Player Matchup

Skadi
Skadi
Deedeezly
Skadi
Level 110
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 72L
1,601 Elo+
Party 1
Ix Chel
Ix Chel
LGΝD
Ix Chel
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 30L
1,630 Elo+
Party 1
Lancelot
Lancelot
MrJesusJr
Lancelot
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
68W - 63L
1,283 Elo+
Party 3
Cerberus
Cerberus
poneykiller111
Cerberus
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 53L
1,451 Elo+
Party 3
Arachne
Arachne
talord_
Arachne
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
257W - 257L
1,489 Elo+
Solo
Team Averages
Level 129
1,500 SR
1,491 Elo+

VS

Team Averages
Level 127
1,500 SR
1,437 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
IIlusiom
Cernunnos
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 62L
1,576 Elo+
Solo
Zhong Kui
Zhong Kui
RePiTiTousS_
Zhong Kui
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,465 Elo+
Solo
Terra
Terra
SteveWrld999Shii
Terra
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 95L
1,431 Elo+
Solo
Pele
Pele
TheBeardedPony
Pele
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 7L
1,213 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Deedeezly
Skadi
13
3 / 3 / 2
6,532
933
6,643
7,466
3,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ix Chel
LGΝD
Ix Chel
14
3 / 2 / 3
6,806
972
8,196
6,894
3,296
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
MrJesusJr
Lancelot
10
0 / 5 / 3
5,503
786
3,568
9,181
5,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
11
0 / 4 / 5
5,927
847
6,775
11,553
10,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
talord_
Arachne
1
0 / 0 / 0
1,760
251
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
4 / 1 / 10
6,784
969
6,602
9,171
8,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
IIlusiom
Cernunnos
14
3 / 0 / 11
7,594
1,085
6,993
5,899
2,725
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Zhong Kui
RePiTiTousS_
Zhong Kui
13
4 / 2 / 9
7,329
1,047
8,022
9,034
8,254
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 1 / 11
7,181
1,026
5,380
6,810
4,819
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

12
2 / 2 / 10
6,933
990
5,738
8,150
3,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
65
6
Kills
14
14
Deaths
6
13
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
1
10
9
L
Skadi
Deedeezly
Skadi
3
3
2
1.33
W
Cernunnos
IIlusiom
Cernunnos
3
0
11
8.5
L
Ix Chel
LGΝD
Ix Chel
3
2
3
2.25
L
Lancelot
MrJesusJr
Lancelot
0
5
3
0.3
W
Zhong Kui
RePiTiTousS_
Zhong Kui
4
2
9
4.25
W
1
1
11
6.5
W
2
2
10
3.5
L
Cerberus
0
4
5
0.63
L
Arachne
talord_
Arachne
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,182
Damage
32,735
35,094
Taken
39,064
22,673
Mitigated
27,478
9,914
Healing
16,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,602
704
1,962
1,418
9,171
8,428
196
2,705
6,466
0
10,035
L
Skadi
Deedeezly
Skadi
6,643
2,048
409
632
7,466
3,147
0
2,813
4,653
0
16,114
W
Cernunnos
IIlusiom
Cernunnos
6,993
1,719
948
1,418
5,899
2,725
975
1,931
3,968
0
18,548
L
Ix Chel
LGΝD
Ix Chel
8,196
1,181
2,585
2,446
6,894
3,296
0
2,271
4,623
20,167
0
L
Lancelot
MrJesusJr
Lancelot
3,568
285
246
387
9,181
5,894
0
3,717
5,464
0
6,450
W
Zhong Kui
RePiTiTousS_
Zhong Kui
8,022
1,322
1,969
1,646
9,034
8,254
575
3,557
5,477
13,218
0
W
5,380
68
2,847
1,906
6,810
4,819
78
3,464
3,346
9,604
0
W
5,738
518
870
1,530
8,150
3,252
0
3,314
4,836
0
14,902
L
Cerberus
6,775
235
259
2,950
11,553
10,336
0
4,601
6,952
9,998
0
L
Arachne
talord_
Arachne
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,528
Gold Earned
35,821
69
Minions Killed
81
0
Camps Cleared
0
573,099
Distance Traveled
649,414
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,784
969
3
0
0
129,263
0
L
Skadi
6,532
933
12
2
0
122,386
0
W
Cernunnos
7,594
1,085
32
5
0
117,169
0
L
Ix Chel
6,806
972
35
5
0
147,827
0
L
Lancelot
5,503
786
10
1
0
154,445
0
W
Zhong Kui
7,329
1,047
16
2
0
135,637
0
W
Terra
7,181
1,026
14
2
0
125,718
0
W
Pele
6,933
990
16
2
0
141,627
0
L
Cerberus
5,927
847
12
2
0
148,441
0
L
Arachne
1,760
251
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role