtr
Zaforeac
Surtr
0
7
3
0.21
W
Kukulkan
dprFKx
Kukulkan
6
1
8
10
W
Bake Kujira
fields757575
Bake Kujira
0
3
17
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,209
Damage
44,602
46,773
Taken
66,193
35,495
Mitigated
50,093
13,649
Healing
5,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
ELVER69D
Hun Batz
22,123
5,014
0
0
11,537
7,270
0
3,850
7,687
0
33,180
W
12,958
4,042
735
444
9,277
7,470
0
3,951
5,326
0
17,643
L
Nu Wa
JOΔNNE
Nu Wa
3,484
687
0
100
3,717
1,158
0
978
2,701
7,071
0
W
Yemoja
Mayk0ll
Yemoja
2,562
1,045
9,280
2,499
7,518
4,074
0
3,834
3,684
7,849
0
L
2,981
277
0
1,032
15,628
17,809
0
7,677
7,742
11,162
0
L
Tiamat
Sasori004
Tiamat
13,282
776
0
1,070
12,502
8,800
0
4,417
7,826
36,049
229
L
Tsukuyomi
Svuzyh
Tsukuyomi
12,815
2,623
0
1,314
13,945
6,669
0
4,041
9,807
0
27,951
L
Surtr
Zaforeac
Surtr
12,040
4,156
0
2,143
20,401
15,657
0
8,040
12,170
674
20,537
W
Kukulkan
dprFKx
Kukulkan
12,389
1,296
0
0
6,762
3,402
0
2,039
4,723
47,176
925
W
Bake Kujira
fields757575
Bake Kujira
12,177
6,481
0
691
11,679
13,279
0
6,308
5,371
32,059
1,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,678
Gold Earned
43,345
218
Minions Killed
134
4
Camps Cleared
5
822,458
Distance Traveled
718,419
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,899
1,362
37
5
1
170,376
0
W
Bellona
9,605
1,201
10
1
1
182,133
0
L
Nu Wa
7,643
955
15
2
0
55,551
0
W
Yemoja
8,794
1,099
12
2
0
163,374
0
L
Maui
9,443
1,180
12
2
1
170,854
0
L
Tiamat
8,814
1,102
71
9
2
177,187
0
L
Tsukuyomi
9,378
1,172
23
3
2
175,256
0
L
Surtr
8,067
1,008
13
2
0
139,571
0
W
Kukulkan
10,278
1,285
103
13
0
156,525
0
W
Bake Kujira
9,102
1,138
56
7
2
150,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role