Player Matchup

Ymir
Ymir
Board1020
Ymir
Level 29
God Stats
4W - 4L
1,470 SR
Queue Stats
67W - 67L
1,242 Elo+
Party 1
Chiron
Chiron
Noisi Boy 255
Chiron
Level 79
God Stats
3W - 3L
1,434 SR
Queue Stats
77W - 73L
1,497 Elo+
Solo
Ix Chel
Ix Chel
SavageSilasDK
Ix Chel
Level 67
God Stats
27W - 26L
1,686 SR
Queue Stats
442W - 428L
1,388 Elo+
Party 1
Arachne
Arachne
xQueenQc
Arachne
Level 81
God Stats
5W - 4L
1,392 SR
Queue Stats
12W - 17L
1,432 Elo+
Party 3
Anhur
Anhur
xSkyQc
Anhur
Level 72
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 17L
1,432 Elo+
Party 3
Team Averages
Level 66
1,496 SR
1,398 Elo+

VS

Team Averages
Level 36
1,463 SR
1,369 Elo+
Cliodhna
Cliodhna
Jazzzyy2076
Cliodhna
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,373 Elo+
Party 2
Danzaburou
Danzaburou
KitsuShard
Danzaburou
Level 28
God Stats
9W - 8L
1,500 SR
Queue Stats
23W - 24L
1,474 Elo+
Party 2
Agni
Agni
nachojt444
Agni
Level 46
God Stats
36W - 31L
1,398 SR
Queue Stats
179W - 165L
1,374 Elo+
Solo
Sol
Sol
spartecos888
Sol
Level 35
God Stats
3W - 7L
1,415 SR
Queue Stats
11W - 26L
1,289 Elo+
Solo
King Arthur
King Arthur
spitfire77mike2
King Arthur
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 28L
1,333 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 0 / 7
7,398
435
4,758
13,121
12,770
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
4 / 1 / 1
9,307
547
8,537
17,054
15,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ix Chel
14
0 / 2 / 3
8,730
514
4,972
8,302
3,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
xQueenQc
Arachne
17
9 / 1 / 4
10,184
599
13,326
12,182
5,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anhur
xSkyQc
Anhur
15
6 / 2 / 2
8,739
514
12,874
12,912
5,329
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Jazzzyy2076
Cliodhna
13
1 / 5 / 0
7,727
455
3,678
15,103
6,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Danzaburou
KitsuShard
Danzaburou
12
2 / 3 / 0
7,717
454
11,842
12,776
4,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 2 / 0
7,907
465
7,011
10,514
4,115
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 7 / 1
7,444
438
7,729
14,729
3,445
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

King Arthur
spitfire77mike2
King Arthur
13
0 / 3 / 0
7,684
452
9,904
16,415
17,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
20
Kills
6
6
Deaths
20
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
0
7
4.5
L
Cliodhna
Jazzzyy2076
Cliodhna
1
5
0
0.2
L
Danzaburou
KitsuShard
Danzaburou
2
3
0
0.67
W
4
1
1
4.5
W
Ix Chel
0
2
3
0.75
L
2
2
0
1
L
1
7
1
0.21
L
King Arthur
spitfire77mike2
King Arthur
0
3
0
0
W
Arachne
xQueenQc
Arachne
9
1
4
11
W
Anhur
xSkyQc
Anhur
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,467
Damage
40,164
63,571
Taken
69,537
41,872
Mitigated
35,933
16,813
Healing
13,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
4,758
874
0
0
13,121
12,770
145
3,698
9,423
24,191
0
L
Cliodhna
Jazzzyy2076
Cliodhna
3,678
247
0
6,197
15,103
6,475
0
444
14,659
0
64,345
L
Danzaburou
KitsuShard
Danzaburou
11,842
5,768
0
2,334
12,776
4,657
415
3,568
9,208
0
53,348
W
8,537
3,317
165
4,873
17,054
15,163
192
459
16,595
102
61,638
W
Ix Chel
4,972
293
100
2,015
8,302
3,010
1,702
5,283
3,019
61,008
3,341
L
7,011
498
0
240
10,514
4,115
0
4,542
5,972
60,057
0
L
7,729
2,243
0
2,483
14,729
3,445
555
1,124
13,605
36,563
2,416
L
King Arthur
spitfire77mike2
King Arthur
9,904
1,413
0
1,780
16,415
17,241
12
48
16,367
0
56,267
W
Arachne
xQueenQc
Arachne
13,326
9,796
0
5,082
12,182
5,600
0
2,345
9,837
0
94,451
W
Anhur
xSkyQc
Anhur
12,874
6,406
0
4,578
12,912
5,329
1,123
2,655
10,257
0
68,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,358
Gold Earned
38,479
437
Minions Killed
392
0
Camps Cleared
0
1,646,126
Distance Traveled
1,633,755
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,398
435
23
1
0
345,542
0
L
Cliodhna
7,727
455
102
6
0
371,011
2
L
Danzaburou
7,717
454
79
5
0
306,063
0
W
Chiron
9,307
547
99
6
0
284,318
4
W
Ix Chel
8,730
514
90
5
0
322,902
0
L
Agni
7,907
465
97
6
0
350,503
1
L
Sol
7,444
438
52
3
0
276,026
0
L
King Arthur
7,684
452
62
4
0
330,152
0
W
Arachne
10,184
599
135
8
0
382,397
0
W
Anhur
8,739
514
90
5
0
310,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role