Player Matchup

Janus
Janus
 
Janus
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Jerdee
Nike
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 26L
1,606 Elo+
Party 1
Anhur
Anhur
SolidElephant69
Anhur
Level 125
God Stats
11W - 3L
1,746 SR
Queue Stats
32W - 16L
1,648 Elo+
Solo
Nu Wa
Nu Wa
bankshot
Nu Wa
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 18L
1,606 Elo+
Party 1
Sylvanus
Sylvanus
xZombi3N1njax
Sylvanus
Level 158
God Stats
5W - 2L
1,500 SR
Queue Stats
199W - 173L
1,481 Elo+
Solo
Team Averages
Level 140
1,549 SR
1,568 Elo+

VS

Team Averages
Level 140
1,620 SR
1,629 Elo+
Bakasura
Bakasura
 
Bakasura
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Alucard4510
Nu Wa
Level 137
God Stats
3W - 3L
1,760 SR
Queue Stats
21W - 13L
1,716 Elo+
Party 3
Ix Chel
Ix Chel
EatMyAxxe
Ix Chel
Level 152
God Stats
0W - 2L
1,713 SR
Queue Stats
31W - 21L
1,686 Elo+
Party 3
Cthulhu
Cthulhu
NimboStratos
Cthulhu
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,722 Elo+
Party 3
Baron Samedi
Baron Samedi
Wheats
Baron Samedi
Level 124
God Stats
16W - 15L
1,626 SR
Queue Stats
150W - 153L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
1 / 1 / 4
8,452
845
8,858
8,305
4,940
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
Jerdee
Nike
14
2 / 2 / 5
8,273
827
9,432
12,064
10,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
2 / 0 / 3
9,009
901
7,811
5,398
2,635
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
bankshot
Nu Wa
14
2 / 1 / 4
8,326
833
9,747
8,271
3,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
xZombi3N1njax
Sylvanus
15
2 / 3 / 3
8,233
823
4,336
11,989
12,981
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
3 / 1 / 2
8,513
851
6,273
10,274
5,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 1 / 2
7,852
785
7,221
7,714
2,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ix Chel
EatMyAxxe
Ix Chel
14
0 / 2 / 5
7,688
769
9,994
8,338
3,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
NimboStratos
Cthulhu
14
3 / 1 / 3
7,920
792
9,772
11,640
11,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Wheats
Baron Samedi
14
1 / 4 / 5
7,698
770
3,458
7,715
4,122
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
24
9
Kills
7
7
Deaths
9
19
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
1
4
3
L
Bakasura
 
Bakasura
3
1
2
4
L
0
1
2
1
L
Ix Chel
EatMyAxxe
Ix Chel
0
2
5
1.25
W
Nike
Jerdee
Nike
2
2
5
2.25
L
Cthulhu
NimboStratos
Cthulhu
3
1
3
4.5
W
2
0
3
3.5
L
Baron Samedi
Wheats
Baron Samedi
1
4
5
0.88
W
Nu Wa
bankshot
Nu Wa
2
1
4
4
W
Sylvanus
xZombi3N1njax
Sylvanus
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,184
Damage
36,718
46,027
Taken
45,681
34,981
Mitigated
27,215
10,655
Healing
10,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
8,858
499
330
2,983
8,305
4,940
336
6,182
1,695
39,500
0
L
Bakasura
 
Bakasura
6,273
3,597
0
2,700
10,274
5,363
0
4,008
6,001
0
19,928
L
7,221
1,787
0
842
7,714
2,789
0
4,379
3,201
30,369
0
L
Ix Chel
EatMyAxxe
Ix Chel
9,994
1,366
1,114
2,711
8,338
3,027
0
4,427
3,730
27,929
0
W
Nike
Jerdee
Nike
9,432
513
0
1,717
12,064
10,878
186
7,159
3,719
379
24,474
L
Cthulhu
NimboStratos
Cthulhu
9,772
420
187
1,710
11,640
11,914
0
6,027
5,470
18,464
0
W
7,811
5,378
0
2,428
5,398
2,635
1,171
3,279
1,626
0
36,255
L
Baron Samedi
Wheats
Baron Samedi
3,458
47
448
1,039
7,715
4,122
0
4,171
3,398
21,591
0
W
Nu Wa
bankshot
Nu Wa
9,747
2,984
0
125
8,271
3,547
745
6,525
1,325
29,030
348
W
Sylvanus
xZombi3N1njax
Sylvanus
4,336
294
1,309
1,763
11,989
12,981
161
5,601
5,263
15,057
1,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,293
Gold Earned
39,671
266
Minions Killed
239
0
Camps Cleared
0
1,062,454
Distance Traveled
1,057,913
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,452
845
77
8
0
223,721
3
L
Bakasura
8,513
851
59
6
0
220,562
2
L
Nu Wa
7,852
785
65
7
0
211,428
0
L
Ix Chel
7,688
769
53
5
0
206,815
0
W
Nike
8,273
827
36
4
0
219,042
0
L
Cthulhu
7,920
792
18
2
0
228,318
0
W
Anhur
9,009
901
77
8
0
206,910
0
L
Baron Samedi
7,698
770
44
4
0
190,790
0
W
Nu Wa
8,326
833
47
5
0
225,831
0
W
Sylvanus
8,233
823
29
3
0
186,950
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role