Player Matchup

Erlang Shen
Erlang Shen
Bampion
Erlang Shen
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 10L
1,500 Elo+
Solo
Cerberus
Cerberus
DUBD334
Cerberus
Level 141
God Stats
3W - 1L
1,846 SR
Queue Stats
99W - 114L
1,501 Elo+
Party 3
Sun Wukong
Sun Wukong
Darke07
Sun Wukong
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 56L
1,183 Elo+
Party 1
Hel
Hel
DolphinCoffins
Hel
Level 126
God Stats
0W - 2L
1,313 SR
Queue Stats
87W - 95L
1,457 Elo+
Party 3
Tyr
Tyr
KenoiX
Tyr
Level 162
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 16L
1,293 Elo+
Party 1
Team Averages
Level 141
1,532 SR
1,387 Elo+

VS

Team Averages
Level 131
1,543 SR
1,604 Elo+
Medusa
Medusa
BeachBabeArachne
Medusa
Level 147
God Stats
3W - 1L
1,500 SR
Queue Stats
65W - 54L
1,587 Elo+
Party 2
Yemoja
Yemoja
OloruninThruThe6
Yemoja
Level 127
God Stats
2W - 4L
1,500 SR
Queue Stats
107W - 130L
1,615 Elo+
Party 2
Cthulhu
Cthulhu
PrenerfSol
Cthulhu
Level 129
God Stats
4W - 0L
1,715 SR
Queue Stats
52W - 48L
1,544 Elo+
Party 2
Ishtar
Ishtar
briaereos1
Ishtar
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,700 Elo+
Solo
Athena
Athena
chaboyenz
Athena
Level 148
God Stats
3W - 0L
1,500 SR
Queue Stats
86W - 65L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Bampion
Erlang Shen
12
1 / 4 / 1
6,030
861
4,796
12,879
13,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
DUBD334
Cerberus
12
0 / 2 / 3
6,260
894
5,994
11,114
9,175
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
Darke07
Sun Wukong
7
0 / 1 / 0
4,976
711
1,124
3,426
2,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 4 / 1
6,031
862
2,535
7,576
3,452
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
KenoiX
Tyr
12
0 / 1 / 3
5,869
838
7,455
9,749
6,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 7
7,725
1,104
13,562
6,433
3,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 0 / 9
6,628
947
1,840
5,207
4,289
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
PrenerfSol
Cthulhu
12
2 / 1 / 7
7,191
1,027
9,098
11,545
11,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ishtar
briaereos1
Ishtar
13
5 / 1 / 7
7,504
1,072
11,282
6,298
3,401
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
chaboyenz
Athena
11
1 / 1 / 9
6,972
996
4,307
10,592
9,684
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
51
3
Kills
12
12
Deaths
3
8
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Bampion
Erlang Shen
1
4
1
0.38
W
4
0
7
7.5
L
Cerberus
DUBD334
Cerberus
0
2
3
0.75
L
Sun Wukong
Darke07
Sun Wukong
0
1
0
0
L
2
4
1
0.63
L
Tyr
KenoiX
Tyr
0
1
3
1.5
W
0
0
9
4.5
W
Cthulhu
PrenerfSol
Cthulhu
2
1
7
5.5
W
Ishtar
briaereos1
Ishtar
5
1
7
8.5
W
Athena
chaboyenz
Athena
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,904
Damage
40,089
44,744
Taken
40,075
34,532
Mitigated
32,361
21,194
Healing
19,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Bampion
Erlang Shen
4,796
2,434
523
2,822
12,879
13,201
0
4,355
8,524
0
9,434
W
13,562
3,789
1,634
653
6,433
3,588
1,552
1,000
5,433
0
29,802
L
Cerberus
DUBD334
Cerberus
5,994
338
203
4,342
11,114
9,175
0
2,541
8,573
16,309
0
L
Sun Wukong
Darke07
Sun Wukong
1,124
212
261
343
3,426
2,585
0
1,609
1,817
0
4,312
L
2,535
437
6,189
2,688
7,576
3,452
0
2,291
5,285
6,072
0
L
Tyr
KenoiX
Tyr
7,455
527
650
3,173
9,749
6,119
0
3,667
6,082
0
15,008
W
1,840
802
6,515
1,357
5,207
4,289
485
1,524
3,546
3,001
527
W
Cthulhu
PrenerfSol
Cthulhu
9,098
458
1,409
1,041
11,545
11,399
54
2,063
9,329
15,895
0
W
Ishtar
briaereos1
Ishtar
11,282
6,456
283
782
6,298
3,401
1,084
2,086
4,120
0
21,541
W
Athena
chaboyenz
Athena
4,307
895
3,047
2,510
10,592
9,684
167
1,856
8,500
4,981
487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,166
Gold Earned
36,020
91
Minions Killed
90
0
Camps Cleared
0
595,881
Distance Traveled
756,891
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,030
861
15
2
0
131,106
0
W
Medusa
7,725
1,104
46
7
0
160,986
0
L
Cerberus
6,260
894
54
8
0
139,378
0
L
Sun Wukong
4,976
711
7
1
0
41,857
0
L
Hel
6,031
862
5
1
0
146,085
0
L
Tyr
5,869
838
10
1
0
137,455
0
W
Yemoja
6,628
947
2
0
0
135,837
0
W
Cthulhu
7,191
1,027
6
1
0
165,889
0
W
Ishtar
7,504
1,072
32
5
0
131,877
0
W
Athena
6,972
996
4
1
0
162,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role