Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
GittenFinger
Anubis
Level 26
God Stats
6W - 7L
1,883 SR
Queue Stats
24W - 29L
1,284 Elo+
Party 1
Cerberus
Cerberus
Norici
Cerberus
Level 40
God Stats
9W - 8L
1,883 SR
Queue Stats
38W - 35L
1,356 Elo+
Party 1
Sol
Sol
ReignDexterDonut
Sol
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 27L
2,037 Elo+
Party 3
Hercules
Hercules
jayclosethedoor
Hercules
Level 67
God Stats
4W - 2L
1,500 SR
Queue Stats
48W - 29L
1,809 Elo+
Party 3
Team Averages
Level 40
1,653 SR
1,597 Elo+

VS

Team Averages
Level 54
1,491 SR
1,444 Elo+
Fenrir
Fenrir
ANGELKANEKI10
Fenrir
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 107L
1,451 Elo+
Party 2
Yemoja
Yemoja
FreewillGull210
Yemoja
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 92L
1,475 Elo+
Party 2
Jing Wei
Jing Wei
TheCachoxUwU
Jing Wei
Level 24
God Stats
2W - 7L
1,237 SR
Queue Stats
88W - 112L
1,338 Elo+
Party 2
Sol
Sol
WakeFor3
Sol
Level 17
God Stats
1W - 1L
1,715 SR
Queue Stats
35W - 40L
1,549 Elo+
Solo
Kukulkan
Kukulkan
XxRespondxX
Kukulkan
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 13L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
2 / 1 / 7
8,200
820
10,272
11,204
5,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
15
3 / 1 / 5
8,767
877
4,373
4,946
2,734
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cerberus
Norici
Cerberus
14
1 / 0 / 7
8,832
883
5,751
13,919
12,451
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
1 / 0 / 4
8,328
833
10,964
7,814
3,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hercules
15
5 / 0 / 3
9,605
961
9,241
8,295
6,392
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 1
7,525
753
5,006
11,614
5,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

13
0 / 2 / 2
7,772
777
4,605
11,299
10,716
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
TheCachoxUwU
Jing Wei
12
0 / 3 / 1
7,082
708
2,909
8,978
3,465
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
1 / 0 / 1
7,825
783
11,837
7,461
2,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
XxRespondxX
Kukulkan
13
0 / 4 / 0
7,329
733
7,524
6,435
2,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
12
Kills
2
2
Deaths
12
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
1
7
5.5
L
1
3
1
0.5
L
0
2
2
0.5
W
Anubis
3
1
5
5.5
W
Cerberus
Norici
Cerberus
1
0
7
4.5
W
1
0
4
3
L
Jing Wei
TheCachoxUwU
Jing Wei
0
3
1
0.17
L
1
0
1
1.5
L
Kukulkan
XxRespondxX
Kukulkan
0
4
0
0
W
Hercules
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,601
Damage
31,881
46,178
Taken
45,787
29,958
Mitigated
25,204
17,214
Healing
8,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
10,272
3,912
0
4,051
11,204
5,148
1,446
6,323
4,881
0
28,340
L
5,006
826
0
690
11,614
5,586
0
5,058
6,328
0
14,828
L
4,605
400
3,023
2,514
11,299
10,716
0
5,200
5,867
12,056
0
W
Anubis
4,373
186
0
1,303
4,946
2,734
488
2,842
2,094
23,652
668
W
Cerberus
Norici
Cerberus
5,751
175
467
3,614
13,919
12,451
243
8,137
5,772
10,807
1,382
W
10,964
2,052
0
4,665
7,814
3,233
3,053
3,705
4,109
34,834
0
L
Jing Wei
TheCachoxUwU
Jing Wei
2,909
1,695
0
0
8,978
3,465
0
3,594
5,174
0
15,592
L
11,837
3,265
0
2,183
7,461
2,920
0
3,062
4,289
28,501
0
L
Kukulkan
XxRespondxX
Kukulkan
7,524
48
50
137
6,435
2,517
0
2,664
3,599
22,616
0
W
Hercules
9,241
2,622
0
3,114
8,295
6,392
285
2,931
5,356
0
17,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,732
Gold Earned
37,533
210
Minions Killed
153
0
Camps Cleared
0
1,113,032
Distance Traveled
1,013,332
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,200
820
39
4
0
205,674
0
L
Fenrir
7,525
753
27
3
0
222,940
0
L
Yemoja
7,772
777
10
1
0
200,342
0
W
Anubis
8,767
877
60
6
0
215,331
4
W
Cerberus
8,832
883
27
3
0
247,204
0
W
Sol
8,328
833
62
6
0
203,613
0
L
Jing Wei
7,082
708
23
2
0
200,436
0
L
Sol
7,825
783
44
4
0
198,632
1
L
Kukulkan
7,329
733
49
5
0
190,982
0
W
Hercules
9,605
961
22
2
0
241,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role