Player Matchup

Kuzenbo
Kuzenbo
LoganPaulFanGurI
Kuzenbo
Level 5
God Stats
14W - 0L
1,940 SR
Queue Stats
32W - 3L
1,863 Elo+
Party 2
Hercules
Hercules
SmashinTarz
Hercules
Level 29
God Stats
29W - 3L
1,500 SR
Queue Stats
69W - 10L
1,500 Elo+
Party 2
Atlas
Atlas
YUGIOHKID420
Atlas
Level 72
God Stats
1W - 0L
1,772 SR
Queue Stats
89W - 7L
1,796 Elo+
Party 2
Team Averages
Level 35
1,737 SR
1,720 Elo+

VS

Team Averages
Level 42
1,486 SR
1,449 Elo+
Terra
Terra
KamStAnKDank
Terra
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,344 Elo+
Party 1
Loki
Loki
MillerTime360-_-
Loki
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,508 Elo+
Party 1
Janus
Janus
Pro-ChaoStorm
Janus
Level 17
God Stats
1W - 3L
1,459 SR
Queue Stats
1W - 3L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 9
7,719
858
5,433
8,729
8,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hercules
SmashinTarz
Hercules
12
5 / 0 / 5
7,783
865
8,255
8,815
6,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

11
4 / 2 / 8
7,572
841
9,098
9,394
7,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,592
621
3,746
10,715
5,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

9
0 / 4 / 2
6,019
669
3,413
9,485
3,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

6
0 / 5 / 1
5,311
590
3,717
6,682
2,216
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
12
Kills
0
2
Deaths
12
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
3
0
9
7.5
L
0
4
2
0.25
L
0
5
1
0.1
W
Hercules
SmashinTarz
Hercules
5
0
5
7.5
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,786
Damage
10,876
26,938
Taken
26,882
21,702
Mitigated
11,670
3,973
Healing
1,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,746
803
190
250
10,715
5,665
0
4,491
5,764
9,739
0
W
5,433
1,209
0
740
8,729
8,022
390
1,952
6,227
16,306
1,184
L
3,413
458
0
1,007
9,485
3,789
0
5,682
3,636
0
13,590
L
3,717
921
0
0
6,682
2,216
0
3,327
3,280
6,862
0
W
Hercules
SmashinTarz
Hercules
8,255
1,312
730
2,503
8,815
6,466
626
2,547
6,268
0
16,027
W
9,098
2,883
0
0
9,394
7,214
238
3,140
5,950
23,463
748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,074
Gold Earned
16,922
69
Minions Killed
38
0
Camps Cleared
0
494,454
Distance Traveled
308,023
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
5,592
621
8
1
0
115,401
0
W
Kuzenbo
7,719
858
25
3
0
184,215
0
L
Loki
6,019
669
26
3
0
109,245
0
L
Janus
5,311
590
4
0
0
83,377
0
W
Hercules
7,783
865
20
2
0
155,043
0
W
Atlas
7,572
841
24
3
0
155,196
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role