Player Matchup

King Arthur
King Arthur
GigaKesus
King Arthur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,473 Elo+
Party 1
Anubis
Anubis
KillerKold
Anubis
Level 65
God Stats
0W - 2L
1,310 SR
Queue Stats
4W - 5L
1,660 Elo+
Party 1
Sobek
Sobek
SleepyHouse
Sobek
Level 66
God Stats
0W - 2L
1,265 SR
Queue Stats
7W - 11L
1,391 Elo+
Party 1
Awilix
Awilix
TaxthePour
Awilix
Level 97
God Stats
4W - 6L
1,527 SR
Queue Stats
30W - 31L
1,564 Elo+
Party 1
Anhur
Anhur
yungflo
Anhur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,457 Elo+
Party 1
Team Averages
Level 55
1,420 SR
1,509 Elo+

VS

Team Averages
Level 95
1,428 SR
1,542 Elo+
Bastet
Bastet
GumDrop675
Bastet
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,561 Elo+
Party 3
Hachiman
Hachiman
IceErock20
Hachiman
Level 66
God Stats
2W - 4L
1,257 SR
Queue Stats
368W - 342L
1,535 Elo+
Party 2
Hercules
Hercules
Tizumm
Hercules
Level 125
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 7L
1,580 Elo+
Solo
Janus
Janus
YoungGOAT645188
Janus
Level 107
God Stats
2W - 3L
1,423 SR
Queue Stats
33W - 30L
1,510 Elo+
Party 3
Kuzenbo
Kuzenbo
predawnport690
Kuzenbo
Level 98
God Stats
8W - 9L
1,458 SR
Queue Stats
287W - 269L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GigaKesus
King Arthur
11
1 / 6 / 0
6,159
513
3,759
13,197
11,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
KillerKold
Anubis
11
1 / 4 / 1
6,612
551
6,730
8,848
4,085
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 2 / 1
6,087
507
1,386
9,851
8,086
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Awilix
TaxthePour
Awilix
13
1 / 2 / 1
6,345
529
4,478
9,881
3,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
yungflo
Anhur
11
1 / 3 / 0
6,346
529
3,008
9,516
3,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
GumDrop675
Bastet
12
3 / 2 / 2
6,724
560
2,473
11,301
4,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hachiman
IceErock20
Hachiman
14
5 / 1 / 0
8,356
696
7,421
5,859
1,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hercules
Tizumm
Hercules
14
5 / 1 / 2
8,709
726
7,742
7,367
5,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
3 / 0 / 3
7,664
639
5,660
4,569
1,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 0 / 6
7,395
616
6,069
10,198
9,574
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
4
Kills
17
17
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
King Arthur
GigaKesus
King Arthur
1
6
0
0.17
W
Bastet
GumDrop675
Bastet
3
2
2
2
W
Hachiman
IceErock20
Hachiman
5
1
0
5
L
Anubis
KillerKold
Anubis
1
4
1
0.38
L
0
2
1
0.25
L
Awilix
TaxthePour
Awilix
1
2
1
0.75
W
Hercules
Tizumm
Hercules
5
1
2
6
W
3
0
3
4.5
W
1
0
6
4
L
Anhur
yungflo
Anhur
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,361
Damage
29,365
51,293
Taken
39,294
31,301
Mitigated
22,269
15,058
Healing
11,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
GigaKesus
King Arthur
3,759
918
0
250
13,197
11,957
0
0
12,614
0
36,692
W
Bastet
GumDrop675
Bastet
2,473
602
0
2,855
11,301
4,039
0
4,169
7,132
0
42,343
W
Hachiman
IceErock20
Hachiman
7,421
4,621
0
2,056
5,859
1,862
454
160
5,699
0
70,306
L
Anubis
KillerKold
Anubis
6,730
0
0
3,373
8,848
4,085
0
4,655
3,909
55,192
189
L
1,386
264
0
3,460
9,851
8,086
0
3,587
6,182
14,485
0
L
Awilix
TaxthePour
Awilix
4,478
1,745
0
5,333
9,881
3,675
0
1,658
8,114
0
58,355
W
Hercules
Tizumm
Hercules
7,742
2,697
0
2,762
7,367
5,423
0
49
7,318
0
66,186
W
5,660
364
0
849
4,569
1,371
0
1,354
3,215
58,446
709
W
6,069
3,167
0
2,907
10,198
9,574
0
2,293
7,905
27,778
2,122
L
Anhur
yungflo
Anhur
3,008
1,523
0
2,642
9,516
3,498
0
1,233
8,235
0
48,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,549
Gold Earned
38,848
358
Minions Killed
477
0
Camps Cleared
0
1,255,886
Distance Traveled
1,278,041
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,159
513
48
4
0
222,434
0
W
Bastet
6,724
560
69
6
0
269,012
0
W
Hachiman
8,356
696
121
10
0
247,897
0
L
Anubis
6,612
551
100
8
0
230,223
0
L
Sobek
6,087
507
16
1
0
252,476
1
L
Awilix
6,345
529
110
9
0
328,598
3
W
Hercules
8,709
726
123
10
0
230,466
0
W
Janus
7,664
639
120
10
0
255,442
2
W
Kuzenbo
7,395
616
44
4
0
275,224
0
L
Anhur
6,346
529
84
7
0
222,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role