Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
GH05TRICK
Morgan Le Fay
Level 77
God Stats
2W - 4L
1,494 SR
Queue Stats
115W - 107L
1,480 Elo+
Solo
Anhur
Anhur
Glaileon
Anhur
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
100W - 117L
1,440 Elo+
Party 2
Loki
Loki
WealthyCauser
Loki
Level 85
God Stats
0W - 1L
1,267 SR
Queue Stats
228W - 207L
1,441 Elo+
Party 1
Pele
Pele
szesu
Pele
Level 35
God Stats
1W - 3L
1,301 SR
Queue Stats
60W - 76L
1,440 Elo+
Party 2
Team Averages
Level 65
1,412 SR
1,460 Elo+

VS

Team Averages
Level 66
1,597 SR
1,460 Elo+
Ares
Ares
Atoferatofe
Ares
Level 41
God Stats
7W - 2L
1,645 SR
Queue Stats
26W - 24L
1,503 Elo+
Party 4
Nemesis
Nemesis
KummKummFruit
Nemesis
Level 94
God Stats
12W - 11L
1,489 SR
Queue Stats
26W - 26L
1,473 Elo+
Party 4
Neith
Neith
Lakeside_TY
Neith
Level 61
God Stats
9W - 8L
1,854 SR
Queue Stats
38W - 49L
1,395 Elo+
Solo
Kukulkan
Kukulkan
Lastationasdf
Kukulkan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,421 Elo+
Party 3
Fenrir
Fenrir
MaxKapahala
Fenrir
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,510 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
3 / 3 / 1
4,613
513
2,802
7,085
2,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Morgan Le Fay
GH05TRICK
Morgan Le Fay
10
4 / 3 / 1
5,851
650
6,241
5,151
2,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
Glaileon
Anhur
8
0 / 3 / 3
4,459
495
4,427
6,451
2,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 2 / 0
4,353
484
1,368
4,446
1,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Pele
szesu
Pele
11
2 / 2 / 0
5,697
633
3,659
8,034
3,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 2 / 2
6,400
711
2,867
8,909
5,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nemesis
11
3 / 1 / 1
6,416
713
5,643
8,411
2,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
3 / 2 / 4
5,922
658
4,193
6,366
2,056
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
Lastationasdf
Kukulkan
9
2 / 2 / 0
5,426
603
1,862
6,099
2,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
9
1 / 2 / 2
5,071
563
1,857
7,519
3,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
22
9
Kills
13
13
Deaths
9
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
3
1
1.17
W
4
2
2
2.5
L
Morgan Le Fay
GH05TRICK
Morgan Le Fay
4
3
1
1.5
L
Anhur
Glaileon
Anhur
0
3
3
0.5
W
Nemesis
3
1
1
3.5
W
3
2
4
2.5
W
Kukulkan
Lastationasdf
Kukulkan
2
2
0
1
W
Fenrir
1
2
2
1
L
0
2
0
0
L
Pele
szesu
Pele
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,497
Damage
16,422
31,167
Taken
37,304
11,135
Mitigated
16,313
5,119
Healing
10,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,802
607
205
544
7,085
2,472
0
1,367
5,718
0
13,393
W
2,867
261
0
2,350
8,909
5,935
0
0
8,909
14,490
1,754
L
Morgan Le Fay
GH05TRICK
Morgan Le Fay
6,241
1,429
0
786
5,151
2,196
0
1,701
3,450
26,750
0
L
Anhur
Glaileon
Anhur
4,427
1,905
0
1,554
6,451
2,035
0
1,085
5,366
0
23,766
W
Nemesis
5,643
2,436
0
3,591
8,411
2,996
864
60
8,335
0
45,158
W
4,193
1,969
0
2,081
6,366
2,056
384
0
6,366
0
39,789
W
Kukulkan
Lastationasdf
Kukulkan
1,862
340
0
1,460
6,099
2,110
0
4,224
1,449
26,744
669
W
Fenrir
1,857
694
0
934
7,519
3,216
0
1,449
6,004
0
34,382
L
1,368
515
0
695
4,446
1,180
0
0
4,446
0
19,061
L
Pele
szesu
Pele
3,659
1,032
0
1,335
8,034
3,252
0
357
7,677
0
38,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,973
Gold Earned
29,235
197
Minions Killed
273
0
Camps Cleared
0
829,242
Distance Traveled
909,044
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,613
513
19
2
0
187,093
2
W
Ares
6,400
711
18
2
0
201,853
0
L
Morgan Le Fay
5,851
650
44
5
0
169,958
0
L
Anhur
4,459
495
27
3
0
157,769
0
W
Nemesis
6,416
713
76
8
0
186,449
0
W
Neith
5,922
658
70
8
0
149,517
1
W
Kukulkan
5,426
603
55
6
0
169,534
0
W
Fenrir
5,071
563
54
6
0
201,691
0
L
Loki
4,353
484
38
4
0
96,430
0
L
Pele
5,697
633
69
8
0
217,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role