Player Matchup

Sun Wukong
Sun Wukong
Griffin2132907
Sun Wukong
Level 75
God Stats
0W - 3L
1,289 SR
Queue Stats
1W - 9L
1,426 Elo+
Party 1
Bacchus
Bacchus
Niles-Boy11
Bacchus
Level 5
God Stats
0W - 7L
1,200 SR
Queue Stats
1W - 7L
1,426 Elo+
Party 1
Hachiman
Hachiman
PickCity20
Hachiman
Level 9
God Stats
1W - 2L
1,505 SR
Queue Stats
1W - 7L
1,426 Elo+
Party 1
Scylla
Scylla
ZigzagFungus14
Scylla
Level 70
God Stats
0W - 2L
1,200 SR
Queue Stats
1W - 5L
1,426 Elo+
Party 1
Loki
Loki
apexnxte
Loki
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Team Averages
Level 33
1,339 SR
1,441 Elo+

VS

Team Averages
Level 43
1,505 SR
1,475 Elo+
Achilles
Achilles
Baxter_148
Achilles
Level 20
God Stats
10W - 6L
1,290 SR
Queue Stats
31W - 31L
1,386 Elo+
Party 2
Rama
Rama
ForeverCharlie
Rama
Level 44
God Stats
4W - 1L
1,638 SR
Queue Stats
177W - 144L
1,516 Elo+
Party 3
Ao Kuang
Ao Kuang
MatiFlo236
Ao Kuang
Level 61
God Stats
1W - 1L
1,250 SR
Queue Stats
135W - 101L
1,438 Elo+
Party 2
Ganesha
Ganesha
ShaddolI
Ganesha
Level 27
God Stats
4W - 2L
1,500 SR
Queue Stats
113W - 82L
1,517 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
edfear10
Morgan Le Fay
Level 64
God Stats
7W - 6L
1,846 SR
Queue Stats
112W - 84L
1,517 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Griffin2132907
Sun Wukong
17
6 / 3 / 2
11,582
579
11,364
16,736
9,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bacchus
Niles-Boy11
Bacchus
11
0 / 10 / 0
7,517
376
2,707
19,316
13,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
PickCity20
Hachiman
13
0 / 7 / 1
7,644
382
3,137
15,787
4,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 9 / 2
8,222
411
6,282
17,685
4,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
15
1 / 10 / 4
8,564
428
6,173
19,571
5,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Baxter_148
Achilles
17
5 / 2 / 5
11,616
581
10,375
16,044
14,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

20
17 / 1 / 1
14,420
721
18,905
11,777
6,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
MatiFlo236
Ao Kuang
17
4 / 3 / 6
10,767
538
6,349
16,405
7,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ganesha
ShaddolI
Ganesha
15
0 / 1 / 21
11,221
561
7,620
20,891
25,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
edfear10
Morgan Le Fay
17
13 / 1 / 7
12,868
643
21,926
11,225
4,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
79
7
Kills
39
39
Deaths
8
9
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Achilles
Baxter_148
Achilles
5
2
5
3.75
W
17
1
1
17.5
L
Sun Wukong
Griffin2132907
Sun Wukong
6
3
2
2.33
W
Ao Kuang
MatiFlo236
Ao Kuang
4
3
6
2.33
L
Bacchus
Niles-Boy11
Bacchus
0
10
0
0
L
Hachiman
PickCity20
Hachiman
0
7
1
0.07
W
Ganesha
ShaddolI
Ganesha
0
1
21
10.5
L
0
9
2
0.11
L
Loki
1
10
4
0.3
W
Morgan Le Fay
edfear10
Morgan Le Fay
13
1
7
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,663
Damage
65,175
89,095
Taken
76,342
38,927
Mitigated
59,524
14,617
Healing
23,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Baxter_148
Achilles
10,375
1,318
0
1,962
16,044
14,457
643
1,446
13,092
0
64,702
W
18,905
16,393
0
7,207
11,777
6,662
7,926
1,054
10,723
0
145,402
L
Sun Wukong
Griffin2132907
Sun Wukong
11,364
1,414
0
4,497
16,736
9,891
0
5,579
11,157
0
65,236
W
Ao Kuang
MatiFlo236
Ao Kuang
6,349
1,326
0
8,280
16,405
7,800
3,939
587
15,756
74,432
0
L
Bacchus
Niles-Boy11
Bacchus
2,707
432
0
1,021
19,316
13,729
0
4,005
15,311
19,668
0
L
Hachiman
PickCity20
Hachiman
3,137
2,331
0
2,736
15,787
4,581
0
5,980
9,807
0
47,255
W
Ganesha
ShaddolI
Ganesha
7,620
757
0
4,342
20,891
25,631
723
2,358
18,433
31,372
0
L
6,282
0
0
2,785
17,685
4,745
0
13,471
4,214
46,175
726
L
Loki
6,173
1,729
0
3,578
19,571
5,981
0
6,695
12,876
0
54,804
W
Morgan Le Fay
edfear10
Morgan Le Fay
21,926
2,202
0
1,473
11,225
4,974
3,141
3,049
7,770
86,824
2,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,529
Gold Earned
60,892
349
Minions Killed
626
0
Camps Cleared
0
1,702,235
Distance Traveled
1,906,043
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,616
581
103
5
0
377,672
0
W
Rama
14,420
721
229
11
0
345,105
0
L
Sun Wukong
11,582
579
94
5
0
392,627
0
W
Ao Kuang
10,767
538
134
7
0
422,506
0
L
Bacchus
7,517
376
26
1
0
290,116
0
L
Hachiman
7,644
382
74
4
0
298,651
0
W
Ganesha
11,221
561
11
1
0
401,546
4
L
Scylla
8,222
411
76
4
0
375,287
0
L
Loki
8,564
428
79
4
0
345,554
0
W
Morgan Le Fay
12,868
643
149
7
0
359,214
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role