Player Matchup

Thoth
Thoth
Gold III
Grеwal
Thoth
Gold III
Level 225
God Stats
4W - 0L
1,722 SR
Queue Stats
22W - 3L
1,770 MMR
Party 1
Bacchus
Bacchus
Gold III
Jаsper
Bacchus
Gold III
Level 158
God Stats
4W - 0L
1,500 SR
Queue Stats
98W - 19L
1,770 MMR
Party 1
Anhur
Anhur
Gold III
Sylеr
Anhur
Gold III
Level 157
God Stats
12W - 3L
1,894 SR
Queue Stats
85W - 24L
1,770 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 180
1,705 SR
1,770 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 104
1,676 SR
1,635 MMR
Sol
Sol
Platinum III
 
Sol
Platinum III
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold II
Jveam
Horus
Gold II
Level 105
God Stats
6W - 6L
1,725 SR
Queue Stats
45W - 44L
1,745 MMR
Solo
Vamana
Vamana
Gold III
SilentKiller-TH
Vamana
Gold III
Level 121
God Stats
19W - 13L
1,804 SR
Queue Stats
167W - 186L
1,660 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Grеwal
Thoth
12
3 / 0 / 8
7,278
910
8,088
3,322
925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Jаsper
Bacchus
11
2 / 1 / 9
6,639
830
6,178
9,368
8,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
Sylеr
Anhur
12
6 / 0 / 5
7,620
953
8,214
6,360
2,316
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
Ne ZhaCharonAchillesKuzenboAres

VS

Bans
AtlasFenrirBake KujiraOdinAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 4 / 1
5,452
682
3,913
8,933
2,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
Jveam
Horus
10
1 / 3 / 0
5,382
673
1,690
8,763
6,883
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 4 / 1
5,006
626
2,479
8,465
4,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
11
Kills
1
1
Deaths
11
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
4
1
0.13
W
Thoth
Grеwal
Thoth
3
0
8
7
L
Horus
Jveam
Horus
1
3
0
0.33
W
Bacchus
Jаsper
Bacchus
2
1
9
6.5
L
0
4
1
0.13
W
Anhur
Sylеr
Anhur
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,480
Damage
8,082
19,050
Taken
26,161
11,378
Mitigated
14,115
9,437
Healing
4,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,913
1,112
0
1,653
8,933
2,851
0
5,561
3,203
23,889
2,098
W
Thoth
Grеwal
Thoth
8,088
65
0
1,417
3,322
925
860
585
2,619
35,206
0
L
Horus
Jveam
Horus
1,690
1,047
355
1,284
8,763
6,883
0
3,800
4,566
0
8,590
W
Bacchus
Jаsper
Bacchus
6,178
918
0
3,847
9,368
8,137
29
1,517
7,719
13,906
1,975
L
2,479
825
0
1,178
8,465
4,381
0
3,877
4,425
0
10,455
W
Anhur
Sylеr
Anhur
8,214
4,907
0
4,173
6,360
2,316
1,740
1,906
4,335
0
30,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,537
Gold Earned
15,840
124
Minions Killed
85
0
Camps Cleared
0
447,967
Distance Traveled
415,704
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,452
682
60
8
0
137,503
0
W
Thoth
7,278
910
64
8
0
158,723
0
L
Horus
5,382
673
10
1
0
141,380
0
W
Bacchus
6,639
830
24
3
0
147,751
0
L
Vamana
5,006
626
15
2
0
136,821
0
W
Anhur
7,620
953
36
5
0
141,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role