Player Matchup

Hun Batz
Hun Batz
Gold IV
 
Hun Batz
Gold IV
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold V
Blhyss
Achilles
Gold V
Level 137
God Stats
13W - 8L
1,747 SR
Queue Stats
150W - 152L
1,413 MMR
Solo
Cabrakan
Cabrakan
Bronze III
Důflŋ
Cabrakan
Bronze III
Level 142
God Stats
1W - 0L
1,773 SR
Queue Stats
6W - 8L
1,409 MMR
Solo
Thoth
Thoth
Silver III
LastCrusader16
Thoth
Silver III
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,408 MMR
Solo
Xbalanque
Xbalanque
Bronze III
Petey569
Xbalanque
Bronze III
Level 211
God Stats
3W - 0L
1,753 SR
Queue Stats
15W - 9L
1,408 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 150
1,654 SR
1,428 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 150
1,440 SR
1,428 MMR
Ah Muzen Cab
Ah Muzen Cab
Silver II
 
Ah Muzen Cab
Silver II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Bronze III
Bruhking-_
Chang'e
Bronze III
Level 208
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 56L
1,416 MMR
Solo
Medusa
Medusa
Silver I
M4T14s_1003
Medusa
Silver I
Level 145
God Stats
0W - 1L
1,324 SR
Queue Stats
31W - 30L
1,408 MMR
Solo
Thanatos
Thanatos
Bronze III
Thorum7
Thanatos
Bronze III
Level 98
God Stats
0W - 1L
1,661 SR
Queue Stats
70W - 102L
1,409 MMR
Solo
Xing Tian
Xing Tian
Bronze III
jcorona95
Xing Tian
Bronze III
Level 152
God Stats
1W - 1L
1,217 SR
Queue Stats
10W - 11L
1,407 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
17
10 / 2 / 4
9,754
650
11,226
11,129
5,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Achilles
Blhyss
Achilles
15
1 / 0 / 1
9,493
633
4,875
10,212
8,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cabrakan
Důflŋ
Cabrakan
13
1 / 1 / 12
8,396
560
9,061
12,588
14,954
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 2 / 5
8,504
567
4,937
8,424
3,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Xbalanque
Petey569
Xbalanque
16
4 / 0 / 2
10,095
673
8,454
7,166
3,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
Bake KujiraKukulkanThorArachne

VS

Bans
AthenaAo KuangSusanoLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
12
3 / 5 / 1
7,517
501
9,694
11,383
4,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chang'e
Bruhking-_
Chang'e
11
1 / 1 / 0
6,991
466
3,418
7,596
3,112
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+55
Magical Power
+200
Health
+300
Mana
+15%
Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 40 units of you by 75% of that healing.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Medusa
12
0 / 4 / 0
6,224
415
3,030
12,407
4,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thanatos
Thorum7
Thanatos
12
1 / 6 / 0
6,959
464
2,633
13,909
5,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Xing Tian
jcorona95
Xing Tian
10
0 / 2 / 2
6,329
422
4,016
12,349
9,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
18
Kills
5
5
Deaths
18
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
10
2
4
6
L
Ah Muzen Cab
 
Ah Muzen Cab
3
5
1
0.7
W
Achilles
Blhyss
Achilles
1
0
1
1.5
L
Chang'e
Bruhking-_
Chang'e
1
1
0
1
W
Cabrakan
Důflŋ
Cabrakan
1
1
12
7
W
2
2
5
2.25
L
Medusa
0
4
0
0
W
Xbalanque
Petey569
Xbalanque
4
0
2
5
L
Thanatos
Thorum7
Thanatos
1
6
0
0.17
L
Xing Tian
jcorona95
Xing Tian
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,553
Damage
22,791
49,519
Taken
57,644
35,437
Mitigated
26,985
13,487
Healing
16,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
11,226
3,758
0
2,877
11,129
5,533
0
1,185
9,944
0
89,845
L
Ah Muzen Cab
 
Ah Muzen Cab
9,694
2,727
0
810
11,383
4,309
0
3,712
7,671
0
66,227
W
Achilles
Blhyss
Achilles
4,875
548
0
3,931
10,212
8,220
165
2,945
7,267
0
77,089
L
Chang'e
Bruhking-_
Chang'e
3,418
319
0
3,476
7,596
3,112
0
0
7,007
38,988
2,580
W
Cabrakan
Důflŋ
Cabrakan
9,061
1,646
0
2,114
12,588
14,954
0
2,176
10,412
20,657
2,690
W
4,937
451
0
1,417
8,424
3,373
0
933
7,491
69,491
0
L
Medusa
3,030
754
0
1,390
12,407
4,731
0
1,696
10,711
0
46,097
W
Xbalanque
Petey569
Xbalanque
8,454
3,596
0
3,148
7,166
3,357
3,697
392
6,774
0
92,979
L
Thanatos
Thorum7
Thanatos
2,633
493
0
7,492
13,909
5,410
0
3,396
10,365
0
39,897
L
Xing Tian
jcorona95
Xing Tian
4,016
166
0
3,233
12,349
9,423
0
4,425
7,873
18,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,242
Gold Earned
34,020
571
Minions Killed
340
0
Camps Cleared
0
1,436,954
Distance Traveled
1,299,166
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,754
650
128
9
0
322,634
3
L
Ah Muzen Cab
7,517
501
116
8
0
276,381
1
W
Achilles
9,493
633
129
9
0
278,173
0
L
Chang'e
6,991
466
75
5
0
192,507
0
W
Cabrakan
8,396
560
37
2
0
286,104
3
W
Thoth
8,504
567
127
8
0
288,562
0
L
Medusa
6,224
415
56
4
0
230,573
2
W
Xbalanque
10,095
673
150
10
0
261,481
0
L
Thanatos
6,959
464
73
5
0
309,454
0
L
Xing Tian
6,329
422
20
1
0
290,251
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role