Player Matchup

Anhur
Anhur
Breddas
Anhur
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 28L
1,581 Elo+
Party 2
Sylvanus
Sylvanus
ErebusShade
Sylvanus
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 20L
1,574 Elo+
Party 2
Ah Puch
Ah Puch
SorrowedSnake
Ah Puch
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 70L
1,472 Elo+
Party 2
Achilles
Achilles
gripperthief
Achilles
Level 196
God Stats
1W - 0L
1,500 SR
Queue Stats
235W - 246L
1,566 Elo+
Party 2
Chaac
Chaac
redneck grass
Chaac
Level 121
God Stats
2W - 1L
1,746 SR
Queue Stats
72W - 55L
1,418 Elo+
Solo
Team Averages
Level 131
1,549 SR
1,522 Elo+

VS

Team Averages
Level 100
1,500 SR
1,549 Elo+
Fenrir
Fenrir
Buckeyes Fan6
Fenrir
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 57L
1,408 Elo+
Party 1
Skadi
Skadi
JoeMamma019
Skadi
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 41L
1,455 Elo+
Party 1
Anubis
Anubis
MrMillians
Anubis
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 62L
1,643 Elo+
Party 1
Horus
Horus
SirMrAmazing
Horus
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,537 Elo+
Solo
Geb
Geb
SwayingSpeirzy
Geb
Level 158
God Stats
2W - 3L
1,500 SR
Queue Stats
126W - 138L
1,700 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Breddas
Anhur
15
3 / 3 / 9
9,502
731
9,738
11,383
5,529
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
ErebusShade
Sylvanus
15
0 / 3 / 13
9,334
718
4,962
16,104
13,914
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ah Puch
18
3 / 1 / 13
10,380
798
19,456
10,497
5,427
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
gripperthief
Achilles
18
8 / 3 / 12
11,254
866
16,733
16,123
15,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

17
8 / 3 / 10
10,542
811
14,484
18,927
28,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 10
8,289
638
7,182
14,038
13,976
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 5 / 6
7,768
598
10,809
11,936
5,628
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
MrMillians
Anubis
17
5 / 6 / 5
9,407
724
9,817
10,942
6,268
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
3 / 3 / 7
8,983
691
7,874
16,826
18,863
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 4 / 5
7,622
586
10,742
18,962
16,470
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
44
22
Kills
11
13
Deaths
22
57
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Anhur
Breddas
Anhur
3
3
9
2.5
L
1
4
10
1.5
W
Sylvanus
ErebusShade
Sylvanus
0
3
13
2.17
L
1
5
6
0.8
L
Anubis
MrMillians
Anubis
5
6
5
1.25
L
3
3
7
2.17
W
Ah Puch
3
1
13
9.5
L
1
4
5
0.88
W
Achilles
gripperthief
Achilles
8
3
12
4.67
W
8
3
10
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,373
Damage
46,424
73,034
Taken
72,704
69,480
Mitigated
61,205
33,398
Healing
25,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Breddas
Anhur
9,738
4,731
816
802
11,383
5,529
2,080
3,721
7,662
0
20,121
L
7,182
1,198
3,073
3,310
14,038
13,976
0
3,827
9,905
0
10,508
W
Sylvanus
ErebusShade
Sylvanus
4,962
1,959
10,981
4,959
16,104
13,914
1,831
4,269
11,835
9,807
0
L
10,809
3,643
443
1,642
11,936
5,628
43
3,879
7,869
0
18,182
L
Anubis
MrMillians
Anubis
9,817
322
532
924
10,942
6,268
230
3,313
7,399
28,991
0
L
7,874
2,934
2,678
5,513
16,826
18,863
0
5,565
10,978
242
14,046
W
Ah Puch
19,456
246
2,162
4,063
10,497
5,427
319
4,544
5,953
36,437
360
L
10,742
221
724
6,175
18,962
16,470
0
7,736
10,887
20,690
0
W
Achilles
gripperthief
Achilles
16,733
2,606
627
5,828
16,123
15,875
1,337
3,593
12,530
0
34,817
W
14,484
1,130
580
2,580
18,927
28,735
916
4,572
14,355
0
25,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,012
Gold Earned
42,069
153
Minions Killed
140
0
Camps Cleared
0
1,105,597
Distance Traveled
1,053,410
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,502
731
35
3
0
198,117
0
L
Fenrir
8,289
638
22
2
0
246,150
0
W
Sylvanus
9,334
718
16
1
0
182,875
0
L
Skadi
7,768
598
32
2
0
176,854
0
L
Anubis
9,407
724
48
4
0
189,045
0
L
Horus
8,983
691
23
2
0
237,115
0
W
Ah Puch
10,380
798
41
3
0
268,952
0
L
Geb
7,622
586
15
1
0
204,246
0
W
Achilles
11,254
866
33
3
0
220,391
0
W
Chaac
10,542
811
28
2
0
235,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role