Player Matchup

Ares
Ares
CrabToes
Ares
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 25L
1,500 Elo+
Party 3
Bacchus
Bacchus
Ikilledjesuslol
Bacchus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 30L
1,456 Elo+
Solo
Hercules
Hercules
Obelus1693
Hercules
Level 81
God Stats
4W - 4L
1,500 SR
Queue Stats
104W - 92L
1,433 Elo+
Party 3
Skadi
Skadi
Souljikid837
Skadi
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 48L
1,537 Elo+
Party 3
Charon
Charon
TD BRAWL 7
Charon
Level 76
God Stats
6W - 3L
1,500 SR
Queue Stats
94W - 79L
1,456 Elo+
Party 3
Team Averages
Level 58
1,500 SR
1,477 Elo+

VS

Team Averages
Level 109
1,500 SR
1,566 Elo+
Nox
Nox
EternalSoule14
Nox
Level 115
God Stats
1W - 1L
1,715 SR
Queue Stats
48W - 57L
1,579 Elo+
Party 1
Bastet
Bastet
KimichiPapi
Bastet
Level 150
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 38L
1,535 Elo+
Party 2
Freya
Freya
MysticMarmalade
Freya
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,574 Elo+
Party 2
Pele
Pele
QueenOfHell146
Pele
Level 124
God Stats
0W - 8L
1,285 SR
Queue Stats
196W - 191L
1,579 Elo+
Party 1
Cthulhu
Cthulhu
SuperKhaleezus
Cthulhu
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 26L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
15
3 / 1 / 13
9,018
902
4,764
8,443
10,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
1 / 3 / 15
7,698
770
4,109
10,517
12,342
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Obelus1693
Hercules
15
1 / 0 / 17
8,137
814
8,843
15,364
13,205
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
10 / 2 / 7
9,680
968
9,460
7,937
4,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Charon
TD BRAWL 7
Charon
15
3 / 1 / 12
8,630
863
12,330
4,565
2,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 4
6,938
694
7,133
5,999
3,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
13
2 / 2 / 4
7,310
731
5,702
6,815
3,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
1 / 6 / 4
6,794
679
6,293
9,475
4,452
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
2 / 4 / 2
7,043
704
6,279
9,374
4,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
1 / 3 / 3
8,084
808
10,106
10,070
11,927
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
24
18
Kills
7
7
Deaths
18
64
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ares
3
1
13
9.5
L
1
3
4
1
W
1
3
15
2.83
L
Bastet
2
2
4
2
L
1
6
4
0.5
W
Hercules
Obelus1693
Hercules
1
0
17
9.5
L
2
4
2
0.75
W
10
2
7
6.75
L
1
3
3
0.83
W
Charon
TD BRAWL 7
Charon
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,506
Damage
35,513
46,826
Taken
41,733
43,247
Mitigated
27,608
19,172
Healing
8,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
4,764
569
576
2,035
8,443
10,326
358
3,878
4,565
9,250
1,752
L
7,133
167
767
487
5,999
3,174
0
3,664
2,335
15,354
0
W
4,109
285
1,560
2,372
10,517
12,342
16
5,037
5,480
10,271
451
L
Bastet
5,702
1,357
1,299
1,375
6,815
3,392
0
3,106
3,709
0
10,195
L
6,293
1,702
0
915
9,475
4,452
0
4,674
4,801
7,937
0
W
Hercules
Obelus1693
Hercules
8,843
1,796
283
10,014
15,364
13,205
159
8,112
7,252
0
17,114
L
6,279
250
381
1,192
9,374
4,663
0
4,049
5,325
0
16,546
W
9,460
3,715
513
703
7,937
4,437
1,082
4,345
3,592
0
23,051
L
10,106
447
522
1,867
10,070
11,927
0
4,863
5,207
21,909
0
W
Charon
TD BRAWL 7
Charon
12,330
716
465
651
4,565
2,937
470
2,160
2,405
27,316
513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,163
Gold Earned
36,169
135
Minions Killed
89
0
Camps Cleared
0
985,502
Distance Traveled
847,406
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,018
902
17
2
0
196,478
0
L
Nox
6,938
694
22
2
0
183,129
0
W
Bacchus
7,698
770
16
2
0
195,734
0
L
Bastet
7,310
731
11
1
0
184,320
0
L
Freya
6,794
679
6
1
0
157,460
0
W
Hercules
8,137
814
22
2
0
234,702
0
L
Pele
7,043
704
19
2
0
161,198
0
W
Skadi
9,680
968
43
4
0
165,598
0
L
Cthulhu
8,084
808
31
3
0
161,299
0
W
Charon
8,630
863
37
4
0
192,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role