Player Matchup

Ymir
Ymir
BIGTIMEBAKE
Ymir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,896 Elo+
Party 2
Medusa
Medusa
Daffs
Medusa
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 2L
1,896 Elo+
Party 2
Ra
Ra
TestoTiger7391
Ra
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,896 Elo+
Party 2
Team Averages
Level 85
1,500 SR
1,896 Elo+

VS

Team Averages
Level 59
1,288 SR
1,349 Elo+
Baron Samedi
Baron Samedi
ANTICHRISTx13
Baron Samedi
Level 17
God Stats
2W - 1L
1,227 SR
Queue Stats
2W - 1L
1,245 Elo+
Party 1
Thanatos
Thanatos
Aldoge
Thanatos
Level 65
God Stats
5W - 1L
1,136 SR
Queue Stats
8W - 8L
1,401 Elo+
Party 1
Gilgamesh
Gilgamesh
Yasunno
Gilgamesh
Level 95
God Stats
3W - 0L
1,500 SR
Queue Stats
8W - 8L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 7
9,394
671
7,034
18,557
20,264
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Medusa
Daffs
Medusa
16
8 / 6 / 2
11,493
821
11,993
14,347
5,508
Hidden Dagger

Hidden Dagger

+15
Physical Power

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
1 / 8 / 9
9,724
695
11,189
13,479
5,725
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ANTICHRISTx13
Baron Samedi
13
1 / 5 / 7
9,521
680
2,995
7,202
3,449
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
Aldoge
Thanatos
19
14 / 3 / 5
13,335
953
16,212
13,477
6,240
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Yasunno
Gilgamesh
17
4 / 3 / 11
11,228
802
14,282
19,089
15,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
42
11
Kills
19
19
Deaths
11
18
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ANTICHRISTx13
Baron Samedi
1
5
7
0.9
W
Thanatos
Aldoge
Thanatos
14
3
5
5.5
L
2
5
7
1.1
L
Medusa
Daffs
Medusa
8
6
2
1.5
L
1
8
9
0.69
W
Gilgamesh
Yasunno
Gilgamesh
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,216
Damage
33,489
46,383
Taken
39,768
31,497
Mitigated
25,381
3,058
Healing
16,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ANTICHRISTx13
Baron Samedi
2,995
485
0
191
7,202
3,449
0
3,691
3,360
10,887
0
W
Thanatos
Aldoge
Thanatos
16,212
4,197
0
12,979
13,477
6,240
1,683
5,941
7,322
0
63,814
L
7,034
937
0
0
18,557
20,264
139
1,854
16,581
17,959
587
L
Medusa
Daffs
Medusa
11,993
5,370
0
341
14,347
5,508
1,184
669
13,648
0
40,857
L
11,189
948
727
1,990
13,479
5,725
220
351
13,087
47,294
0
W
Gilgamesh
Yasunno
Gilgamesh
14,282
3,061
0
3,805
19,089
15,692
723
7,870
11,012
0
51,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,611
Gold Earned
34,084
161
Minions Killed
154
0
Camps Cleared
0
738,025
Distance Traveled
784,590
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,521
680
17
1
0
199,796
0
W
Thanatos
13,335
953
72
5
0
308,095
0
L
Ymir
9,394
671
16
1
0
256,075
0
L
Medusa
11,493
821
65
5
0
253,322
0
L
Ra
9,724
695
80
6
0
228,628
0
W
Gilgamesh
11,228
802
65
5
0
276,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role