Player Matchup

Ymir
Ymir
Inkedbendy
Ymir
Level 97
God Stats
0W - 3L
1,161 SR
Queue Stats
42W - 36L
1,398 Elo+
Party 2
Baron Samedi
Baron Samedi
Shadow_Sheepp
Baron Samedi
Level 150
God Stats
4W - 4L
1,556 SR
Queue Stats
110W - 110L
1,403 Elo+
Solo
Anhur
Anhur
ShangTiger
Anhur
Level 34
God Stats
0W - 2L
1,292 SR
Queue Stats
80W - 94L
1,232 Elo+
Party 2
Fenrir
Fenrir
rfahre
Fenrir
Level 11
God Stats
1W - 7L
1,500 SR
Queue Stats
23W - 31L
1,500 Elo+
Party 2
Nox
Nox
vBigDaddyKane
Nox
Level 139
God Stats
1W - 3L
1,367 SR
Queue Stats
17W - 19L
1,165 Elo+
Solo
Team Averages
Level 86
1,375 SR
1,340 Elo+

VS

Team Averages
Level 146
1,559 SR
1,522 Elo+
Martichoras
Martichoras
Augdunn
Martichoras
Level 157
God Stats
3W - 3L
1,715 SR
Queue Stats
127W - 120L
1,523 Elo+
Party 1
Guan Yu
Guan Yu
Gaben123456789
Guan Yu
Level 146
God Stats
4W - 0L
1,482 SR
Queue Stats
141W - 138L
1,544 Elo+
Party 1
Merlin
Merlin
KyvotheCrow
Merlin
Level 155
God Stats
16W - 6L
1,823 SR
Queue Stats
160W - 155L
1,531 Elo+
Solo
Ravana
Ravana
LucyKing117
Ravana
Level 145
God Stats
1W - 1L
1,275 SR
Queue Stats
95W - 85L
1,499 Elo+
Solo
Xing Tian
Xing Tian
Pat5Ever
Xing Tian
Level 126
God Stats
4W - 0L
1,500 SR
Queue Stats
111W - 129L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 4
7,821
412
6,695
18,301
16,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Shadow_Sheepp
Baron Samedi
16
2 / 1 / 4
9,072
477
8,609
10,101
5,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Anhur
15
0 / 1 / 0
8,271
435
8,281
12,689
4,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
rfahre
Fenrir
15
2 / 2 / 1
8,566
451
4,038
16,125
7,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 0 / 1
8,442
444
3,875
5,452
4,415
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Augdunn
Martichoras
18
3 / 0 / 1
10,277
541
12,635
12,658
7,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
1 / 0 / 2
11,087
584
4,899
11,853
15,256
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
14
0 / 4 / 4
8,926
470
8,546
9,012
3,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
18
5 / 1 / 2
9,831
517
7,402
9,449
5,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Xing Tian
Pat5Ever
Xing Tian
14
0 / 1 / 8
9,017
475
5,502
15,239
14,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
6
Kills
9
9
Deaths
6
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Martichoras
Augdunn
Martichoras
3
0
1
3.5
W
1
0
2
2
L
0
5
4
0.4
W
Merlin
0
4
4
0.5
W
Ravana
5
1
2
6
W
Xing Tian
Pat5Ever
Xing Tian
0
1
8
4
L
Baron Samedi
Shadow_Sheepp
Baron Samedi
2
1
4
4
L
Anhur
0
1
0
0
L
Fenrir
rfahre
Fenrir
2
2
1
1.25
L
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,498
Damage
38,984
62,668
Taken
58,211
37,951
Mitigated
46,123
14,829
Healing
20,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
Augdunn
Martichoras
12,635
6,434
0
8,648
12,658
7,423
490
1,232
11,426
0
111,916
W
4,899
1,087
670
3,883
11,853
15,256
0
4,403
7,346
0
88,650
L
6,695
1,404
0
2,857
18,301
16,792
0
4,808
13,009
21,050
537
W
Merlin
8,546
412
0
1,570
9,012
3,797
0
4,632
4,192
63,630
1,096
W
Ravana
7,402
2,154
0
1,905
9,449
5,493
0
3,071
6,256
0
92,952
W
Xing Tian
Pat5Ever
Xing Tian
5,502
315
534
2,860
15,239
14,154
57
5,089
10,031
24,592
1,353
L
Baron Samedi
Shadow_Sheepp
Baron Samedi
8,609
511
533
2,877
10,101
5,039
108
4,576
5,525
65,077
1,310
L
Anhur
8,281
4,492
0
3,669
12,689
4,279
0
1,293
10,682
0
72,718
L
Fenrir
rfahre
Fenrir
4,038
822
0
2,711
16,125
7,426
0
2,844
13,281
0
82,042
L
3,875
873
0
2,182
5,452
4,415
0
20
5,432
49,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,172
Gold Earned
49,138
499
Minions Killed
587
0
Camps Cleared
0
1,664,623
Distance Traveled
1,816,133
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
10,277
541
162
9
0
313,155
6
W
Guan Yu
11,087
584
144
8
0
362,423
6
L
Ymir
7,821
412
23
1
0
352,878
0
W
Merlin
8,926
470
119
6
0
350,176
4
W
Ravana
9,831
517
132
7
0
407,531
0
W
Xing Tian
9,017
475
30
2
0
382,848
0
L
Baron Samedi
9,072
477
136
7
0
358,634
3
L
Anhur
8,271
435
130
7
0
350,409
0
L
Fenrir
8,566
451
109
6
0
390,780
0
L
Nox
8,442
444
101
5
0
211,922
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role